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#1 2015-08-08 15:27:38, last edited by nlmdejonge (2015-09-09 01:46:38)

nlmdejonge
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Joined: 2015-02-15
Posts: 1,264

[Going Home] Announcement & General Discussion

OQRge4K.png

"GOING HOME"

=[ Welcome ]=====================

This post describes in detail the level requirements, contest rules, time-frames and prizes of the August 2015 themed level design contest, "Going Home". The level requirements in particular are somewhat different from previous contests - artificially restricting, so if you are considering partaking as a contestant, make sure to read them carefully.

=[ Contest Team ]================

Judging panel (alphabetical):

- Morganizer
- Pyromaniac
- SmittyW.
- Stagecrew
- Zoey2070

Contest organizer: nlmdejonge

=[ Level Requirements ]==========

(Building at the start.)
- The player needs to start the level in a building.
- The player exits the building.
- The building is not the player's home.
- The aforementioned building and its surroundings need to be dark and depressing.

(Home at the end.)
- The player needs to end the level in a house.
- The player enters the house.
- The house is the player's home.
- The aforementioned house and its surroundings need to be light and cheerful.

(Regular and easy.)
- As explained below, there should be a regular way to finish the level, and an easy way.
- At the start of the level, the player needs to have the OPTION to do something that will make their trip to the end easier. For example, flip a switch to close purple doors, obtain the protection effect to make hazards harmless, take/leave coins to open/close coin doors; something like that. How exactly you implement this is up to you.
- If a player chooses the easy way (chooses to make the trip easier), then the player should still visit the same locations as the other (regular) players. In other words, all players should be mixed, there should NOT be completely separate paths for regular and easy trips.

(What not to use.)
- The level may NOT contain arrows. (Not a single arrow. Also no boost arrows and no hidden arrows.)
- The level may NOT contain HIDDEN dots. (Regular, visible dots are allowed.)
- The level may NOT contain signs OUTSIDE the start building and end house. (Signs inside the building and house are allowed.)
- The level may NOT have a size 25x25 or 50x50. (A big world is not necessarily better than a smaller world. As a comparison, some really good films are 1.5 hours long and would not necessarily be better if they were 3 hours long; maybe they would be worse.)
- As you can read in the Contest Rules section below, minimap art is NOT relevant.

=[ Contest Rules ]===============

- The level must comply with the above (non-negotiable) Level Requirements.
- Levels may be created alone or with (no more than) two authors.
- Being in more than one team simultaneously is not allowed.
- Submitting more than one level per person/team is not allowed.
- The level may not be bot-assisted.
- The level needs to be accessible for players who have no beta access.
- Levels that are altered after the submission deadline will be disqualified.
- The judges are listed in the Contest Team section above.
- The judges will ignore what the level's minimap looks like. To prevent any misunderstandings: for this contest, minimap art is irrelevant.
- The judges will look at the level's atmosphere, in-game art (what players see while playing, NOT the minimap), and gameplay/minis.

As you can read, the Level Requirements are artificially restricting (e.g. not being allowed to use arrows). Restrictions can aid creative thought. While this applies primarily to self-imposed limitations, constraints can drive/breed/cultivate creativity.

=[ Time-Frames ]=================

In this section, a minus sign (-) means "up to AND INCLUDING".

The time standard UTC (Coordinated Universal Time) determines when days start and end.
http://www.worldtimeserver.com/current_time_in_UTC.aspx
https://www.google.com/search?q=current+UTC+time

- Sign-up period: 8 August - 14 August (= 1 week)
Sign up in this thread.

- Building period: 8 August - 28 August (= 3 weeks)
Note: As you can see, you are allowed to build during the sign-up period and during the submission period.

- Submission period: 22 August - 28 August (= 1 week)
Submit levels in this thread.

- Judging period: 29 August - 7 September (= 10 days)

- Winners published: 8 September
Here.

=[ Prizes ]======================

The (creators of the) best ten levels will receive gems.

