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#1 2017-04-10 07:26:30

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

I made 2 type of hazards + complements for EE:

____________________________________________________________________________________

Saw Blade:
Able to make circles and all kind of figures connecting different parts:
The animated hazard versions have 4 frames each:

Corners:
MjOQpbM.png
xMPcVyI.png
wtNrvD1.png
YsKsoiD.png

--------------------------------------------------------------

Animated Corners:

Animated Corner A:
Frame a-1:
3p4eHu5.png
Frame b-1:
NO64RyS.png
Frame c-1:
hNqAHST.png
Frame d-1:
yO6bkEn.png

Movement:

Animated Corner B:
Frame a-2:
ASEoCa3.png
Frame b-2:
g1JWkUA.png
Frame c-2:
3mzxiXt.png
Frame d-2:
zf17VwA.png

Movement:

Animated Corner C:
Frame a-3:
QxRefnT.png
Frame b-3:
1ZL73Dd.png
Frame c-3:
cr5O2Vg.png
Frame d-3:
rBWkHNl.png

Movement:

Animated Corner D:
Frame a-4:
Qxaf4cf.png
Frame b-4:
bT0zyKe.png
Frame c-4:
91QQQ1y.png
Frame d-4:
BWJtPXx.png

Movement:

--------------------------------------------------------------

Sides:
eWxOQPI.png
QBOaXt8.png
jjC4xk2.png
KoSirlX.png

---------------------------------------------------------------

Animated Sides:

Animated Side A:
Frame a-5:
XI4DdUr.png
Frame b-5:
16ik8Gc.png
Frame c-5:
Jy46HeN.png
Frame d-5:
uOTUKXd.png

Movement:

Animated Side B:
Frame a-6:
t8nLsF2.png
Frame b-6:
IPORAI5.png
Frame c-6:
2q99AmV.png
Frame d-6:
2YexwP1.png

Movement:

Animated Side C:
Frame a-7:
a2OtZYt.png
Frame b-7:
mWefn1C.png
Frame c-7:
PZrn2JU.png
Frame d-7:
SKpyxVQ.png

Movement:

Animated Side D:
Frame a-8:
sC37HBu.png
Frame b-8:
70hbRzx.png
Frame c-8:
wjYBcOc.png
Frame d-8:
2ApW93z.png

Movement:

--------------------------------------------------------------

Interior corners (decorative):
Kq7beA7.png
XGMkRkw.png
q63wbtq.png
dWJQ39z.png


Center (decorative or background):

Primary:


Ev9CYFO.png
VUugTxV.png

Secondary:

Secondary:

____________________________________________________________________________________

Diagonal Spike:
These spikes have different purposes, mainly they are to fill corners, also works to make a circular spike.
(Need 4 spikes together for the circular spike).

Version A:
RaMtJgy.png
SkZIpF7.png
y14Zzch.png
LMKloht.png

Version B:
ARWz0tt.png
pcSKATg.png
FIqthX7.png
lQdvSuG.png


____________________________________________________________________________________

A picture to show a graphical demonstration of the 2 type of hazard in action:
4TNEPel.png

-------------------------------------------------------------------------------------------------------------------

I made 3 GIFs to show a graphical demonstration of the 2 type of hazard in action (Saw Blade Animated version):

25 Milliseconds:
50 Milliseconds:
75 Milliseconds:

-------------------------------------------------------------------------------------------------------------------

(The picture and the GIFs shows the two versions of the Diagonal Spikes, separated in two sections).

(The direction of the Saw teeth could move in the opposite direction instead).

(The Saw-Blades only have one speed option, the speed examples of this topic are only for demonstration).

(The four positions of the Diagonal Spike have the same pixels in all four positions. This item could be a morphable item).

(The Saw Blade items have the same pixels in all four positions respectively. These items could be a morphable item each respectively).

(The Animated Saw Blade items have the same pixels and frames in all four positions respectively. These items could be a morphable item each respectively).

(Morphable items example: S.B corner: 1 morphable. Interior S.B corner: 1 morphable. S.B side: 1 morphable.)
___________________________________________________________________________________

I have transferred the Spiral Vortex suggestion to another topic:

Last edited by Minisaurus (2017-04-15 05:39:52)


3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#2 2017-04-10 07:28:03

Anatoly
Member
From: Unknown location
Joined: 2015-07-31
Posts: 4,850
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

The diagonal spikes... YES!!

