Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I think the message is "effect" but I haven't played with it enough to know how to get zombie specifically.
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Does nobody use this anymore?
http://capasha.com/notafraud/index.php
# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/Disabled
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/Disabled
Aww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
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Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
Use it every time, gets updated really fast and accurate, only thing it's missing is psi (as far as I'm aware).
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Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
Capasha's updating it whenever he can, and he announces updates in here at times.
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Four days ago...
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
What's wrong with the layout? If you want it to look like something else please tell me.
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alkazam1448 wrote:Xfrogman43 wrote:Does nobody use this anymore?
http://capasha.com/notafraud/index.php# effect - UserID hits an effect
[0] <Integer> UserID
[1] <Integer> Effect Id, Sheet-List: jump = 0, Fly = 1, Speed = 2, Protection = 3, Curse = 4, Zombie = 5
[2] <Boolean> Enabled/DisabledAww come on... Nobody knew it was getting updated, mostly because of its layout. It doesn't look like a website that would get updated really frequently.
What's wrong with the layout? If you want it to look like something else please tell me.
It's a very basic look, making it look as if it was a quick hobby cus you got bored or something and a one-time thing.
I personally like the simplicity for the most part, not that much distracting eye-candy
Biggest improvement I can think of is make the message name pop out a little more, just a little (color, bigger, something like that).
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well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}
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well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
plrs[m.GetInt(0)].lasteffect=m.GetInt(1);
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
if (plrs[m.GetInt(0)].lasteffect==5) {
//Heal Code}
}
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ninjasupeatsninja wrote:well this is what i use:
case "effect":
//Someone becoming a zombie
if(m.GetInt(1) == 5 && m.GetBoolean(2)){
//Infect Code
}
//Healer Healing a zombie (might interphere with the Curse effect code you may or may not have...
if(m.GetInt(1) == 4){
//Heal Code
}//Someone becoming a zombie if(m.GetInt(1) == 5 && m.GetBoolean(2)){ plrs[m.GetInt(0)].lasteffect=m.GetInt(1); //Infect Code } //Healer Healing a zombie (might interphere with the Curse effect code you may or may not have... if(m.GetInt(1) == 4){ if (plrs[m.GetInt(0)].lasteffect==5) { //Heal Code} }
Not everybody uses your Player object and not everybody wants the same things in the Player object than you do.
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