Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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plz add this (if u dont add force text bubbles i won't care BUT I WILL IF U DONT ADD FORCE NAMETAGS OFF PLEASE ADD IT it's useful for hide & go seek worlds ty now bye!
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This post... The caps... ...
Please keep your suggestions at least a bit clean.
And understandable, at least commas..
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for hide & seek i see but it'd be better as an effect that hides your name tag, so that you can still see other players' names when in lobby
but honestly i dont think the whole hide & seek concept will get popular even with this, we still need decorations that would be actually good for hiding
This post... The caps... ...
Please keep your suggestions at least a bit clean.
And understandable, at least commas..
wow im drowning in the contributions of these posts to the topic
/s
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How do you play hide and seek anyways? You can out run zombies and curse is just tag.
WM malfuntion
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You can out run zombies.
Give zombies mobility-enhancing power-ups (levitation and speed), offer them zombie-only health stations as a reset timer to avoid dead zombies.
Example of a shortcut/timer reset:
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WMWMWMWMWMWMWMWMWMWM wrote:You can out run zombies.
Give zombies mobility-enhancing power-ups (levitation and speed), offer them zombie-only health stations as a reset timer to avoid dead zombies.
Example of a shortcut/timer reset:
http://i68.tinypic.com/71ioeh.png
Why not just replace the protection effect with an anti-zombie effect, and just remove the anti-protection effects?
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If we should talk about hide and seek we should also talk about ways to actually HIDE effectively without being spotted easily like a whole block that covers all the tags and usernames and smileys but you can see yourself so it will be fairer for the hiders because when you go in skull you can still be a part of the smiley peeking out so a cover block would be nice
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imgood9 wrote:WMWMWMWMWMWMWMWMWMWM wrote:You can out run zombies.
Give zombies mobility-enhancing power-ups (levitation and speed), offer them zombie-only health stations as a reset timer to avoid dead zombies.
Example of a shortcut/timer reset:
http://i68.tinypic.com/71ioeh.pngWhy not just replace the protection effect with an anti-zombie effect, and just remove the anti-protection effects?
There's no anti-zombie effect.
thx for sig bobithan
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N1KF wrote:imgood9 wrote:WMWMWMWMWMWMWMWMWMWM wrote:You can out run zombies.
Give zombies mobility-enhancing power-ups (levitation and speed), offer them zombie-only health stations as a reset timer to avoid dead zombies.
Example of a shortcut/timer reset:
http://i68.tinypic.com/71ioeh.pngWhy not just replace the protection effect with an anti-zombie effect, and just remove the anti-protection effects?
There's no anti-zombie effect.
timer 0
suddenly random sig change
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skullz17 wrote:N1KF wrote:imgood9 wrote:WMWMWMWMWMWMWMWMWMWM wrote:You can out run zombies.
Give zombies mobility-enhancing power-ups (levitation and speed), offer them zombie-only health stations as a reset timer to avoid dead zombies.
Example of a shortcut/timer reset:
http://i68.tinypic.com/71ioeh.pngWhy not just replace the protection effect with an anti-zombie effect, and just remove the anti-protection effects?
There's no anti-zombie effect.
timer 0
ok but is that an anti-zombie effect or is that a zombie effect with timer 0
edit: ignore me im being stupid
thx for sig bobithan
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jhonnycraig's been making a lot of stupid suggestions like this just ignore them
there is already a feature in which you can disable ingame usernames.
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there is already a feature in which you can disable ingame usernames.
True, but this is for the individual player, and cannot be forced onto them as a mechanic of the level. This requires that all the users trust each other to turn off usernames, which is not likely to work properly.
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