Last edited by Anatoly (2017-04-10 07:29:41)


a.png

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#3 2017-04-10 10:06:22

mutantdevle
Member
From: Hell
Joined: 2015-03-31
Posts: 2,272
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

I like the diagonal spikes and the 2x2 chain blades but the 'sides' ones look a little peculiar to me but I guess they could work though.

I don't like the vortex's though. They look good, but for some reason I don't really like them :/


kMMA0S6.png dxGW6FY.png

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#4 2017-04-10 17:47:21

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Devlin wrote:

I don't like the vortex's though. They look good, but for some reason I don't really like them :/

The spiral vortex is the only way I can see to make a single hazard item visible and able to look good floating alone and at same time being recognizable.

Seems like a single hazard need movement to be visible, I mean if the main purpose of that specific hazard is to be recognizable from distance and other items.

If you want you can suggest me a way to improve the spiral vortex, I am open to suggestions.


3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#5 2017-04-10 19:00:18

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 6,812

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

thats actually pretty damn good, however it would require a well designed UI to show all these different blocks


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previous signature by drstereos

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#6 2017-04-10 19:38:17

Anatoly
Member
From: Unknown location
Joined: 2015-07-31
Posts: 4,850
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Hazards to original pack, others ~850 Energy?


a.png

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#7 2017-04-10 22:22:25

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,519
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

I just made an example for a possible one block spike, maybe to replace the spiral vortex:
Not sure what one is the best, I guess they all could just be different varients of the same block
ta0jv7.png

Also I would move the diagonal spikes one pixel closer to the walls, as the normal spikes dont have any gap

Edit: Maybe 6 spikes in the block would be better, I might do that in a bit

Last edited by LukeM (2017-04-10 22:31:03)

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#8 2017-04-10 22:59:48

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

destroyer123 wrote:

I would move the diagonal spikes one pixel closer to the walls, as the normal spikes dont have any gap.

Not sure what one is the best, I guess they all could just be different varients of the same block
ta0jv7.png

Seems like the color of the Spiral Vortex is the problem, I will make different colors for the Spiral Vortex.

About the diagonal spike, I made an alternative version without the dark pixels closer to the walls.


3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#9 2017-04-11 02:52:01

Freckleface
Member
Joined: 2015-04-02
Posts: 1,253

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Minisaurus wrote:

The spiral vortex is the only way I can see to make a single hazard item visible and able to look good floating alone and at same time being recognizable.

Or y'know we could just have a single block sawblade.


F

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#10 2017-04-11 16:40:20

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Freckleface wrote:

a single block sawblade.

There is no enough pixels for a single block full sawblade object.
If you add one piece of the sawblade alone without the contact with any object, then it would be the same as add one spike or fire, they need the contact with other items to be logical, so I was looking for an item able to look recognizable + good looking, taking in count that a single item does not have enough attractive to be alone and recognizable alone, I was looking to fix that issue, and I has found that adding movement to a single item it become more evident, and that way players are able to recognize the item in distance.

The purpose of the Spiral Vortex is:
1) Visible, Recognizable.
2) Independent of any surface.
3) Self-standing.

In this topic I am suggesting a Spiral Vortex.
There could be other possible single item hazard for this purpose.

Last edited by Minisaurus (2017-04-24 22:26:15)


3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#11 2017-04-11 21:23:11

Freckleface
Member
Joined: 2015-04-02
Posts: 1,253

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Minisaurus wrote:

2) Good looking.

I'm no artist but, this AlhuUYM.png does not look good in any way (IMO) and they dont fit EE's theme. Destroyer123's idea works though, since it fits the theme and is pleasing to look at. But it is your suggestion so I guess I will take my leave.


F

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#12 2017-04-11 22:06:06

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Some people wrote:

The Spiral Vortex does not look good

As I said, there are other possible single item animated hazard for this purpose, the animated hazard need to be:

1) Visible, Recognizable.
2) independent of any surface.
3) self-standing.
4) Able to be animated.

I have transferred the Spiral Vortex suggestion to another topic:
http://forums.everybodyedits.com/viewto … 77#p654377

Last edited by Minisaurus (2017-04-11 23:38:04)


3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#13 2017-04-14 10:40:22

Anatoly
Member
From: Unknown location
Joined: 2015-07-31
Posts: 4,850
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

I have created a gif (Some of them are ruined), but anyway. I will add also to the circles above the animation to move around as reall spikes. What I already did was this, but it needs a fix. It's my 3rd picture in gif, so don't expect "awesome" from me. But I'll try to fix it today.

