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#1 2015-11-03 00:07:43

Slushie
Member
From: look behind u
Joined: 2015-03-04
Posts: 504

Move checkpoint to the foreground layer?

It's annoying when someone goes AFK on a checkpoint, because it gets completely covered up and you can't tell if one is there. This is especially bad if a level isn't well designed and the checkpoints aren't automatic.


ok

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#2 2015-11-03 04:45:16

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Move checkpoint to the foreground layer?

I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#3 2015-11-03 05:49:36

Kirby
Member
Joined: 2015-04-04
Posts: 4,307

Re: Move checkpoint to the foreground layer?

Xfrogman43 wrote:

I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?

Some decorations aren't in front of the user (Example, New Year 2010), and some blocks are. (Example, Jungle Head)

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#4 2015-11-03 12:51:38

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Move checkpoint to the foreground layer?

Kirby wrote:
Xfrogman43 wrote:

I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?

Some decorations aren't in front of the user (Example, New Year 2010), and some blocks are. (Example, Jungle Head)

so maybe some of the decorations should be moved in front as well.


color = #1E1E1E       

latest?cb=20150604065609

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#5 2015-11-03 13:41:19

Miasmic
Formerly Boh
Joined: 2015-02-15
Posts: 195

Re: Move checkpoint to the foreground layer?

Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.

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#6 2015-11-03 13:42:08

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Move checkpoint to the foreground layer?

Miasmic wrote:

Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.

Not false memory, I remember that too.


m3gPDRb.png

thx for sig bobithan

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#7 2015-11-03 14:58:44

Slushie
Member
From: look behind u
Joined: 2015-03-04
Posts: 504

Re: Move checkpoint to the foreground layer?

Xfrogman43 wrote:

I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?

Yup.

Miasmic wrote:

Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.

Right. It's strange that coins were fixed but not checkpoints.

I'm pretty sure other effect blocks can be hidden behind players as well (can someone confirm?). If they are, they should also be corrected.


ok

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#8 2015-11-03 17:29:10

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: Move checkpoint to the foreground layer?

all actions should be moved to front of the player


Krosis.gif

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#9 2015-11-03 17:35:25

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Move checkpoint to the foreground layer?

Arkonagames wrote:

all actions should be moved to front of the player

that would look kind of awkward with gravity arrows


10 years and still awkward. Keep it up, baby!

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#10 2015-11-03 17:50:37

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: Move checkpoint to the foreground layer?

some man wrote:
Arkonagames wrote:

all actions should be moved to front of the player

that would look kind of awkward with gravity arrows

oh, well, not all but the ones like doors and activators


Krosis.gif

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#11 2015-11-03 23:32:20, last edited by Priddle (2015-11-03 23:32:39)

Priddle
Member
From: The Netherlands
Joined: 2015-02-15
Posts: 454

Re: Move checkpoint to the foreground layer?

Will definitely consider this. Yes, it was done with coins for the same reason.

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#12 2015-11-03 23:39:59

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Move checkpoint to the foreground layer?

Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hit

pls
why


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#13 2015-11-03 23:48:56

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Move checkpoint to the foreground layer?

Xfrogman43 wrote:

Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hit

pls
why

I think I already fixed it in next update //forums.everybodyedits.com/img/smilies/smile

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#14 2015-11-04 00:31:10

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: Move checkpoint to the foreground layer?

Xfrogman43 wrote:

Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hit

pls
why

was that a bug? i ever thought it was a feature .-.


Krosis.gif

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#15 2015-11-04 00:41:09

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: Move checkpoint to the foreground layer?

Arkonagames wrote:
some man wrote:
Arkonagames wrote:

all actions should be moved to front of the player

that would look kind of awkward with gravity arrows

oh, well, not all but the ones like doors and activators

How about
If it has an effect outside of its space, put it above player (coins, effects, keys)
If it only affects the space the block is on, put it below (ladder, doors, gravity)


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#16 2015-11-04 20:13:13

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Move checkpoint to the foreground layer?

Thanel wrote:
Xfrogman43 wrote:

Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hit

pls
why

I think I already fixed it in next update //forums.everybodyedits.com/img/smilies/smile

Looks like I fixed similar bug with checkpoints... So thanks for reporting. Should be ready next update //forums.everybodyedits.com/img/smilies/big_smile

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Thanel1446664393555442

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