Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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To be honest i still dont know how the vision blockers will work. I dont mean that i dont know that they will cast a shadow. I dont know if the vision blocker will be a SINGLE block or if you can set a block from any pack to be a vision blocker. Can somebody maybe tell me? Because if you could set a block to block vision it would be way better than just a single block being able to block vision.
I think it shouldnt exactly be a "slow no gravity" effect. It should be just a slowness effect which works with any other effect. Imagine the cyan speed effect. Just colour it blue and turn it around. It would look like the opposite of the speed effect. A slowness effect. I know that many have already suggested a slowness effect. But it never got added! If EE would add a slowness effect it could fix so many problems! But I guess we need to wait for that.
To be honest i like the old ones but they should atleast add a more yellow brick! The design you made looks pretty good. But dont replace them with it. You should just add a new category to the bricks.
You already know the normal switches. The purple and the orange ones. But what if you could add a new type of switches? So i've had a idea for a new switch type. "multi-switch" is what I call it. you can suggest other names if you want to. Back to my idea. The multi-switch should come in the normal form and in the global form (just like the other 2 switches). The special thing about the multi-switch tho is that you can switch it more than 1 time. Let's say you have the multi-switch equipped and can then set how many times you can switch it. Example : You set the switch count to 3. You hit the switch and the gates/doors open/close. You hit it again and then the gates/doors that got opened/closed before get closed/opened and then other gates/doors open/close. And if you hit the switch again it repeats. Then you hit it again and it starts from the 1st gates/doors you opened/closed before. I hope you should get it now. Anyways that was just a idea i had in mind and wanted to post it. Hopefully you liked my idea!
I've had a idea about gravity checkpoints. If you activate this checkpoint and then die afterwards your gravity will be changed. this could be usefull in worlds with "bonus rooms". Let's say you're in a parkour map and you suddenly get to a bonus room but you activated a gravity checkpoint which will then afterwards lead to another room if you die. Meaning you have one chance to beat the room! I hope you like this idea.
I've had the idea that the owner of a world could have OWNER settings. Example : Make map visible for owner only. It would be pretty usefull for worlds where people should not be able to see the map. Example : My world "Facility Escape". Sorry if this is a pretty short post. It's just a idea I had in mind and wanted to just post it.
Even if i could play CS:GO. It still would just be normal CS:GO. Nexus221 asked for this because he wants something special and inovative in EE. So players that cant afford CS:GO can just play a more crappy version of CS:GO in EE. And even if it would be crappy it would still be fun to play it. Just like Anthony's EEPUBG bot. Even if it may be a crappy version of PUBG. It's still fun to play.
This is epic as ****. You can transport little things from 1 position to another. Great work finding that out Nexus221.
An effect that slows your movement. The slowness effect works on everything (Flying, low gravity, high jump, multi jump, no gravity and gravity dots). The slowness effect gets removed when you touch a speed effect.
The monitor doesnt really look like a monitor. It should look like the TV from the Domestic pack. only that it looks like a PC Monitor.
When it should be a "spectation" block it should more likely look like a camera. And you could probably also add "Monitors" which will automatically let you spectate a Camera Block. You can then programm the monitors and camera blocks like portal. the monitor option is to choose what I D it should let you spectate and the camera option is to set the I D of the camera to let the monitor know which camera to spectate.
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