Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Why not
I would like to request a "CS:GO" bot.
If thinking logically, its a copy of CS:GO in ee.
Why? Because I was searching for a normal weapon bot, but nobody accepted my request even for money, now i would like to request this for [10$]
When i say CUSTOMIZABLE, i mean that in the bot you can change that value to whatever you want.
For additional features you will get more than just 10$.
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to fire, you have to press SPACE, and it shoots in the way you moved last time
But the bullet will be at ground level(?). If a user jumps all game long, he will be incredible hard to shoot.
Everybody edits, but some edit more than others
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Design tips:
Make the entire world invisible non-gravity dots to ease movement and you won't jump every time you shoot (using a command to shoot would be even worse than jumping).
Maybe use arrows instead of dots, they're a bit more visible and could be utilized as a sort of minor "knockback" system, if desired. Maybe some might argue they're also a bit aesthetically pleasing when they're pointing in the direction they're going.
Given you use a big enough world and small enough "levels", limit the party size. It's gonna be complete chaos if you're gonna just split up the entire room in two (or more) teams.
Instead just make smaller levels where it's like 5v5 or 10v10 (if the room would even get that many players these days). And when one level is in use, people who still want to play can queue up for another level to play simultaneously.
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Nexus221 wrote:to fire, you have to press SPACE, and it shoots in the way you moved last time
But the bullet will be at ground level(?). If a user jumps all game long, he will be incredible hard to shoot.
It will be a top view map. fyi, invisible dots.
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The main limitation with BALs like this atm is the serverside block delay, which afaik is still a thing.
You basically can’t have lots of moving blocks because then the bot will be drawing too fast and some of those blocks won’t get placed.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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The main limitation with BALs like this atm is the serverside block delay, which afaik is still a thing.
You basically can’t have lots of moving blocks because then the bot will be drawing too fast and some of those blocks won’t get placed.
I don't think it's a solid limit anymore, but people will start disconnecting if you go much above it
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Tomahawk wrote:The main limitation with BALs like this atm is the serverside block delay, which afaik is still a thing.
You basically can’t have lots of moving blocks because then the bot will be drawing too fast and some of those blocks won’t get placed.
I don't think it's a solid limit anymore, but people will start disconnecting if you go much above it
There wasn't but it but the amount of blocks you could place dropped some time ago. Not sure if it's back up again.
Ingame: marten22 My steam: MartenM
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^ Just tested it and it looks like the serverside cap's been removed. 1ms delay worked fine.
Nice.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Tomahawk wrote:The main limitation with BALs like this atm is the serverside block delay, which afaik is still a thing.
You basically can’t have lots of moving blocks because then the bot will be drawing too fast and some of those blocks won’t get placed.
I don't think it's a solid limit anymore, but people will start disconnecting if you go much above it
Not sure if anyone remembers, but I had a 'brush' mode for editing in 667. You could go from 1x1 blocks placed to 4x4, as 16 packets per x ms was the limit. Then, the packet limit for world owners was completely removed and I made a ridiculous brush which placed massive colored yoshi eggs, and I filled a world with those. I disconnected 4 times in total, but after going a bit slower, I managed to fill the world and save.
So yes, server technically accepts infinite packets from the world owners, but it crashes easily.
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Cool ideas, but I've got no motivation to create EE bots anymore. I also don't need your money.
Also, why do you really want this? Just play the real counter strike. 100 times better than a crappy bot in EE.
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Cool ideas, but I've got no motivation to create EE bots anymore. I also don't need your money.
Also, why do you really want this? Just play the real counter strike. 100 times better than a crappy bot in EE.
Even if i have it. My friends cant afford it
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Even if i could play CS:GO. It still would just be normal CS:GO. Nexus221 asked for this because he wants something special and inovative in EE. So players that cant afford CS:GO can just play a more crappy version of CS:GO in EE. And even if it would be crappy it would still be fun to play it. Just like Anthony's EEPUBG bot. Even if it may be a crappy version of PUBG. It's still fun to play.
It's coffee time
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