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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Graphics Suggestions » [EEU] Bricks » 2020-08-11 03:12:21

The first image does, by the creator

#2 Re: Forum Discussion » What will happen to all EE game suggestions and graphic suggestions? » 2020-08-11 03:11:47

Andymakeer wrote:

I agree to this, it'd be nice to have a "staff feedback" on ALL game/graphics suggestions...

Most of the time it's "no, but is there any need to explain why and it will just turn into a flame war if anything is said" and if they are accepted it's going to be remade anyway to fit the art style or tweak an idea and you can't say yes because otherwise it has to be added even if it's found to not work and people would complain about it being different when someone said it would be added. It functions more as a stockpile of ideas to flick through and see if anything sparks an idea rather than picking out content to add.

#3 Re: Graphics Suggestions » [EEU] Bricks » 2020-08-11 03:04:08

Crybaby wrote:

Bricks are not exclusive to Mario

No, but brown bricks representing ground is mario.

#4 Re: World Creation » EverybodyEdits Rocks » 2020-08-11 03:01:54

Luridmetal35 wrote:

https://i.imgur.com/GIZX3SP.png
Look at that player count

Player count rocks too

#5 Re: Game Discussion » EE is dead i think » 2020-08-11 02:59:25

Gosha wrote:
Koya wrote:

I hope EEU is a success

Then you haven't been paying much attention.

It's true that I haven't been paying attention for like ... a year but it's shaping up well and it's going to be awesome when it's ready

#8 Re: Graphics Suggestions » [EEU] Bricks » 2020-08-10 00:01:23

Not a fan, EEU should step away from anything which resembles mario hence removing the dots on the basic blocks.

#11 Re: Crews » NubBusters » 2019-06-03 21:19:37

Can I join? I'm pretty bad at the whole world creation thing and nubs are nice imo

#12 Re: Worlds » A- Parliament » 2019-06-03 21:17:46

I remember seeing that years ago, neat

#13 Re: Game Discussion » just vanished from existance » 2019-06-03 21:16:49

You should just go straight to staff rather than make a public thread adressing just the staff

#14 Re: Game Suggestions » ideas for EEO » 2019-06-03 21:14:04

theoldinese wrote:

multiplayer

Play EEU

#15 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-06-01 12:03:52

peace wrote:

wworks but if all doors closed you just sit there waiting to die

someiimes you die upon touching portal should place a 0 sec poisoin under th eportal

You are rewarded with a 3 second break before 3 doors open.

There is a poision cancel straight after the portal and you won't notice any difference if poision was added under the portal other than not being able to see the top door state from the bottom area, and requiring jump effect

#16 Re: Game Suggestions » arithmetic in signs » 2019-06-01 02:30:43

Sticksam wrote:

What's the point of using signs as calculators if people aren't likely going to do math this way? https://wiki.everybodyedits.com/images/6/60/012_inquisitive
(No offense.)

Because when you do need it - it'll be perfect; also we don't know the usage cases because it hasn't been a feature

#17 Re: Game Suggestions » arithmetic in signs » 2019-05-31 21:58:38

Gosha wrote:

at this point we can creature our own languagEE lol

It would be cool to actually have a built-in programming language which runs all times the world is open, as long as it isn't lua

#18 Re: Game Suggestions » arithmetic in signs » 2019-05-31 16:12:33

AllenCaspe9510 wrote:

This is uhh... Pretty Complicated to use, but I guess its worth it, (There's going to be coding involved in EEU)

I was thinking about adding ternary operator which can compare arithmetic and things like winning, crown, specific switches, everything so text can completely change rather than just numbers something like

%if %coins% = %{%deaths% + 2}% then “Lorem ipsum” else “Loren pisum” endif%
%if %switch:1% then “Lorem ipsum” endif%
%if not %switch:2% then “Lorem ipsum” endif%
%if %bcoins% >= 2 then “You have %{%bcoins% - 2}% more coins than you need” endif%

But that might just be over complicating things too much

#19 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 15:10:28

AllenCaspe9510 wrote:
Koya wrote:

I did play it for a while and didn’t come across any issues, weird

I Think you need to play your world again, cuz im pretty sure that im stuck in an endless loop

I saved it when I finished it and the save didn't work

Ok, fixed

#20 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 11:55:56

I did play it for a while and didn’t come across any issues, weird

#21 Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 03:40:13

Koya
Replies: 10
Rapid Dungeon

odp59Dg.png

Aim of the game is to not die while all of the doors are open, jump into an open door to close it and every 4 doors you get a coin; when you die 3 doors open up.
Your only break is the 3 seconds you get after closing the last door before you die and 3 open again.

It's horribly balanced but ehh

EE didn't save it last time which meant some of the logic wasn't saved

#22 Re: Forum Games » EE Community Bingo » 2019-05-30 22:30:09

CONTENT WARNING: Language

#24 Re: Game Suggestions » arithmetic in signs » 2019-05-30 21:30:52

Gosha wrote:
Koya wrote:

eval is bad

Yes, eval is terrible for production. It might lead to some very nasty security holes

I just rewrote the arithmetic part of eval leaving no security threats https://codepen.io/z-/pen/650c211bb9302 … itors=0012
(never used eval before and was naive)

So now my example doesn't use it https://codepen.io/z-/pen/qGJzNE?editors=0010

Supports +,-,* (or `x`), /, and ^ (pow, not xor)


Have a go

You have died %deaths% time%pdeaths% with %coins% coin%pcoins%, you have %{10-%deaths%}% attempts left\nCoin ratio (2dp): %{%coins%/%bcoins%,2}%\nGood luck!

l0hVp65.png

Would be cool, you can represent complicated things such as you start with 10 lives, each coin you collect you gain 2 lives `You have %{10+(%coins%*2)-%deaths%}% attempts remaining` (coins:7, deaths: 11 => "You have 13 attempts remaining")

Supported code
%coins% - number of gold coins
%pcoins% - returns an "s" if the number of coins is not 1
%bcoins% - number of blue coins
%pbcoins% - returns an "s" if the number of blue coins is not 1
%deaths% - number of deaths
%pdeaths% - returns an "s" if the number of deaths is not 1
%username% - returns lowecase username
%Username% - returns username with first letter capitalised
%USERNAME% - returns uppercase username
%levelname% - returns level name
%{x}% - maths at x is evaluated and returns a number, %coins%, %bcoins%, %deaths% and any numbers can be used with the following operations +,-,* (or x), /, ^ (default to 2 decimal places)
%{x,y}% - maths at x with maximum of y decimal places
/n - new line

#25 Re: Game Suggestions » pick random smiley option » 2019-05-30 20:43:10

Random from a selection would be neat

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