1. 700 gems
2. 500 gems
3. 200 gems
4. 75 gems
5. 45 gems
6. 35 gems
7. 30 gems
8. 25 gems
9. 20 gems
10. 15 gems

The gems have already been paid for. The staff of Everybody Edits is currently holding the gems, and the staff will direct-transfer the gems to the winners after the results are in. If a winning level has two authors, the gem prize will be divided equally. (An odd number of gems? The last gem goes to the author with the oldest account.)

Also, thanks to Different55, the top three winners will be able to get the forum rank of "EE Homeboy" or "EE Homegirl", if they want.

=[ Questions? ]==================

If you have any questions, please post them in this thread.

An easy way to reach the contest organizer, nlmdejonge, during this contest is to visit IRC. Channel #eeforums on Rizon (irc.rizon.net).


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#2 2015-08-08 15:29:32

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Going Home] Announcement & General Discussion

first post (i saw it  when you were reserving spots)
i like it. I'll sign up later today, even though im terrible at building levels.

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#3 2015-08-08 15:48:36, last edited by Onjit (2015-08-08 15:49:31)

Onjit
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Joined: 2015-02-15
Posts: 9,709
Website

Re: [Going Home] Announcement & General Discussion

This will be interesting. Very strict guidelines will produce very good results i hope

(Maybe the dev team will make a 'going home' campaign? hint hint)


:.|:;

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#4 2015-08-08 16:35:41

Kirby
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Joined: 2015-04-04
Posts: 4,307

Re: [Going Home] Announcement & General Discussion

How many members can a team have?

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#5 2015-08-08 16:37:52, last edited by Creature (2015-08-08 16:38:18)

Creature
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From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: [Going Home] Announcement & General Discussion

Kirby wrote:

How many members can a team have?

nlmdejonge wrote:

- Levels may be created alone or with (no more than) two authors.

nlmdejonge wrote:

The (creators of the) best ten levels will receive gems.

1. 700 gems
2. 500 gems
3. 200 gems
4. 75 gems
5. 45 gems
6. 35 gems
7. 30 gems
8. 25 gems
9. 20 gems
10. 15 gems

Ok, I'm in, I have a very big chance, now I'll pray no more than 10 teams join.


This is a false statement.

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#6 2015-08-08 17:10:25

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Going Home] Announcement & General Discussion

get hype. good luck & have fun.


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#7 2015-08-08 18:13:53

iPwner
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From: CaliforNYAN Land.
Joined: 2015-02-15
Posts: 1,514
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Re: [Going Home] Announcement & General Discussion

Wow, this contest is epic O: ... but I'm going on a flight in a few hours and won't be back until next week and then am extremely busy for many months, but I'll sign up anyway :DD


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#8 2015-08-08 18:38:38

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,575

Re: [Going Home] Announcement & General Discussion

Not enough room for creative freedom


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https://wiki.everybodyedits.com/images/5/5d/135_bee

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#9 2015-08-08 19:42:35

ILoveBaconYUM
Member
Joined: 2015-02-16
Posts: 219

Re: [Going Home] Announcement & General Discussion

BuzzerBee wrote:

Not enough room for creative freedom

There's certainly enough room for creative freedom, people just have to learn to make the most of what they got.
The contest you made and the contest here are going after different things.

I'm looking forward to it. ^^

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#10 2015-08-08 19:45:09

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

Kirby wrote:

All the maps are going to be literally the exact same.

You start exiting a building and enter a house.
Everything in between will be "literally the exact same"?
Sounds unlikely, although not theoretically impossible (wiki).

You don't have to participate, it's up to you. //forums.everybodyedits.com/img/smilies/smile


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#11 2015-08-08 20:14:27

BEE
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Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:

- The player needs to start the level in a building.

Hm... define "building"


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Thanks Xen for my Avatar and Smitty for the smiley 47BA5lq.png

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#12 2015-08-08 20:16:16

Kirby
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Joined: 2015-04-04
Posts: 4,307

Re: [Going Home] Announcement & General Discussion

What if the arrow is part of the art, like the stinger for a bee?

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#13 2015-08-08 20:19:12

BEE
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Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

Good point Kirby, I use action blocks in my ingame art all the time.


