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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-09-03 15:36:01

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Background blocks with colour picker

Probably suggested a million of times but couldn't find a topic.

So it'd be a flat coloured backgound block, where you can choose the colour yourself. The whole ingame art thing could turn upside down! Not only could you always find the perfect colour you're looking for, but also do stuff like gradients. And no, this would not make all other background blocks useless, since these would only be flat coloured without any textures.

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#2 2016-09-03 16:07:42

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Background blocks with colour picker

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block


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#3 2016-09-03 18:24:51

Koya
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From: The island with those Brits
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Re: Background blocks with colour picker

maxi123 wrote:

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block

No different to world portals and signs.


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#4 2016-09-03 20:28:35

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: Background blocks with colour picker

maxi123 wrote:

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block

No, EE would be smart.
They'd store one hex number, and all the locations of where that certain block would be placed.

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#5 2016-09-03 20:51:52

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Background blocks with colour picker

Koya wrote:
maxi123 wrote:

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block

No different to world portals and signs.

world portals store only 2 decimal number ranging from 0 to 999
color pick bg block would store a hexadecimal number ranging from 000000 to FFFFFF (which is from 0 to 16777215)
as for the signs idk, i think there would be saving problems if you filled an entire 200x400 world with signs

ninjasupeatsninja wrote:
maxi123 wrote:

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block

No, EE would be smart.
They'd store one hex number, and all the locations of where that certain block would be placed.

yeah that could be the solution i think


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#6 2016-09-03 20:52:58

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: Background blocks with colour picker

maxi123 wrote:
ninjasupeatsninja wrote:
maxi123 wrote:

i think that would need a lot more space to save worlds, saving a 6 digit HEX number per each color pick bg block

No, EE would be smart.
They'd store one hex number, and all the locations of where that certain block would be placed.

yeah that could be the solution i think

it always has been the solution
ee has always stored a block id and then a byte array of the X and Y of the locations the block it is in

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#7 2016-09-03 23:58:44, last edited by Koya (2016-09-04 00:00:43)

Koya
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From: The island with those Brits
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Posts: 6,310

Re: Background blocks with colour picker

Jesse just pointed out to me, I suggested this before http://forums.everybodyedits.com/viewtopic.php?id=26293
http://forums.everybodyedits.com/viewto … 27#p498527

Nou wrote:

Hex blocks will never happen, sorry //forums.everybodyedits.com/img/smilies/tongue


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#8 2016-09-04 06:31:13, last edited by Sensei1 (2016-09-04 06:31:42)

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: Background blocks with colour picker

That's what Chris said about blue coin doors.
You can never take away my dreams!


:(

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#9 2016-09-04 16:52:13

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: Background blocks with colour picker

I think it's cool for in-game art but when people do minimap art with it, it's just ridiculous because there will be insane people spending months on one level and it will be hard to compete. Also, it means we won't have any levels made by those people for a long long time.


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#10 2016-09-04 17:03:49

Tomahawk
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From: UK
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Re: Background blocks with colour picker

Wasn't picking the right colours one of the entertaining things about EE art? Placing down squares of every single shade of blue, and creating your own contours?

This hex block might make art better to look at, but not more interesting to create.

We hated on EE Artist when it came out, as it was cheating. Is this much different?

[/rhetoric]


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#11 2016-09-04 18:14:47

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: Background blocks with colour picker

Tomahawk wrote:

Wasn't picking the right colours one of the entertaining things about EE art? Placing down squares of every single shade of blue, and creating your own contours?

This hex block might make art better to look at, but not more interesting to create.

We hated on EE Artist when it came out, as it was cheating. Is this much different?

[/rhetoric]

Referring to minimap art or ingame art?
I had only ingame art in mind, but it surely would destroy quite an important aspect of minimap art. That's one of the reasons why I stopped making music on EE too.
I don't think it would have a similar effect on ingame art, or maybe it would...

Making beautiful things out of simple materials is something I love in life. I enjoy creating (ingame) art ideas with EE's limited blocks too, but I have a feeling that creating something very unique is super difficult on EE right now. That's why I thought of these blocks, since it would be easier for players to create what they want without having to check all the blocks to see if any fits their needs.

You've got a point though. That browsing through blocks and working with limited colours has always been a part of EE, so it'd feel weird to suddenly have so much freedom. The fun of creating something out of nothing might go away.

Also @skullz I didn't understand your post, explain thanks!

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#12 2016-09-04 18:16:41

Koya
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From: The island with those Brits
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Posts: 6,310

Re: Background blocks with colour picker

Sensei1 wrote:

Also @skullz I didn't understand your post, explain thanks!

It's a "for the sake of the few" post.


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#13 2016-09-04 22:08:57

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: Background blocks with colour picker

Koya wrote:
Sensei1 wrote:

Also @skullz I didn't understand your post, explain thanks!

It's a "for the sake of the few" post.

Well not exactly. I made the same point in the other topic. When artists start using massive numbers of colours for minimap art, it raises the standard and everyone else may do the same thing to fit the new standard. And that means it takes longer to make good worlds, so good worlds become rarer.


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#14 2016-09-05 02:18:08

N1KF
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Re: Background blocks with colour picker

How about having only about ten or so different "hex background" blocks, each with a setting that changes all instances of the background on the minimap? It would act as sort of as a "palette".

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