PZaW1l4.gif

As said I will try to fix that and make the movement for the circles above


a.png

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#14 2017-04-14 23:26:58

Pingohits
Member
From: aids lizard
Joined: 2015-02-15
Posts: 7,577

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

don't sawblades rotate? assuming sawblades in europe are the same as in the US


791mAP8.png

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#15 2017-04-14 23:30:45

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,519
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Pingohits wrote:

don't sawblades rotate? assuming sawblades in europe are the same as in the US

Nope, ours heat up and melt through things //forums.everybodyedits.com/img/smilies/big_smile

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#16 2017-04-14 23:45:21

Minisaurus
Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 536

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

pingohits wrote:

don't sawblades rotate?

The answer may be tricky, saw blades does not rotate them-self, to make a saw blade rotate you need a power source, for that I used an interior working as a power-saw, the only you can see of the actual saw blade is the saw teeth.
And that is how theoretically the saw blade is able to move and work.

Movement:

3hEn3Lh.png
Note for EE moderators: I allow the introduction of any of my worlds for any official campaign.

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#17 2017-04-16 21:35:36

Dragonus
Member
Joined: 2017-04-16
Posts: 17

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

This is very great especially the diagonal spike idea


Hello I'm Dragonus I love making smileys even though I'm kinda a newbie to smiley making //forums.everybodyedits.com/img/smilies/wink

?type=online&name=dragonus ?type=energy&name=dragonus ?type=loginstreak&name=dragonus ?type=lastlogin&name=dragonus ?type=registered&name=dragonus

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#18 2017-04-17 18:56:55

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,461

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

I've just made a working client //forums.everybodyedits.com/img/smilies/big_smile
6hHGTED.gif

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#19 2018-12-02 08:28:28

Anatoly
Member
From: Unknown location
Joined: 2015-07-31
Posts: 4,850
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Bump. Because TOO perfect to let this grave.


a.png

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#20 2018-12-02 11:30:37

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 3,237

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

hoyl **** this is nice if i hav eto chose what speed they rotate i dont know sometimes oyu want to roatte slow btu sometimes roatting fast looks nice the 50 F/sec is also ncie maby its th ebest to choose that one as fo rthe spikes chosse the spiek son the left of ur final picture


cZXKA3f.pngMYaIIs9.pnga.png
                                                                                           4Ba5vYC.png

ty anatoly and nikko99 for a golden sig and blueclued for avatar  and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool

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#21 2018-12-02 17:40:10

KirbyKareem
Member
From: America
Joined: 2018-03-31
Posts: 229

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

i love this i would love to see this in eeu, diagonnal spikes could be good in some situations but mostly the beautiful hazards <3 we need more hazards in game


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Profile and Signature by HG, check out his other creations!

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#22 2018-12-07 18:00:18

Kira
Formerly Dream
Joined: 2015-04-04
Posts: 1,683

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Lots of effort put into these, and a pretty well done suggestion overall.

However, it would look 10 times better if you knew how to anti-alias, which I think is a priority since you are the graphic designer now.

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#23 2018-12-07 18:48:49

mikelolsuperman
Member
From: Under your bed
Joined: 2016-06-26
Posts: 393
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Kira wrote:

Lots of effort put into these, and a pretty well done suggestion overall.

However, it would look 10 times better if you knew how to anti-alias, which I think is a priority since you are the graphic designer now.

This post was bumped, it is over 1 year old. He recently got graphic designer so he might've not known that.


Blue is my favourite color

I also like lasagna, but not when it's blue

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#24 2018-12-07 18:56:05

Kira
Formerly Dream
Joined: 2015-04-04
Posts: 1,683

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

mikelolsuperman wrote:
Kira wrote:

Lots of effort put into these, and a pretty well done suggestion overall.

However, it would look 10 times better if you knew how to anti-alias, which I think is a priority since you are the graphic designer now.

This post was bumped, it is over 1 year old. He recently got graphic designer so he might've not known that.

His recent works have no anti alias whatsoever either.

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#25 2018-12-07 19:25:19

mikelolsuperman
Member
From: Under your bed
Joined: 2016-06-26
Posts: 393
Website

Re: Hazards: Saw Blade / Diagonal Spikes + Saw Blade animated version

Kira wrote:
mikelolsuperman wrote:
Kira wrote:

Lots of effort put into these, and a pretty well done suggestion overall.

However, it would look 10 times better if you knew how to anti-alias, which I think is a priority since you are the graphic designer now.

This post was bumped, it is over 1 year old. He recently got graphic designer so he might've not known that.

His recent works have no anti alias whatsoever either.

Oh, didn't know that.


Blue is my favourite color

I also like lasagna, but not when it's blue

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