Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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max area 90k
energy cost - area^0.735?
625 (small) - 113.5 (100)
2500 (medium) - 314.4 (250)
10000 (large) - 871 (500)
20000 (wide) - 1450 (1000)
22500 (big) - 1581 (1000)
31800 (ultra wide) - 2038 (1500)
40000 (massive/tall) - 2412 (2000)
80000 (great/vgreat) - 4015 (4000)
90000 (huge) - 4379 (4000)
if width exceeds 636 or height exceeds 476, minimap cannot be enabled.
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if width exceeds 636 or height exceeds 476, minimap cannot be enabled.
That is just stupid
there are bigger than 636x476 worlds already, they are fine with minimap
for example PWJesse - 2000x2000 world, cool minimap
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To all intents and purposes, a world that's been downsized with fully black blocks on the top and left side is a custom sized world. That limits the possible dimensions though, as you need to own a world larger than the one you want.
Using indices for a pricing formula isn't great. Here's the area-to-price ratio for some worlds in the shop:
Size --> blocks per 1 energy
25x25 --> 6.25
50x50 --> 10
100x100 --> 20
150x150 --> 22.5
200x200 --> 20
300x300 --> 22.5
------------------
400x50 --> 20
636x50 --> 21.2
400x100 --> 20
400x200 --> 20
From that, I think something like Area / 15 (and then rounded up to the nearest 10 if not a whole number) would be a decent formula, but a non-linear formula would fit better with the ratio found in the shop.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Following on from this discussion in a slightly unrelated topic:
(Ive added your area^0.735 formula to the sheet)
I dont think this would work well, because currently it isnt an exponential (at least that isnt the overriding factor), so its matched better using a linear equation (shown by red)
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Following on from this discussion in a slightly unrelated topic:
▼peace wrote:▼AnatolyEE wrote:▼LukeM wrote:▼AnatolyEE wrote:▼LukeM wrote:▼Slabdrill wrote:(Ive added your area^0.735 formula to the sheet)
I dont think this would work well, because currently it isnt an exponential (at least that isnt the overriding factor), so its matched better using a linear equation (shown by red)
My goal with mine was "make sure it remains above the cost of purchasing the world now", though i think minor adjustments to mine would work.
Yours also does work - I was looking at the default area - cost ratios and noticed they tended to lower as you got bigger worlds.
I think the 0.055 with a reduction in the non-square price reduction, and something to make mediums cost more (increase constant? tiny worlds are never rly used anyway) could work.
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My idea would be to just make custom worlds cost a fair bit more (as they are 'better' than normal worlds), then you can just use the best model you have so they all match the original prices fairly well (just a bit more expensive)
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Based on Slabdrill suggestion: Maybe you could try making a graph?
2 * (XY ^ 3/4 - |X-Y| ^ 3) ^ 3/4
Basically
Area ^ A - XYDifference ^ B)
if we had a 100,000x100,000 we wouldn't even have to change worlds, yet 10 years to reach the side of the map
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