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#26 2019-06-20 22:04:57

AllenCaspe9510
Member
From: Philippines
Joined: 2018-03-24
Posts: 239
Website

Re: [EEU] Bricks

How will you fit all colors in a tool plate?

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#27 2019-06-20 23:11:33

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: [EEU] Bricks

Gosha wrote:

I think i know what seems wrong.
look at intersection of brown brick with green one. They are different colors so it seems ok. But when you combine brown brick with brown brick you get nasty looking thick border.
Thick border is bad on it's own, but it's even worse compared to brown-green intersection.
https://gosha.eejesse.net/files/63102994.png
maybe the solution is to remove border on the right and bottom sides?

I was thinking that too, but I think the top and left sides could use some sel-out.  A lighter outline, so that it retains a border, but when tiled, doesn't give the appearance of a doubled up outline, or in the case of the shaded side, an almost tripled up outline.


Azure2.png

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#28 2019-06-21 00:52:55

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: [EEU] Bricks

Hey, this is starting to look kinda good.

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#29 2019-06-21 05:13:25

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 690

Re: [EEU] Bricks

AllenCaspe9510 wrote:

How will you fit all colors in a tool plate?

scrollbar


I'm known as "haslo" in EE.

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#30 2019-06-21 05:28:39

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,245

Re: [EEU] Bricks

PiotrGrochowski wrote:

it's 256^3 or 2^24 by the way

right. thanks for your notice //forums.everybodyedits.com/img/smilies/wink


Best regards,
y51lcgx.png
Graphics | Signatures
Anatoly.

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#31 2019-06-21 07:00:39

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 690

Re: [EEU] Bricks

Further experimenting, adding shading to the block. All components are given so that people can modify the components as desired and construct the final image.

texture layer 1 (it's the same as the previous texture but twice as bright): QvwXFkA.png

texture layer 2 (the shading, which is scalable): QFHqKNL.png

multiplying the two layers gives the final texture (brightness 51; usage: multiply with the desired color then multiply by 5): 1zXywIl.png

I also made a version with brightness 85 (usage: multiply with the desired color then multiply by 3): UZnN6u3.png

256 color palette: xZtBOhD.png

4096 color palette: yEtPTFX.png

256 color output: c6xgZbn.png

4096 color output: PZRn1W0.png

HeyNK wrote:

Hey, this is starting to look kinda good.

whose version?


I'm known as "haslo" in EE.

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#32 2019-06-21 07:05:36

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,696

Re: [EEU] Bricks

yeah the birck looks good now well staff go pick a few colors of the 4096 version ;p


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.pngKFPwcx.jpg

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#33 2019-06-21 07:18:04

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 690

Re: [EEU] Bricks

peace wrote:

yeah the birck looks good now well staff go pick a few colors of the 4096 version ;p

or they could apply the texture on whatever colors they desired


I'm known as "haslo" in EE.

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#34 2019-06-22 11:14:58

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: [EEU] Bricks

I think a flat kind of brick has its use, like the temple/sparta bricks in ee, but i sorta went a little shinier like ee's standard bricks here:

kqb0GuC.png

made extra versions with a bigger center brick, then one with just two rows of bricks, and the last being a tiled version of the one before, if EEU could allow tiling.  tho the vertical tiling could use some work.


Azure2.png

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#35 2019-06-22 11:21:54

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,840

Re: [EEU] Bricks

i really like 3rd and 5th designs

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#36 2019-06-22 11:47:40

AllenCaspe9510
Member
From: Philippines
Joined: 2018-03-24
Posts: 239
Website

Re: [EEU] Bricks

I like everything!
Add all

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#37 2019-06-22 11:49:45, last edited by Anatoly (2019-06-22 11:58:36)

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,245

Re: [EEU] Bricks

Why does it remind me of the honey package?


EDIT: Since (https://forums.everybodyedits.com/viewt … p?id=43670) Xeno already showed his bricks DlOhBsd.png  I guess this won't be added.


Best regards,
y51lcgx.png
Graphics | Signatures
Anatoly.

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#38 2019-06-22 12:07:42

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,840

Re: [EEU] Bricks

Anatoly wrote:

EDIT: Since (https://forums.everybodyedits.com/viewt … p?id=43670) Xeno already showed his bricks   I guess this won't be added.

Please be aware that the following graphics are conceptual, and may not reflect the final graphics in EE Universe:

those were just up-scaled versions of ee blocks for demonstration purposes

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#39 2019-06-22 12:11:14

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,245

Re: [EEU] Bricks

Gosha wrote:
Anatoly wrote:

EDIT: Since (https://forums.everybodyedits.com/viewt … p?id=43670) Xeno already showed his bricks   I guess this won't be added.

Please be aware that the following graphics are conceptual, and may not reflect the final graphics in EE Universe:

those were just up-scaled versions of ee blocks for demonstration purposes

Oh right. Thanks. Already was wondering why its' 32 pixels, not 24. But still, I strongly believe, that the graphics designer already made basic stuff like blocks and bricks (will EEU have complicated terminology)?

But still, good graphics!


Best regards,
y51lcgx.png
Graphics | Signatures
Anatoly.

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#40 2019-06-22 16:03:58

Kira
Member
Joined: 2019-04-22
Posts: 374

Re: [EEU] Bricks

fvCLGTMgRz2WTw3FEkIYmQ.png

tbh i'd only use these

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#41 2019-06-22 16:23:21

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: [EEU] Bricks

nice 403

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#42 2019-06-22 16:27:19

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,769

Re: [EEU] Bricks

azurepudding wrote:

I think a flat kind of brick has its use, like the temple/sparta bricks in ee, but i sorta went a little shinier like ee's standard bricks here:

https://i.imgur.com/kqb0GuC.png

made extra versions with a bigger center brick, then one with just two rows of bricks, and the last being a tiled version of the one before, if EEU could allow tiling.  tho the vertical tiling could use some work.

hmm i like 2 3 and 4


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos













like.php?tid=46047&pid=754703

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#43 2019-06-22 16:49:14

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,696

Re: [EEU] Bricks

probably forgot some but i woudl atleast liek these Fw7SEg.jpg


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.pngKFPwcx.jpg

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#44 2019-08-04 15:43:13

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 690

Re: [EEU] Bricks

TrueType version of the EEU brick

http://s000.tinyupload.com/index.php?fi … 2893068060

The advantage of using TrueType as opposed to bmp or svg is that it's truly scalable.

The brick in this font is made by stacking the characters a, b, c and d on top of each other.

Here are the textures I used for each of the 4 characters:

a — solid color #222222
b — solid color #666666
c — solid color #8E8E8E
d — solid color #4A4A4A

The actual textures used in EEU might be different. In fact, the textures obviously can't be those colors for a brick that isn't gray.

Here is the result:

DUyLnGE.png

It actually renders the same in standard non-anti-aliased rendering and standard anti-aliased rendering, because the hinting snaps horizontal and vertical lines to full pixels, and there isn't anything else than horizontal and vertical lines.

Scalable graphics are amazing; hopefully this technology will make its way to EEU.


I'm known as "haslo" in EE.

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PiotrGrochowski1564929793757816

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