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#1 2018-08-20 06:13:08

Freckleface
Member
Joined: 2015-04-02
Posts: 1,253

No More Spike Campaigns

I'm pretty sure we figured out spike minis are bad 5 years ago. Theres no need to fill the campaigns tab with spike campaign after spike campaign. Could we have more campaigns with real minis that are difficult?


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#2 2018-08-20 08:46:52

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,068

Re: No More Spike Campaigns

I think the point of having these campaigns is so that people who like these types of worlds have a save feature, so to make the worlds more feasible.
That being said, I think you're being a bit dramatic here. Regular campaigns easily outnumber these spike campaigns, by a lot. There are only 4 extreme campaigns, and only half of those can be classified as "spike campaigns"


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#3 2018-08-20 12:56:26

wjyg
Member
From: kongregate
Joined: 2015-03-25
Posts: 107

Re: No More Spike Campaigns

I'm pretty sure we figured out spike minis are bad 5 years ago

i disagree, you should try my spike minigame, it call boring minigame
PWLqV8_8fgcEI


https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
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#4 2018-08-20 13:23:46

mutantdevle
Member
From: Hell
Joined: 2015-03-31
Posts: 2,272
Website

Re: No More Spike Campaigns

Unpopular opinion: I actually find spike minis fun.

I'd take extreme spikes over extreme arrow minis any day.

That said, I doubt I'm ever going to beat any extreme campaigns.


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#5 2018-08-25 02:36:11

HeyNK
Banned
Joined: 2017-04-07
Posts: 1,164

Re: No More Spike Campaigns

Popular opinion: Spikes are the best thing that happened to EE because they add an instant, unambiguous, and compact failure condition that allows for more creativity.

Problem with arrow reset after meeting a failure condition: it takes too long and can look confusing
Problem with portals acting as spikes: it's hard to tell if the portal makes you lose or not sometimes

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#6 2018-08-25 02:39:47

Anak
Member
Joined: 2015-02-18
Posts: 2,084

Re: No More Spike Campaigns

I really thought this was gonna be a campaign called "No More Spike Campaigns"

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#7 2018-08-25 04:46:10

Freckleface
Member
Joined: 2015-04-02
Posts: 1,253

Re: No More Spike Campaigns

Luka504 wrote:

I think the point of having these campaigns is so that people who like these types of worlds have a save feature, so to make the worlds more feasible.
That being said, I think you're being a bit dramatic here. Regular campaigns easily outnumber these spike campaigns, by a lot. There are only 4 extreme campaigns, and only half of those can be classified as "spike campaigns"

Yes, but the first world of perpetual frustration basically showed us everything we could expect from every other world. Its really nothing more than "100 minis to code" but theres spikes spammed everywhere.

mutantdevle wrote:

Unpopular opinion: I actually find spike minis fun.

I'd take extreme spikes over extreme arrow minis any day.

That said, I doubt I'm ever going to beat any extreme campaigns.

I suppose spike minis are a way to make an extreme campaign that nubs could even beat... But spike minis are just tedious. You can see what you must do instantly but the spikes require you to attempt it multiple times. Whereas normal arrow minis, you need to learn the mini, understand the mini, breathe the mini.

HeyNK wrote:

Popular opinion: Spikes are the best thing that happened to EE because they add an instant, unambiguous, and compact failure condition that allows for more creativity.

Problem with arrow reset after meeting a failure condition: it takes too long and can look confusing
Problem with portals acting as spikes: it's hard to tell if the portal makes you lose or not sometimes

Yes, thank you for your contribution.

Anak wrote:

I really thought this was gonna be a campaign called "No More Spike Campaigns"

Wow good idea. I should make a series of worlds dedicated to the downfall of spike minis.

wjyg wrote:

I'm pretty sure we figured out spike minis are bad 5 years ago

i disagree, you should try my spike minigame, it call boring minigame
PWLqV8_8fgcEI

Okay, nevermind. I change my mind guys. Spike minis are great, lets make 5 more campaigns about them.


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#8 2018-08-25 05:21:24

Jet
Wiki Mod (Formerly zyhrllos)
Joined: 2015-11-08
Posts: 1,996

Re: No More Spike Campaigns

id say ffs does a pretty good job at not using spikes at least from what i remember

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#9 2018-08-25 05:39:20

Crybaby
Formerly minimania
Joined: 2015-02-22
Posts: 3,122

Re: No More Spike Campaigns

Jet wrote:

id say ffs does a pretty good job at not using spikes at least from what i remember

While this is true, he never said no more Extreme Campaigns, only Spike Campaigns.


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#10 2018-08-25 08:27:22

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,068

Re: No More Spike Campaigns

Freckleface wrote:

Yes, but the first world of perpetual frustration basically showed us everything we could expect from every other world. Its really nothing more than "100 minis to code" but theres spikes spammed everywhere.

Not every spike world is the same though, there are genuinely good and fun spike worlds in EE and you can't just dismiss and entire genre of worlds on the mere basis that you don't like the campaigns that use them.

Freckleface wrote:

I suppose spike minis are a way to make an extreme campaign that nubs could even beat... But spike minis are just tedious. You can see what you must do instantly but the spikes require you to attempt it multiple times. Whereas normal arrow minis, you need to learn the mini, understand the mini, breathe the mini.

Uh, you do realize that arrow minis have the potential to be tedious too? Tediousness isn't a trait that is exclusive to just spike minigames.

Freckleface wrote:

Okay, nevermind. I change my mind guys. Spike minis are great, lets make 5 more campaigns about them.

"You're not allowed to make campaigns I personally don't like"


How long will it take me to get banned again?
Place your bets right here.

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#11 2018-08-25 14:23:22

HeyNK
Banned
Joined: 2017-04-07
Posts: 1,164

Re: No More Spike Campaigns

Uh, you do realize that arrow minis have the potential to be tedious too? Tediousness isn't a trait that is exclusive to just spike minigames.

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#12 2018-08-25 16:13:40

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 3,233

Re: No More Spike Campaigns

Luka504 wrote:

so that people who like these types of worlds

and not checkign what the REST of the poeple like? have you actualy checked numbers like howmany % does like theseworlds and howmany % not?


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#13 2018-08-25 21:24:26

Pingohits
Member
From: aids lizard
Joined: 2015-02-15
Posts: 7,577

Re: No More Spike Campaigns

peace wrote:

and not checkign what the REST of the poeple like? have you actualy checked numbers like howmany % does like theseworlds and howmany % not?

(easy campaign comes out)
majority: ok

(medium-hard campaign comes out)
majority: ok

(medium campaign comes out)
majority: ok

(easy-medium campaign comes out)
majority: ok

(medium campaign comes out)
majority: ok

(extreme campaign comes out)
majority: WTF ee staff, don't you ever think about us??? why are you coming out with BS campaigns that only cater to the pros!!?? this is an injustice!! why don't you make a campaign that nubs can beat for once???????!!!


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#14 2018-08-25 21:29:41

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 948

Re: No More Spike Campaigns

peace wrote:
Luka504 wrote:

so that people who like these types of worlds

and not checkign what the REST of the poeple like? have you actualy checked numbers like howmany % does like theseworlds and howmany % not?

Vote here
https://strawpoll.com/abr14bek


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