Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Gosha wrote:first baby!
Congrats, what is the name of your first child?
4815162342
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god damn it I was waiting for an update topic all among but I was gone to the village 1 day and im back from village and bam topic already there with 25 replies.
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Anyway, cool update! keep your job EE Staff!
I think you should be able to toggle the 24 hour save progress thing, because if i wanna restart a campaign level for any reason, i need to wait an entire day to do so
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Nice update overall, gravity was an idea of mine i'm glad it was implemented. Down arrow is a nice addition and the multi-jump effect as well.
New pixel graphic designer and doesn't know how to anti-alias, that's a great start.
++
This looks bad.
I'm not even going to talk about the smileys because it's the usual crap.
Guitar chords that doesn't sound like guitar at all.
I think you should be able to toggle the 24 hour save progress thing, because if i wanna restart a campaign level for any reason, i need to wait an entire day to do so
Maybe a command like /resetcampaign
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Fixed /hide players
Team/GodMode effects no longer render when you hide players.
Fixed Gravity Effect UI Bug
The Gravity Effect in the top left corner now corresponds to the Gravity Direction you have.
Fixed Onground Bug (credits: destroyer123)
When holding space with MultiJump effect, it won't reset your jumpcount when touching the ground. This has been fixed.
Fixed Water Flip Bug (credits: destroyer123)
When having the Left/Right Gravity effect it now pushes you in the correct direction
Fixed Ceiling Bug
You can no longer get Inf Jumps when hitting the ceiling.
Fixed /geffect for gravity
/geffect username gravity down now removes the effect instead of giving it.
Fixed /geffect for multijump
You can now give up to 999 jumps with the command. Using -1 or 1000 gives them Inf Jumps
Fixed /unmute
When using /unmute * it'll now show the correct amount of players unmuted.
Fixed Volume Slider
Volume Slider now saves to cookies.
Fixed Invisible Smiley Bug
Giving an invalid Gravity Effect with the /geffect command causes your smiley to go invisible. This has been fixed.
Minor Fix:
Changed the tag "Dot" to "Down" for Down Arrow.
Changed the order of how the arrows are shown in Blocks Tab.
Thanks to everyone who helped me find these bugs so quickly!
Thanks a lot, Sensei1, for drawing this amazing avatar for me <3
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Fixed Invisible Smiley Bug
Giving an invalid Gravity Effect with the /geffect command causes your smiley to go invisible. This has been fixed.
wow lame I only got to play with that for like 5 minutes
but gj on the fast response times
Evilbunny (in cursive)
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It's "suppress" not "supress"
Edit: Just wanna say I hope you tone down the gloss for effects and make low grav brighter
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Akatsuk1 wrote:I think you should be able to toggle the 24 hour save progress thing, because if i wanna restart a campaign level for any reason, i need to wait an entire day to do so
Maybe a command like /resetcampaign
Maybe when you rejoin it could have a little popup saying "Would you like to continue from where you left off?"
I really don't like commands
F
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New pixel graphic designer and doesn't know how to anti-alias, that's a great start.
Also the fact that they just rotated and recoloured the up arrow from the jump boost, levitation, whatever, for the low-gravity effect block is pretty lazy. The light source should stay consistent.
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NEW BUG FOUND!
When you are in a crew world and the owner of that world is your friend and you (the crew member) change the world to "friends Only" then you (the crew member) gets locked out of the world because the world acts like the "/visible friends true" was "/visible false" which locks people out ..
-this is from my own experience.
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team blocks look bad, pls revert them
thanks koya
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I heard that account linking in the game. How does one do that?
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%Adventure Badge
Renamed “adv” to “avd” so ad-blockers no longer blocks the imagei laugh so hard at this
when i was young, i went on adventures
now that i'm old, i have to 'av dentures!
:.|:;
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I really like the fact that you did some real coding instead of adding a few blocks.
Also, why is the jump count "Inf."? Why don't you add ∞ to your collection of pictures that act as text and use that instead?
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Cool, but where the guitar pack ? nowhere ?
Now in beta testing
Slabdrill wrote:Bugfixes round 2 destroyed my weird physics level
A new weird physics level or an old one from before the update?
from a year ago or so
suddenly random sig change
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destroyer123 wrote:Slabdrill wrote:Bugfixes round 2 destroyed my weird physics level
A new weird physics level or an old one from before the update?
from a year ago or so
Um... what parts did it break?
I didnt think much was changed, just added
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Slabdrill wrote:destroyer123 wrote:Slabdrill wrote:Bugfixes round 2 destroyed my weird physics level
A new weird physics level or an old one from before the update?
from a year ago or so
Um... what parts did it break?
I didnt think much was changed, just added
fixed cornerjumps for real this time
fixed getting stuck in right/down facing oneways
suddenly random sig change
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destroyer123 wrote:▼Slabdrill wrote:Um... what parts did it break?
I didnt think much was changed, just addedfixed cornerjumps for real this time
fixed getting stuck in right/down facing oneways
Oh ok, so proper bugs, not just odd physicsy things
IMO its ok for them to fix the obvious bugs, as you pretty much know from the start that if you use them, then what your doing will likely break some time
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