Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
It's annoying when someone goes AFK on a checkpoint, because it gets completely covered up and you can't tell if one is there. This is especially bad if a level isn't well designed and the checkpoints aren't automatic.
ok
Offline
Badoosh, Anch, some woman, nlmdejonge, skullz17, Onjit, Miasmic, shadowda, Fastmapler, Ogotu, siggihar, CatoniC, !nb4, Krosis, Kirby, KingFudge, Gosha, TaskManager, madiik, Xfrogman43
I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?
Some decorations aren't in front of the user (Example, New Year 2010), and some blocks are. (Example, Jungle Head)
Offline
Xfrogman43 wrote:I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?Some decorations aren't in front of the user (Example, New Year 2010), and some blocks are. (Example, Jungle Head)
so maybe some of the decorations should be moved in front as well.
color = #1E1E1E
Offline
Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.
Offline
Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.
Not false memory, I remember that too.
thx for sig bobithan
Offline
I read this and was like, "but they are on the foreground..."
You mean to say "in front of the user like decorations"?
Yup.
Unless I'm having false memory....I think years ago coins could be hidden behind players as well and it was changed because of the same problem we have with checkpoints now.
Right. It's strange that coins were fixed but not checkpoints.
I'm pretty sure other effect blocks can be hidden behind players as well (can someone confirm?). If they are, they should also be corrected.
ok
Offline
all actions should be moved to front of the player
that would look kind of awkward with gravity arrows
10 years and still awkward. Keep it up, baby!
Offline
Arkonagames wrote:all actions should be moved to front of the player
that would look kind of awkward with gravity arrows
oh, well, not all but the ones like doors and activators
Offline
Will definitely consider this. Yes, it was done with coins for the same reason.
Offline
Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hit
pls
why
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hitpls
why
I think I already fixed it in next update
Offline
some man wrote:Arkonagames wrote:all actions should be moved to front of the player
that would look kind of awkward with gravity arrows
oh, well, not all but the ones like doors and activators
How about
If it has an effect outside of its space, put it above player (coins, effects, keys)
If it only affects the space the block is on, put it below (ladder, doors, gravity)
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
Xfrogman43 wrote:Speaking of checkpoints... maybe fix that bug
place checkpoint
hit it
erase
place it again
still hitpls
whyI think I already fixed it in next update
Looks like I fixed similar bug with checkpoints... So thanks for reporting. Should be ready next update
Offline
[ Started around 1732539769.7398 - Generated in 0.055 seconds, 13 queries executed - Memory usage: 1.69 MiB (Peak: 1.91 MiB) ]