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#676 2019-10-20 08:26:39, last edited by Tomahawk (2019-10-20 11:47:26)

huk94
Member
From: Chernihiv, Ukraine
Joined: 2019-10-05
Posts: 90

Re: Hints and leaks of future updates

Xenonetix wrote:

Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per month

Xenonetix wrote:

At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)

Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs //forums.everybodyedits.com/img/smilies/neutral


You Rock!

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#677 2019-10-20 19:35:21

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,021

Re: Hints and leaks of future updates

huk94 wrote:
Xenonetix wrote:

Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per month

Xenonetix wrote:

At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)

Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs //forums.everybodyedits.com/img/smilies/neutral

Personally find the Elite pricing pretty fair, but the other two tiers really make extremely large jumps in price.
Of course we don't yet know exactly what their perks will be, but right off the bat, they seem a bit excessive.

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#678 2019-10-23 08:11:23

N1KF
Wiki Mod
Joined: 2015-02-15
Posts: 10,103

Re: Hints and leaks of future updates

Schlog wrote:

make the team effect change the color of the smiley borders so it's easier to figure out who's on which team
great for team-based minigames

Xenonetix wrote:

That's actually sort of planned lol
But not for awhile

Teams confirmed? Maybe??


Everybody Edits, yeah.

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#679 2019-10-23 15:13:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 8,794

Re: Hints and leaks of future updates

no dont change boarder of smiley that woudl make some smileys look ugly ill take an exmaple in EE for example the golden dragon  looked perfectly ncie wiht a golden boarder (GM user) if for exmaxample the golden dragon came to EEU and had an ugly gree boarder cuase of green effects that woudltn be nice


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#680 2019-10-25 06:42:36, last edited by N1KF (2019-10-25 06:48:31)

N1KF
Wiki Mod
Joined: 2015-02-15
Posts: 10,103

Re: Hints and leaks of future updates

Xenonetix wrote:

[When crews?]

Unlikely ever - We have plans for editing whitelists for worlds, so crediting people properly for individual worlds instead of assigning them to crews where perhaps a bunch of people don't contribute

LukeM wrote:

personally I do like the idea of crews if they're in addition to edit whitelists or whatever, they just don't really work as the only way to share edit with someone

https://wiki.everybodyedits.com/images/a/ad/015_worker

Xenonetix wrote:

[I'd like some tree and grass pattern blocks following the shop update
maybe a "trees" pack with barks and leaves and an "earth" pack with grass and dirts
so we can make a more natural-looking environment sometimes]

They'll come in time https://wiki.everybodyedits.com/images/e/ec/126_penguin

https://wiki.everybodyedits.com/images/5/52/145_fairy

Xenonetix wrote:

No Edit Codes

//forums.everybodyedits.com/img/smilies/sad

Also, we now have gameplay footage of EEU's closed beta. (Thanks, Danielcool1!)


Everybody Edits, yeah.

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#681 2019-10-25 07:16:52

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 5,515

Re: Hints and leaks of future updates

huk94 wrote:
Xenonetix wrote:

Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per month

Xenonetix wrote:

At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)

Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs //forums.everybodyedits.com/img/smilies/neutral

This is actually cheaper than the gems economy in EE, sans rewards


unknown.png
Click to see my graphics. Now.

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#682 2019-10-25 13:44:42, last edited by Trytu (2019-10-25 13:45:58)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 770

Re: Hints and leaks of future updates

N1KF wrote:

Also, we now have gameplay footage of EEU's closed beta. (Thanks, Danielcool1!)
https://youtu.be/iTzuK84y6cY

last few seconds about helicopter:
for me it's like there would be ♂ or ♀ character
why in ASCII aren't there helicopter apache gender character :C
luckily EEU is very tolerant for new genders as we see there :3


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#683 2019-10-26 05:40:45, last edited by N1KF (2019-10-26 08:16:13)

N1KF
Wiki Mod
Joined: 2015-02-15
Posts: 10,103

Re: Hints and leaks of future updates

Security-Drone wrote:

I think witch hat is already made... Have to check the folders

Xenonetix wrote:

It's made, but may need adjustments

https://wiki.everybodyedits.com/images/3/3d/042_witch

Security-Drone wrote:

Still wondering whether customizable faces like green skin, glowing eyes might be a thing.