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#14 2015-08-08 20:28:18

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

BEE wrote:

Hm... define "building"

I cannot give you more information than what's in the announcement (Level Requirements).
You're basically free to do whatever you want as long as it's not against the contest requirements/rules.

Kirby wrote:

What if the arrow is part of the art, like the stinger for a bee?

Per the contest requirements/rules, if there is an arrow, then you get disqualified.
If you want a bee with a stinger, I guess you'll have to use your imagination and battle with other blocks.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#15 2015-08-08 21:37:07

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: [Going Home] Announcement & General Discussion

are dots allowed


http://i.imgur.com/bjvgH5L.png?1

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#16 2015-08-08 21:40:57

Kirby
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Joined: 2015-04-04
Posts: 4,307

Re: [Going Home] Announcement & General Discussion

ipwner and i would like to combine teams. Can you move me into his.

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#17 2015-08-08 21:42:05, last edited by nlmdejonge (2015-08-08 21:44:15)

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

marcoantonimsantos wrote:

are dots allowed

Yes, but no hidden dots.

nlmdejonge wrote:

- The level may NOT contain HIDDEN dots. (Regular, visible dots are allowed.)

- - - - -

Kirby wrote:

ipwner and i would like to combine teams. Can you move me into his.

Done.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#18 2015-08-08 22:03:25, last edited by Krosis (2015-08-08 22:06:06)

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

I'm certain that i'll not be on the top 10, and i assume that i only joined it for gems //forums.everybodyedits.com/img/smilies/tongue

oh, and... can we know why the world must don't have arrows or invisible dots?


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#19 2015-08-08 22:03:42

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: [Going Home] Announcement & General Discussion

I don't get it, is this supposed to be a playable world or just rpg-like story based?

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#20 2015-08-08 22:10:16, last edited by Falk (2015-08-08 22:14:16)

Falk
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From: Index
Joined: 2015-04-28
Posts: 284

Re: [Going Home] Announcement & General Discussion

No gravity blocks mean world will not have minigames, or at least not challenging ones.
No signs mean that there will be no story to read along the world?

What's the point playing a world then? :/
Knowing it's not about the art on the minimap?

tumblr_lzrqrt9lZm1rop03zo1_400.jpg

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#21 2015-08-08 22:11:52

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

Falk wrote:

No gravity blocks mean world will not have minigames, or at least not challenging ones.
No signs mean that there will be no story to read along the world?

What's the point playing a world then? :/
Knowing it's not about the art on the minimap?

I'm confus.

Don't having arrows can make good minigames, but you will be restricted
And you can place signs tath says the story, but only on the start and end of the level


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#22 2015-08-08 22:16:38, last edited by Falk (2015-08-08 22:17:12)

Falk
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From: Index
Joined: 2015-04-28
Posts: 284

Re: [Going Home] Announcement & General Discussion

Arkonagames wrote:

And you can place signs tath says the story, but only on the start and end of the level

That's the thing. :c
Begin: "I am very depressed, I miss my home, I am now heading back there."
*plays boring world with no minis*
End: "I am home now and everything's fine. Happy endings make me cry." C;

I enjoyed the world. Wow.
//forums.everybodyedits.com/img/smilies/sad

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#23 2015-08-08 22:19:32

imgood9
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From: 'Murica
Joined: 2015-02-28
Posts: 472

Re: [Going Home] Announcement & General Discussion

Do ladders/chains fall under the category of arrows or dots?
There's no mention of either of these in the rules so I would assume they're okay, but it would be wise to make sure.

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#24 2015-08-08 22:22:32

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

imgood9 wrote:

Do ladders/chains fall under the category of arrows or dots?

You can freely use as many ladders/chains as you want.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#25 2015-08-09 01:44:08

21Twelve
Formerly 222Hockey222
Joined: 2015-02-17
Posts: 83

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:

- The level may NOT have a size 25x25 or 50x50. (A big world is not necessarily better than a smaller world. As a comparison, some really good films are 1.5 hours long and would not necessarily be better if they were 3 hours long; maybe they would be worse.)

You say you don't want small or medium sized worlds, then proceed to argue that smaller worlds are better? Does this still mean large world+?


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