Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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From what I can understand from this post,
maybe a simple notepad file which contains the EE Version, editable by the user, and the ee-url thing not sure what to call it something like 'su9rn58o40itdbnw69plyw', maybe scrape the code and filter out the everybody-edits version, as for dll, not sure maybe have live code updates I guess? (maybe have the .dll on a local site & scrape that every few days via the bot or so, same with code maybe)
abrar11 wrote:Koya wrote:abrar11 wrote:Koya wrote:I asked Player.IO if they had a timeline for if a full Javascript port is available
So once that is sorted making online bots will be a doddle.
https://github.com/Yonom/playerio.js
For now you can use this (I believe it works)You can make a basic web based bot which logs in, can log out, and can send different messages to the bot(for example place block, send message etc) from the web page & can receive messages from js to the web page (for example the chat so you can see the ee chat from the web page you've made).
<Proc> playerio.js works a bit <Proc> it can connect to worlds
Would be interested in the full version
I would try some things with it, but it's not working for me currently but from what I see, it does most basic things though from what I can read, what were you looking for in it? also indeed, a full version would be amazing for web based!, also with playerio.js you can send most functions with connection.send etc, you could most likely make a temp web bot, and switch when anything is out/updated
Creating bots with node.js and app.js means that people running Windows, MacOS or Linux can run it with no issues.
Also node bots make more sense than working with mono all the time, easier to bridge the gap between a webpage and a bot.
Yeah, I noticed you can make a web based bot & use mono to run it, but I'd prefer NodeJS as Socket.IO is a very good package to communicate with a webpage & bot, playerio.js isn't working as of now for me, however you should be able to, on the other hand you can use C# with a web based bot & use web sockets but I've no clue how with C# compared to Node JS
abrar11 wrote:Koya wrote:I asked Player.IO if they had a timeline for if a full Javascript port is available
Chris D wrote:We're not making any commitments to timelines. We expect that it will be done this year, but again, we're not making any promises :-)
So once that is sorted making online bots will be a doddle.
https://github.com/Yonom/playerio.js
For now you can use this (I believe it works)You can make a basic web based bot which logs in, can log out, and can send different messages to the bot(for example place block, send message etc) from the web page & can receive messages from js to the web page (for example the chat so you can see the ee chat from the web page you've made).
<Proc> playerio.js works a bit <Proc> it can connect to worlds
Would be interested in the full version
I would try some things with it, but it's not working for me currently but from what I see, it does most basic things though from what I can read, what were you looking for in it? also indeed, a full version would be amazing for web based!, also with playerio.js you can send most functions with connection.send etc, you could most likely make a temp web bot, and switch when anything is out/updated
I asked Player.IO if they had a timeline for if a full Javascript port is available
Chris D wrote:We're not making any commitments to timelines. We expect that it will be done this year, but again, we're not making any promises :-)
So once that is sorted making online bots will be a doddle.
https://github.com/Yonom/playerio.js
For now you can use this (I believe it works)
You can make a basic web based bot which logs in, can log out, and can send different messages to the bot(for example place block, send message etc) from the web page & can receive messages from js to the web page (for example the chat so you can see the ee chat from the web page you've made).
I'm wondering, are web based bots a thing yet?
I've just noticed, a way to make web based bots and I was wondering should I make an API to simplify?
But,my main question was have web based bots gotten around yet?
abrar11 wrote:I would be interested in helping however I'm not too sure I'd be a good contribution
It would be nice to have a web developer helping out, as the original plans were to make an online archive, similar to the Wayback Machine (web.archive.org).
Furthering that, it would be most useful to have a web interface for viewing (possibly modifying) worlds; accessibility is a large, often overlooked, aspect.
I think this sounds promising!
May I ask what sort of design were you looking for & idea of the site? can you do a quick terrible concept?
I have been automatically saving updated worlds in a JSON format for a month or so now, including data collected from many months ago and some time in 2015.
I've also downloaded virtually every (430,000~) world in Everybody Edits on numerous occasions, on a bi-yearly basis.I've built a synchronisation tool to read the JSON and upload the blocks to the world (additionally, I don't need to hard-code in any of the parameters for blocks).
I haven't developed a proper editor for it, however.If you'd like to lend a hand, you can speak with Jesse & I. Hexagon is also involved, but he is currently away.
I would be interested in helping however I'm not too sure I'd be a good contribution
Some things that you'd require:
A VPS.
Should require at least 100 MB RAM to run the base, but this can quickly increase depending on the popularity.
