Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This may be a little bit tricky to explain, there is a symmetrical gravity track, yet when you enter, you will end up on the left loop - from starting both left and right sides.
[youtube]http://www.youtube.com/watch?v=V1ynBGsFXMY[/youtube]
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main_gi wrote:What?
0 stars, I see no difference.Did you not understand?
both the right and left loops are symmetrical, yet if you are in the box and don't press anything, you will end up on the left side - inconsistent physics.
Last edited by Metatron (Aug 8 2012 4:19:15 am)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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:O
Nice bug you found there!
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...I don't know what to say, you summed that up pretty clearly.
Yay for inconsistent physics! We've known for a while that this is going on but we were never able to prove it. This is some good evidence right there.
No u.
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Yes it is. Inconsistent physics for the win!
Yes it is. Inconsistent physics for the win!
I think you mean 'FTW!!'.
What?
0 stars, I see no difference.
What?
0 stars, I see no difference.
Did you not understand?
both the right and left loops are symmetrical, yet if you are in the box and don't press anything, you will end up on the left side - inconsistent physics.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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I'd assume this is just because of an inequality in acceleration.
Notes:
> Find the time it takes to fall 4/5 blocks. (tf)
> Use that time to find what speed it must have to travel a horizontal distance of 48.50 pixels.
Horizontal Velocity: tf cos(41)
Vertical Velocity: tf sin(41)
*u stinky*
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No game is complete without maths and physics
I'd assume this is just because of an inequality in acceleration.
Notes:
> Find the time it takes to fall 4/5 blocks. (tf)
> Use that time to find what speed it must have to travel a horizontal distance of 48.50 pixels.Horizontal Velocity: tf cos(41)
Vertical Velocity: tf sin(41)
So does that mean that is should be the same both right and left side?
I should probably play more before commenting on this stuff.
No game is complete without maths and physics
?tilla wrote:I'd assume this is just because of an inequality in acceleration.
Notes:
> Find the time it takes to fall 4/5 blocks. (tf)
> Use that time to find what speed it must have to travel a horizontal distance of 48.50 pixels.Horizontal Velocity: tf cos(41)
Vertical Velocity: tf sin(41)So does that mean that is should be the same both right and left side?
I should probably play more before commenting on this stuff.
It should be, but in this scenario it is evidently not, the physics for velocity and acceleration isn't completely perfect.
*u stinky*
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CHARLIEISSOCOOLLIKE wrote:No game is complete without maths and physics
?tilla wrote:I'd assume this is just because of an inequality in acceleration.
Notes:
> Find the time it takes to fall 4/5 blocks. (tf)
> Use that time to find what speed it must have to travel a horizontal distance of 48.50 pixels.Horizontal Velocity: tf cos(41)
Vertical Velocity: tf sin(41)So does that mean that is should be the same both right and left side?
I should probably play more before commenting on this stuff.It should be, but in this scenario it is evidently not, the physics for velocity and acceleration isn't completely perfect.
So it is only a difference of something very small and hardly measurable.
?tilla wrote:CHARLIEISSOCOOLLIKE wrote:No game is complete without maths and physics
So does that mean that is should be the same both right and left side?
I should probably play more before commenting on this stuff.It should be, but in this scenario it is evidently not, the physics for velocity and acceleration isn't completely perfect.
So it is only a difference of something very small and hardly measurable.
I'd think so, probably just off by a decimal of a pixel, so only two integral values being changed would fix this.
*u stinky*
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Moved to Bug Reports and renamed topic to something more descriptive and shorter.
SQUADFS - EE does some wierd things. [look inside] -> Gravity Inconsistency
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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@devanwolf, that first one isn't a glitch. That's supposed to happen.
@op, hmm... so it seems that left arrows are slightly stronger than right arrows... This might be useful...
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So this will be fixed?
Prince Fluff is now playable alone in Kirby's Extra Epic Yarn, also Bringing Back To Life upcoming in the next Wave 4 update of Kirby Star Allies (here not made out of yarn), and Soon Celebrating Him For Kirby's 30th Anniversary! Kirby's Dream Dash Coming Soon To iOS and Android This Christmas Or Late 2021! Kirby's Dream World (Yes, UFO Kirby Is Also Going To Be In This Game!) Coming Soon To Nintendo Switch Late 2021!
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