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#1 2015-08-09 23:55:06, last edited by shadowda (2017-08-21 01:06:02)

shadowda
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Darkness Graphic

bjymw4x.jpg

fp85Csb.jpg

NOTE: These are the redone graphics.

Imagine EE with Darkness. A world where you can only see what the owner wants you to. This could add a whole new type of game play.

The Blocks

• Lamp block (left) - The normal light block. It gives off light in all directions to a radius of about 8 blocks.

Note: for a matter of balancing I think it would be better to have a small number of light blocks with different graphics and radii that you only buy once. along with one or two or three types of light blocks you buy like hazards or portals that have radii you can set


• Hidden lamp block (right) - These special blocks are unlike any other. They are placed over regular blocks, decorations, or backgrounds. This is so that a builder can add light to normal blocks. In god mode a player can see the block transparent over where ever they are but in normal mode there are invisible allowing for the appearance of other blocks giving off light. they would cost energy and you would buy them in set amounts like doors or hazards. because they are put over all blocks and are invisible normally, they can not be stood on. that is to say players go through them with out any problem. thy radii can be custom set.


"Hidden Lamp block" example:
Pack menu example:
Other ideas wrote:

• Crystal blocks - give off a glow equal to the players. Only needs to be bought once.

• Search light block - gives of double the amount of light the lamp block does but only gives of light from the left and right sides. It can be rotated to give off light only up and down. Only needs to be bought once.

Special blocks
• switch lamp block - like a lamp but can be turned off and off by a switch with the same id - radius can be set. bought in 10s

• timed lamp block - like the lamp but turns off and off on a set time - radius can be set. bought in 10s
 
Darkness and light could also be effects
• night vision - turns darkness green like night vision goggles. the similey should NOT get a special effect 
• shine - lets you glow more than usual.

The options

First menu example:
Light settings example:
Brightness

• Show light in this world [on] - This is the regular setting in all worlds. no darkness at all. light blocks would appear to do nothing.

• Show light in this world [off] - The world become dark in normal mode. You need light blocks to see.

• Allow player glow [on] - This is the regular setting in all worlds. When light is off player will have a glow allowing them to see about one to two blocks around them. Note: enough to see a regular size name 

• Allow player glow [off] - players don't glow.

• Allow block glow [off] - This is the regular setting in all worlds. When block glow is off some blocks that could glow do not.

• Allow block glow [on] - some extra blocks like

•fire •lava •etc.

will glow with some level of light. Note: the hidden lamp block was invented so that player would not need to have a long list of blocks they could add light to via settings.

So what do you think? //forums.everybodyedits.com/img/smilies/smile

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#2 2015-08-09 23:58:19

The Party Animal
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Re: Darkness Graphic

COOl

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#3 2015-08-09 23:58:44

Kira
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Re: Darkness Graphic

Good and bad at the same times, If I understand the actual concept of the lamp blocks, there's light only around the lamp block.
It's clever, indeed, but i can already see people spamming those in the level and to be honest, it's kinda the same as secret blocks.
Althought the Lamp block is a bad idea, the darkness is a really good one and can be used wisely to make awesome concepts!

+1 //forums.everybodyedits.com/img/smilies/wink

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#4 2015-08-10 00:18:16

shadowda
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Re: Darkness Graphic

Kira wrote:

Good and bad at the same times, If I understand the actual concept of the lamp blocks, there's light only around the lamp block.
It's clever, indeed, but i can already see people spamming those in the level and to be honest, it's kinda the same as secret blocks.
Althought the Lamp block is a bad idea, the darkness is a really good one and can be used wisely to make awesome concepts!

+1 //forums.everybodyedits.com/img/smilies/wink

darkness is sort of like secret blocks. Except this acts as neither a background or a block and more like a front ground. you can place secret blocks and when you touch them they "go away" but that limits you to only backgrounds. Darkness you cant place but rather is a setting. the idea is you cant see anything and you require lamp block or my other ideas for light blocks i.e.
• search light - gives of double the amount of light the lamp block does but only give of light from the left and right sides (can be rotated to shine up and down as well)
• the crystal blocks can give of a faint glow.
• stone lantern - gives off a glow stronger than crystal but less than a lantern. (comes with ninja pack)
•players glow


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#5 2015-08-10 00:21:07

Anch
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Re: Darkness Graphic

The graphic for the lamp is meh but the concept and graphics (besides the lamp) is great! //forums.everybodyedits.com/img/smilies/smile

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#6 2015-08-10 00:23:44

shadowda
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Re: Darkness Graphic

anch159 wrote:

The graphic for the lamp is meh but the concept and graphics (besides the lamp) is great! //forums.everybodyedits.com/img/smilies/smile

Im no graphics maker. That's the power of paint.net and a guy who has no idea how to use it.


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#7 2015-08-10 02:10:25

Xfrogman43
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Re: Darkness Graphic

If this were implemented, there should be a button thing to activate 'off' lamps if you step on it.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#8 2015-08-10 08:03:05

Weirdoverse
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Re: Darkness Graphic

That's the thing i wanted to say in my graphics

yu no (c) 100lol'er!