A website.
Could be run on above mentioned VPS, but what framework will be used? PHP or ASP? (Won't go in detail why one or the other).
A place to store files (the "snippets" saved by players, the whole concept of this system).
Again could be placed on the VPS, but could also be done on an external service like Dropbox, Google Drive or One Drive.
A bot to read rooms (optionally at given dimensions).
Easy enough to make, might be a bit harder since it has to communicate with above services, but it's nothing too hard.
A bot to reading specified saved room/snippet and placing it.
Again should be easy enough but is a bit harder due to web communications. The idea where you can have a "toolbar" where several different blocks will each create their own snippet really isn't that hard either.Now you could do it with just the website and file service, but PHP and ASP are server-sided, so that certainly won't work. So there HAS to be a port to javascript (which would be increasingly easy once the game has been ported to Unity) so the bot basically runs from your own browser tab.
Now I'm not sure if there's actually said port to language, but I do know there are ~2-3 people (donno who though) here that have made a bot from pure sockets (so no PlayerIO used).
It TECHNICALLY could also be made a mobile app (PlayerIO has SDK's for android and IOS), but I doubt anybody is willing to do that.
You can run most of it via 1 VPS, I can get a web server with 512mb ram 1 cpu etcetera for $5 a month, run on ubuntu however you can run .exe's if required
You can get the Site to communicate with PHP using Node JS if that' what you meant.
The problem is you'd need a server for that, which costs money. Or have your PC running 24/7, which generally isn't that great.
It is a nice idea though.
If someone gets it working I may buy a vps
or, we could use an image sharing service to simply swap photos of peoples' artwork ... considerably easier. plus, existing ee artist software would easily convert the minimap image into the actual artwork again.
I'm rather conservative, it would seem.
edit, so my entire post isn't just a slash:
I do like the idea of comparing artwork with a ranking system. Sorta suggests a community-ish spotlight. would be cool.
I know what you mean, but then again EE Artist bases stuff on design of the minimap, so it wouldn't all be copied accurately, also EE Artist doesn't have the function of creating small bits of artwork though, right? like if I wanted to make a cube or something (bad example)
Incoming wall of text
So basically the idea I had was
A website available to the public in which you can save your levels and other people can go on this website and copy their world url and give edit to the bot in which the bot copys the world meaning
many players can test this sort of map and implement certain bits.
However there's a catch
you should also be able to save certain bits of your world in which other players can paste into their world for example if I make art saying 'hello' and save the area with 2 blocks (widthxheight) then other people can place 1 block in their world
and the bot will create that piece of art from the block placed being the top left meaning people can use other's art in their world if their owner lets them, and on the website there could be a list ranked in terms of most popular - least popular but you can also
name your builds/levels so other people can search for things specifically!
This wouldn't be hard to make but pretty time consuming!
why add text chat option
lol in my school there was a rule that your skirt had to be longer than knee length also on non uniform days peple would wear the shortest crop tops & skirts
Might as well post an updated picture.
EDIT: Holy crap that resolution was high. I'm just going to post a hyperlink for now: http://i.imgur.com/z1qfQKU.jpg
you're always takin high res pics
it wouldn't really be any easier to DDOS having the source, but there would probably be alot of remakes which are annoying
This isn't new, isn't/wasn't Jawapa younger? anyways age doesn't really matter they're doing a good job and there's people that are older that are staff
What about a hotkey to exit spectating mode like m or something easily accessible?
Hexagon you probably know about this but when you start writing a name and press tab it automatically writes the name for you
I have made a username login with a bot ik how to make it in ee but they probably don't care
You can still understand what it's saying. There are more important issues to deal with.
it takes a couple seconds to fix yet its not
Explorable map
I started something like this on c# trying to remake ee only thing it needed was physics and need to update the worlddata
yeah but all it'll do is give him a purple name
It won't be on the .swf file yet as he doesn't have a purple name, and putting his name on the SWF will make him have a purple name apart from that it's useless it's server-sided so we won't be able to know till they update the SWF and website
I can make one to copy and paste small things to other places in a map, copy worlds to other worlds(I have it made but idk if it still works), save maps and to fill a section outlined but not sure about eyedropping I can try if you want
This might be too hard for you to do but you should do something like
archive.everybodyedits.com
and it has all the versions(plaintext) with a <a href=>/link label thing that links you to every update and you can hover over the link labels to see what the update notes were and it redirects you to
old.everybodyedits.com/eeversion1 / 2 / 3 etc
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