Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
I think the message is "effect" but I haven't played with it enough to know how to get zombie specifically.
Offline
Does nobody use this anymore?
http://capasha.com/notafraud/index.php
# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/Disabled
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/Disabled
Aww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
Offline
Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
Use it every time, gets updated really fast and accurate, only thing it's missing is psi (as far as I'm aware).
Offline
Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
Capasha's updating it whenever he can, and he announces updates in here at times.
Offline
Four days ago...
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
Offline
Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
What's wrong with the layout? If you want it to look like something else please tell me.
Offline
alkazam1448 wrote:Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
What's wrong with the layout? If you want it to look like something else please tell me.
It's a very basic look, making it look as if it was a quick hobby cus you got bored or something and a one-time thing.
I personally like the simplicity for the most part, not that much distracting eye-candy
Biggest improvement I can think of is make the message name pop out a little more, just a little (color, bigger, something like that).
Offline
well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}
Offline
well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
plrs[m.GetInt(0)].lasteffect=m.GetInt(1);
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
if (plrs[m.GetInt(0)].lasteffect==5) {
//Heal Code}
}
Offline
ninjasupeatsninja wrote:well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}//Someone becoming a zombie if(m.GetInt(1) == 5 && m.GetBoolean(2)){ plrs[m.GetInt(0)].lasteffect=m.GetInt(1); //Infect Code } //Healer Healing a zombie (might interphere with the Curse effect code you may or may not have... if(m.GetInt(1) == 4){ if (plrs[m.GetInt(0)].lasteffect==5) { //Heal Code} }
Not everybody uses your Player object and not everybody wants the same things in the Player object than you do.
Offline
[ Started around 1732476736.845 - Generated in 0.078 seconds, 12 queries executed - Memory usage: 1.63 MiB (Peak: 1.82 MiB) ]