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#9 2015-08-10 16:01:36

OINX
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Re: Darkness Graphic

You can just give some of the current items the ability to shine(giving that light circle). Let's say you want to use a background, that gives a certain radius of light. or a decoration(star). It should not always be a block or something physical.
Then you could implement an item, that lets your smiley shine.
If we had the possibility to darken a certain area, we should be able to choose certain spots with
- a length and width of darkness
- a radius of darkness
of our own choice or just make the whole level dark.
Also it would be nice to have different degrees/intensities of darkness for all the settings I wrote above.


(  ° ,(oo)° ) oink oink

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#10 2015-08-11 02:05:29

Minimania
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Re: Darkness Graphic

So it seems Block Miner rubbed off on somebody now, didn't it?


Kids aside, I like darkness, and I like the lamp idea. I think if something like that were implemented, that would be tight af, especially for scary worlds. Now, we move onto the venture that is the minimap. How does it work in worlds like that?


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#11 2015-08-11 16:21:02, last edited by shadowda (2015-08-20 14:12:27)

shadowda
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Re: Darkness Graphic

for starters. i never played block miner.

as for minmap i would imagine it would either be as if the space was covered in actual dark blocks (the kind that makes you see through the minimap or it the space would be dark and become visible on map as you go thought the map, sort of like you adding to the map as you see it in game. Even though its still dark in game.


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#12 2015-08-11 17:11:17

Krosis
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Re: Darkness Graphic

I played block miner like 3 years ago


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#13 2015-08-11 19:20:13

Weirdoverse
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Re: Darkness Graphic

I suggested this thing, he gets all the woots ;-;


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#14 2015-08-11 19:47:21

Marios
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Re: Darkness Graphic

GOG100lol wrote:

I suggested this thing, he gets all the woots ;-;

And where exactly?

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#15 2015-08-11 19:49:37

Creature
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Re: Darkness Graphic

GOG100lol wrote:

I suggested this thing, he gets all the woots ;-;

Maybe because your graphic was horrible and nobody got what you mean't.


This is a false statement.

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#16 2015-08-12 21:58:44

shadowda
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Re: Darkness Graphic

4AfFuFm.png

Its a work in progress for the setting design.


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#17 2015-08-13 04:56:17

Grilyon2
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Re: Darkness Graphic

The lava (liquid) can have the same option of lamp.

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#18 2015-08-16 03:13:47

shadowda
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Re: Darkness Graphic

B0cBLJj.png

you know what. i tried this 3 times and i still haven't made it all dark. you can see where it should be dark, it is not .


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#19 2015-08-16 03:33:22

Krosis
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Re: Darkness Graphic

shadowda wrote:

http://i.imgur.com/B0cBLJj.png

you know what. i tried this 3 times and i still haven't made it all dark. you can see where it should be dark, it is not .

I think some items like the lava should glow much more


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#20 2015-08-16 15:08:28

Corysut
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Re: Darkness Graphic

You could maybe make the night vision smiley see better in the dark and the flame smiley give off my light for obvious reasons.


boiJexr.png?1

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#21 2015-08-16 15:11:02

Awesomenessgood
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Re: Darkness Graphic

Corysut wrote:

You could maybe make the night vision smiley see better in the dark and the flame smiley give off my light for obvious reasons.

...or make effects for those. I'm really not fond of the idea of smileys having perks. Let alone minimap colours. But if that happens its whatever


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#22 2015-08-16 16:01:37

Ben
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Re: Darkness Graphic

It's practically a fourth layer, on top of the other three (Hex background, background and blocks).

Very similar to my Vision Blockers idea. Check it out here, you might like it as well.

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#23 2015-08-16 18:55:09, last edited by shadowda (2015-08-17 02:50:15)

shadowda
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Re: Darkness Graphic

Tomkazaz wrote:

It's practically a fourth layer, on top of the other three (Hex background, background and blocks).

Very similar to my Vision Blockers idea. Check it out here, you might like it as well.

I saw your post, i saw it after i started this thread. I once thought of something like that but it was more in the sense of you could only edit inside the enclosed space. your idea is a very good one, and i hope your not upset about them being similar.


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#24 2015-08-16 19:57:14

Ben
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Re: Darkness Graphic

shadowda wrote:
Tomkazaz wrote:

It's practically a fourth layer, on top of the other three (Hex background, background and blocks).

Very similar to my Vision Blockers idea. Check it out here, you might like it as well.

I saw post, i saw it after i started this thread. I once thought of something like that but it was more in the sense of you could only edit inside the enclosed space. your idea is a very good one, and i hope your not upset about them being similar.

Not at all. Because the ideas are similar, I'm hoping they would get enough support to eventually be added to the game, this way or another.

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#25 2015-08-17 02:53:19

shadowda
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Joined: 2015-02-19
Posts: 1,015

Re: Darkness Graphic

Awesomenessgood wrote:
Corysut wrote:

You could maybe make the night vision smiley see better in the dark and the flame smiley give off my light for obvious reasons.

...or make effects for those. I'm really not fond of the idea of smileys having perks. Let alone minimap colours. But if that happens its whatever

night vision effect. good idea.

i don't like the idea of smileys having powers. that opens a door to make strange changes. no smiley should have any more power than the other with darkness.


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