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#2 Re: Crews » NubBusters » 2019-06-03 21:19:37

Can I join? I'm pretty bad at the whole world creation thing and nubs are nice imo

#3 Re: Worlds » A- Parliament » 2019-06-03 21:17:46

I remember seeing that years ago, neat

#4 Re: Game Discussion » just vanished from existance » 2019-06-03 21:16:49

You should just go straight to staff rather than make a public thread adressing just the staff

#5 Re: Game Suggestions » ideas for EEO » 2019-06-03 21:14:04

theoldinese wrote:


Play EEU

#6 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-06-01 12:03:52

peace wrote:

wworks but if all doors closed you just sit there waiting to die

someiimes you die upon touching portal should place a 0 sec poisoin under th eportal

You are rewarded with a 3 second break before 3 doors open.

There is a poision cancel straight after the portal and you won't notice any difference if poision was added under the portal other than not being able to see the top door state from the bottom area, and requiring jump effect

#7 Re: Game Suggestions » arithmetic in signs » 2019-06-01 02:30:43

Sticksam wrote:

What's the point of using signs as calculators if people aren't likely going to do math this way?
(No offense.)

Because when you do need it - it'll be perfect; also we don't know the usage cases because it hasn't been a feature

#8 Re: Game Suggestions » arithmetic in signs » 2019-05-31 21:58:38

Gosha wrote:

at this point we can creature our own languagEE lol

It would be cool to actually have a built-in programming language which runs all times the world is open, as long as it isn't lua

#9 Re: Game Suggestions » arithmetic in signs » 2019-05-31 16:12:33

AllenCaspe9510 wrote:

This is uhh... Pretty Complicated to use, but I guess its worth it, (There's going to be coding involved in EEU)

I was thinking about adding ternary operator which can compare arithmetic and things like winning, crown, specific switches, everything so text can completely change rather than just numbers something like

%if %coins% = %{%deaths% + 2}% then “Lorem ipsum” else “Loren pisum” endif%
%if %switch:1% then “Lorem ipsum” endif%
%if not %switch:2% then “Lorem ipsum” endif%
%if %bcoins% >= 2 then “You have %{%bcoins% - 2}% more coins than you need” endif%

But that might just be over complicating things too much

#10 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 15:10:28

AllenCaspe9510 wrote:
Koya wrote:

I did play it for a while and didn’t come across any issues, weird

I Think you need to play your world again, cuz im pretty sure that im stuck in an endless loop

I saved it when I finished it and the save didn't work

Ok, fixed

#11 Re: Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 11:55:56

I did play it for a while and didn’t come across any issues, weird

#12 Worlds » Rapid Dungeon (arcade game) [working now] » 2019-05-31 03:40:13

Replies: 10
Rapid Dungeon


Aim of the game is to not die while all of the doors are open, jump into an open door to close it and every 4 doors you get a coin; when you die 3 doors open up.
Your only break is the 3 seconds you get after closing the last door before you die and 3 open again.

It's horribly balanced but ehh

EE didn't save it last time which meant some of the logic wasn't saved

#13 Re: Forum Games » EE Community Bingo » 2019-05-30 22:30:09


#15 Re: Game Suggestions » arithmetic in signs » 2019-05-30 21:30:52

Gosha wrote:
Koya wrote:

eval is bad

Yes, eval is terrible for production. It might lead to some very nasty security holes

I just rewrote the arithmetic part of eval leaving no security threats … itors=0012
(never used eval before and was naive)

So now my example doesn't use it

Supports +,-,* (or `x`), /, and ^ (pow, not xor)

Have a go

You have died %deaths% time%pdeaths% with %coins% coin%pcoins%, you have %{10-%deaths%}% attempts left\nCoin ratio (2dp): %{%coins%/%bcoins%,2}%\nGood luck!


Would be cool, you can represent complicated things such as you start with 10 lives, each coin you collect you gain 2 lives `You have %{10+(%coins%*2)-%deaths%}% attempts remaining` (coins:7, deaths: 11 => "You have 13 attempts remaining")

Supported code
%coins% - number of gold coins
%pcoins% - returns an "s" if the number of coins is not 1
%bcoins% - number of blue coins
%pbcoins% - returns an "s" if the number of blue coins is not 1
%deaths% - number of deaths
%pdeaths% - returns an "s" if the number of deaths is not 1
%username% - returns lowecase username
%Username% - returns username with first letter capitalised
%USERNAME% - returns uppercase username
%levelname% - returns level name
%{x}% - maths at x is evaluated and returns a number, %coins%, %bcoins%, %deaths% and any numbers can be used with the following operations +,-,* (or x), /, ^ (default to 2 decimal places)
%{x,y}% - maths at x with maximum of y decimal places
/n - new line

#16 Re: Game Suggestions » pick random smiley option » 2019-05-30 20:43:10

Random from a selection would be neat

#17 Re: Game Suggestions » arithmetic in signs » 2019-05-30 17:46:29

Gosha wrote:

just saying, that would be very hard to implement
you would have to built a string interpreter that analyzes different tokens and stuff
i am not saying that it is impossible, but it's sure hard

Not really, made an example, the logic for the sign can be put on one line

(LukeM told me that eval is bad, so that needs changing but the principle is the same)

#18 Re: Game Suggestions » arithmetic in signs » 2019-05-30 00:15:14

Would be neat

%{10-%coins%}% -- coins:4 --> 6

%{%coins%/3, 2}% -- coins:4 --> 1.33
I see no reason why just adding ", 2" to the end wouldn't denote a maximum decimal length
%{%coins%, -1}% -- coins:123 --> 120    | %{%coins% - (%coins%, -1)}% -- coins:123 --> 3

#19 Re: Game Discussion » Ads for EE Universe » 2019-05-30 00:03:55

Ruben101 wrote:

Hope we get an cool youtube video trailer //

2010 trailer is so good though //

#21 Re: Game Suggestions » World Level » 2019-05-26 22:47:08

Surely XP level would correlate to level progress so you can just use coins as normal rather than needing a new feature, if you need more then you can add some switch logic

#22 Re: Game Discussion » Account recovery » 2019-05-26 22:41:47

Deathwatch3300 wrote:
Tomahawk wrote:

Moved to Game Discussion.

If you have the account info, then it sounds like you’re looking for an account transfer.(link)  Here’s the thread explaining it.

I messaged the email in that thread but got no response :/

Send a PM to Xeno through the forums

#23 Re: Game Discussion » when EEU comes out will there be an option in EE to tranfer world? » 2019-05-26 22:39:27

No, but someone could probably make a tool to take an EE world, convert blocks, then upload to EEU

#24 Re: Bots and Programming » [Release] EE Worlds to EE Offline v2.7 » 2019-05-16 01:05:43

Tomahawk wrote:

What if a player doesn’t want their worlds downloaded?

If their profile is private or a world is set to private it won't be able to access either all or that world respectively

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