Security-Drone wrote:

Not sure if smileys that deviate too far from the base template will be added.
Especially not the robot smiley. :frowning:

Xenonetix wrote:

We'll see

https://wiki.everybodyedits.com/images/8/8a/065_robot

N1KF wrote:

are faces themselves intended to be part of the bases?

Xenonetix wrote:

In most cases, yes

https://wiki.everybodyedits.com/images/0/03/018_surprised

edit:

N1KF wrote:

hmm
does that mean i could have a frowning devil smiley for example?

Xenonetix wrote:

I think that's unlikely to come particularly soon

https://wiki.everybodyedits.com/images/d/d2/011_devil

AmTfLSX.png

HwEZ4Cl.png

https://wiki.everybodyedits.com/images/b/bb/147_spy

edit 2:

N1KF wrote:

R.I.P. loading screens
unknown.png

Xenonetix wrote:

Yup, thing of the past lol


Everybody Edits, yeah.

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#684 2019-10-26 08:38:58

Nebula
Member
From: Minderia Forum
Joined: 2018-04-25
Posts: 4,864
Website

Re: Hints and leaks of future updates

N1KF wrote:
Security-Drone wrote:

I think witch hat is already made... Have to check the folders

Xenonetix wrote:

It's made, but may need adjustments

https://wiki.everybodyedits.com/images/3/3d/042_witch

Security-Drone wrote:

Still wondering whether customizable faces like green skin, glowing eyes might be a thing.

Security-Drone wrote:

Not sure if smileys that deviate too far from the base template will be added.
Especially not the robot smiley. :frowning:

Xenonetix wrote:

We'll see

https://wiki.everybodyedits.com/images/8/8a/065_robot

N1KF wrote:

are faces themselves intended to be part of the bases?

Xenonetix wrote:

In most cases, yes

https://wiki.everybodyedits.com/images/0/03/018_surprised

edit:

N1KF wrote:

hmm
does that mean i could have a frowning devil smiley for example?

Xenonetix wrote:

I think that's unlikely to come particularly soon

https://wiki.everybodyedits.com/images/d/d2/011_devil

https://i.imgur.com/AmTfLSX.png

https://i.imgur.com/HwEZ4Cl.png

https://wiki.everybodyedits.com/images/b/bb/147_spy

edit 2:

Xenonetix wrote:

Yup, thing of the past lol

damn you serious oml

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#685 2019-10-26 10:07:42

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 8,794

Re: Hints and leaks of future updates

loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#686 2019-10-26 10:59:21

2B55B5G TNG
Member
From: Levitation Planet
Joined: 2016-08-27
Posts: 2,294

Re: Hints and leaks of future updates

I need the devil smiley I need it


Screenshot_178.png

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#687 2019-10-26 18:57:41

Xenonetix
EE Owner
From: Working on EEU
Joined: 2015-03-07
Posts: 869
Website

Re: Hints and leaks of future updates

peace wrote:

loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect

We'll probably represent that with the site background instead.


Xenonetix_2.png

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#688 2019-10-26 19:35:27

Nebula
Member
From: Minderia Forum
Joined: 2018-04-25
Posts: 4,864
Website

Re: Hints and leaks of future updates


Youtube Twitter
nebulapersonal.gif
Kudos to Raphe9000, Ark, Filipwoj & HG

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#689 2019-10-27 11:16:01, last edited by peace (2019-10-27 11:16:15)

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 8,794

Re: Hints and leaks of future updates

Xenonetix wrote:
peace wrote:

loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect

We'll probably represent that with the site background instead.

ok much better //forums.everybodyedits.com/img/smilies/big_smile :EEU_grin:


E: //forums.everybodyedits.com/img/smilies/sad


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#690 2019-10-29 21:41:19

N1KF
Wiki Mod
Joined: 2015-02-15
Posts: 10,103

Re: Hints and leaks of future updates

Xenonetix wrote:

Hazards will come, but just considerably later than Portals - I suspect we won’t have hazards until Open Beta

Quitin wrote:

will there be ramp where you can slide on it

Xenonetix wrote:

That’s still up for debate lol


Everybody Edits, yeah.

