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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#76 2015-09-22 22:32:49

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Damn, How should you guys have it...

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#77 2015-09-23 04:56:51

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Bug testing] EEditor by cyph1e

capasha wrote:

Damn, How should you guys have it...

Make it an option to go to pen or not.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#78 2015-09-23 23:14:50

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Bug testing] EEditor by cyph1e

can i help testing


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

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#79 2015-09-24 00:42:08

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Joshua708 wrote:

can i help testing

Aren't you creating your own offline editor?
Maybe you want to test so you can steal ideas.

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#80 2015-09-24 22:07:55

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Bug testing] EEditor by cyph1e

capasha wrote:
Joshua708 wrote:

can i help testing

Aren't you creating your own offline editor?
Maybe you want to test so you can steal ideas.

lolno it's just ee inventor is actually probably not going to happen because of the limitations of my coding experience. anyway, if you really think i will, add a code obfuscator to it.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

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#81 2015-09-25 03:08:21

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Ok. I updated the client again. Now with more new blocks.
Portal, piano and drums isn't added yet. But they will be added.

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#82 2015-09-29 01:02:44, last edited by capasha (2015-09-29 01:03:42)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Updated the bot again. Some minor fixes and new content.
Piano and Drums added again. Added rotate blocks.

Also added Misc Settings. For how the pen tool should work, or if you want to reset block hotkey on exit.
Or if you want to show block ids and picture ids.

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#83 2015-09-29 15:16:31

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Tomkazaz wrote:

When you load a world with bg, the editor places this grayish shade instead, which also covers random blocks, mainly action and beta. If you try to delete the gray thing, the covered blocks are revealed.

http://s30.postimg.org/bpxp1ew3l/122.gif

The original build:
http://s13.postimg.org/4dqts6lmv/111.jpg

Yes I know about the issue. I have a fix, but I need to test it a little more before I upload it.

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#84 2015-09-29 17:50:12

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

Ok. Updated the tool. Now should it have 1 background and some decorations too. So it's possible to bug test more.
I think I fixed the background issue. But if there is something else just report it to this thread.

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#85 2015-09-29 21:52:12

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: [Bug testing] EEditor by cyph1e

There should be a transparent blocks where it leaves the block as it is. For example, if you wanted to put text over a world with blocks you don't have, you can put the text and fill the rest of the world with transparent blocks and upload it.

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#86 2015-09-29 22:24:59

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

You are talking about instead of empty block when you select the an area, it should be ignored instead?
Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

Huge pictures

Hidden text

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Wooted by:

#87 2015-09-30 04:43:51

!nb4
Formerly AYB
From: New In Package (NIP) Pole
Joined: 2015-07-18
Posts: 767

Re: [Bug testing] EEditor by cyph1e

OFF TOPIC: How do you make those .gif's? tell me
ON TOPIC: send me the new eeditor the old 1 doesn't work.


ZCK0zcQ.gif

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#88 2015-09-30 16:48:13

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

AYB wrote:

ON TOPIC: send me the new eeditor the old 1 doesn't work.

Just download the old package you have. It's the same.

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#89 2015-10-01 16:10:56

robotkoer
Member
Joined: 2015-08-14
Posts: 117

Re: [Bug testing] EEditor by cyph1e

capasha wrote:

Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both //forums.everybodyedits.com/img/smilies/big_smile

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#90 2015-10-01 16:22:11

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

robotkoer wrote:
capasha wrote:

Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both //forums.everybodyedits.com/img/smilies/big_smile

I don't know which icon I should use for that.

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#91 2015-10-01 17:36:31, last edited by TiKen (2015-10-01 17:37:48)

TiKen
Member
Joined: 2015-02-24
Posts: 298

Re: [Bug testing] EEditor by cyph1e

capasha wrote:
robotkoer wrote:
capasha wrote:

Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both //forums.everybodyedits.com/img/smilies/big_smile

I don't know which icon I should use for that.

What I did on EEPainter was a tab panel with one tab for each block section (fg, action, dec, bg) and a empty one 'v' to reduce it. =P

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#92 2015-10-01 17:55:42

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

TiKen wrote:
capasha wrote:
robotkoer wrote:
capasha wrote:

Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both //forums.everybodyedits.com/img/smilies/big_smile

I don't know which icon I should use for that.

What I did on EEPainter was a tab panel with one tab for each block section (fg, action, dec, bg) and a empty one 'v' to reduce it. =P

I was going to do the same. But I'm just going to update EEditor, so it would look the same as it should do.

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#93 2015-10-05 15:56:25

robotkoer
Member
Joined: 2015-08-14
Posts: 117

Re: [Bug testing] EEditor by cyph1e

capasha wrote:

I don't know which icon I should use for that.

It'd make sense to use the "blocks" tab icon seen in in-game inventory.
795d84088625b320183972a4468c8940.png

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#94 2015-10-05 16:33:53

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

robotkoer wrote:
capasha wrote:

I don't know which icon I should use for that.

It'd make sense to use the "blocks" tab icon seen in in-game inventory.
https://i.gyazo.com/795d84088625b320183 … 8c8940.png

The image you posted doesn't work.

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#95 2015-10-05 16:35:41

robotkoer
Member
Joined: 2015-08-14
Posts: 117

Re: [Bug testing] EEditor by cyph1e

capasha wrote:

The image you posted doesn't work.

https://imgur.com/Jwq3uPB

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#96 2015-10-06 23:24:06

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

robotkoer wrote:
capasha wrote:

The image you posted doesn't work.

https://imgur.com/Jwq3uPB

Thanks. I'm brainstorming how to make the block selection to not take up so much space.
With all blocks added it will not be much to see on the edit frame.

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#97 2015-10-10 17:21:39, last edited by robotkoer (2015-10-10 17:43:43)

robotkoer
Member
Joined: 2015-08-14
Posts: 117

Re: [Bug testing] EEditor by cyph1e

capasha wrote:

Thanks. I'm brainstorming how to make the block selection to not take up so much space.
With all blocks added it will not be much to see on the edit frame.

As a start, you could check, what packs does the added account have and hide others from view.
Doesn't really help people who have been on EE for a long time, but it's something.

After that, you could do some kind of auto-organize feature that places the toolbars as tightly as possible (while displaying all blocks), depending on window size.

Hidden text

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#98 2015-10-11 00:46:20

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

^ I fixed the blocks. I also added all action blocks to the tool. So if someone want to test it out, or just bugtest it. Download the pack again.

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#99 2015-10-12 19:18:37, last edited by robotkoer (2015-10-12 19:18:49)

robotkoer
Member
Joined: 2015-08-14
Posts: 117

Re: [Bug testing] EEditor by cyph1e

Found a reliable and easy way to reproduce an old bug.

  1. Select something in the world

  2. Reload the world/load a new world

  3. Switch tool

  4. Previously selected blocks will reappear in the same location

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#100 2015-10-18 03:17:45

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Bug testing] EEditor by cyph1e

robotkoer wrote:

Found a reliable and easy way to reproduce an old bug.

  1. Select something in the world

  2. Reload the world/load a new world

  3. Switch tool

  4. Previously selected blocks will reappear in the same location

Couldn't fix that issue. Just don't select before you load and everything should work like it should.
I also added some new decorations with and without morphs. I hope it should work great.

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Prodigy1449701874565231

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