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#691 2019-10-29 21:50:29

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 8,956

Re: Hints and leaks of future updates

when will people realize that ramps dont make sense in EE/U


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#692 2019-10-29 21:54:36

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 2,940
Website

Re: Hints and leaks of future updates

TaskManager wrote:

when will people realize that ramps dont make sense in EE/U

Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.

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#693 2019-10-29 21:55:49

Tomahawk
Forum Mod
From: BiH/UK
Joined: 2015-02-18
Posts: 2,388

Re: Hints and leaks of future updates

I predict a new era of "pro" (i.e. annoying af) minis if ramps are added.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#694 2019-10-29 22:07:57

Kira
Member
Joined: 2019-04-22
Posts: 1,296

Re: Hints and leaks of future updates

Tomahawk wrote:

I predict a new era of "pro" (i.e. annoying af) minis if ramps are added.

Nah. They might be hard but it’s unfun, therefore it wont be meta

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#695 2019-10-29 23:25:14

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 8,956

Re: Hints and leaks of future updates

LukeM wrote:
TaskManager wrote:

when will people realize that ramps dont make sense in EE/U

Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.

There are multiple issues with them that would have to be resolved, for example:
falling onto a ramp with high velocity should push you sideways according to ramp's tilt
the speed of a player climbing/descending from a ramp should be different than horizontal movement speed
gravity on the tile where the ramp is - that's another issue. until we get a completely separate layer just for gravity, this will be a problem for ramps and other blocks that don't have a full square collision shape


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#696 2019-10-29 23:54:54

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 2,940
Website

Re: Hints and leaks of future updates

TaskManager wrote:
LukeM wrote:
TaskManager wrote:

when will people realize that ramps dont make sense in EE/U

Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.

There are multiple issues with them that would have to be resolved, for example:
falling onto a ramp with high velocity should push you sideways according to ramp's tilt
the speed of a player climbing/descending from a ramp should be different than horizontal movement speed
gravity on the tile where the ramp is - that's another issue. until we get a completely separate layer just for gravity, this will be a problem for ramps and other blocks that don't have a full square collision shape

The first few should already work properly, the physics engine we're using for EEU was designed to simulate things like collisions realistically to make it easy to implement these sorts of things without inconsistencies or spaghetti code later on.
As for the gravity thing, I think we're at least considering adding gravity zones, which would effectively work like a gravity layer as you were suggesting.

I guess ramps are something where I think we would need to put a lot of thought and effort into making sure that they work consistently and correctly, but I do think we could get it right if we did.

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#697 2019-10-30 08:35:06

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 8,794

Re: Hints and leaks of future updates

there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#698 2019-10-30 14:11:33, last edited by Trytu (2019-10-30 14:12:31)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 770

Re: Hints and leaks of future updates

peace wrote:

there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /

what about slippery (ice) and rough ramps?? slippery would make it impossible to run on them, and rough would make player not to go in ramp direction when falled on it

btw when i played EEU few times there was some missing thing i experienced... are there plans to add autoalign?? i know i can just hold spacebar to jump into the hole above, but will it be possible to jump without holdspace in the future?


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#699 2019-10-30 16:47:27

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 8,794

Re: Hints and leaks of future updates

Trytu wrote:

ippery would make it impossible to run on them

eh it woudl need high speeds atleast but runnign voetem greatly reduces your speed unless youre sutck in an long booster chain and run otu of it with speed effect


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#700 2019-10-30 16:53:04

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 2,940
Website

Re: Hints and leaks of future updates

Trytu wrote:
peace wrote:

there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /

what about slippery (ice) and rough ramps?? slippery would make it impossible to run on them, and rough would make player not to go in ramp direction when falled on it

I guess if we were to do this ramps and stairs could work pretty well.

Trytu wrote:

btw when i played EEU few times there was some missing thing i experienced... are there plans to add autoalign?? i know i can just hold spacebar to jump into the hole above, but will it be possible to jump without holdspace in the future?

We thought that in EEU it would be better to have an auto-align system you're in full control of, so it doesn't align you when you don't want to be aligned. The current system aligns you to a gap when you try and jump through it, which generally does pretty well at achieving this goal.

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