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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Questions and Answers » What Font is this? » 2019-01-12 18:27:15

I just used the System/Nokia-Cellphone font for additional texts along with some special effects like gradient, outline, stretches, distortions, bevels, you name it. I tested out each and every combo possible in + 50 plugins.

#2 Re: Off-Topic Discussion » FREE GOOD GAME[s] -- A STORY ABT MY UNCLE // EDITH FINCH » 2019-01-12 02:07:45

Every time I heard everyone mention a game called "A Story about my Uncle", I took them literally and thought the game was a story about their uncles... Until I lost track and actually paid attention.

#3 Bug Reports » No crew purchasables » 2019-01-10 23:13:40

Replies: 0

Whenever I try to modify my crews, they tell me to buy rank, faceplate, etc... to unlock. But there doesn't exist any option or purchasables in the shop. Is there any fix to this?
Most likely reason was I bought a crew back when they were first released, but never used it. Even still I never saw any option in the shop, no crew tab either. (Also Instead of receiving just one crew I got 3 which I had to name)

I feel as if the only way to fix this is by disbanding all the crews, then purchasing them again.

#4 Re: Forum Discussion » I hope you are happy » 2019-01-10 07:52:16

Welcome to the club.

The EE community has been this way for as long as I can remember, and at times I put myself in your position. I don't know if this community will ever change but until then all I can do is hope.

#5 Re: Graphics Suggestions » peace's graphics dump (ussing ee blocks and worlds) » 2019-01-07 17:39:58

Looks like a good icon for spawning. Remember, assuming the staff keep their promise of svg you'll need to start using vector-based image editors to make the graphics.

#6 Re: Off-Topic Discussion » Driving theory... » 2019-01-07 17:36:35

Many thanks for the advice, I'll be sure to keep everything in mind for the tests, there are 2 exams, one is online and the other is some visual based exam. After that comes the crash course.
For me, I always forget something when multitasking. I hope I forget the minor things and not the major fatal things!

#7 Re: Off-Topic Discussion » Driving theory... » 2019-01-07 06:28:15

mikelolsuperman wrote:
Killerthegreat wrote:

and thinking times (12 years, and a fortnight),etc..

Are you 12? The way you talk doesn't really look like a way a 12 year old would talk but maybe I just read this wrong.

Edit: I don't know anything about driving except in mario kart

Nope, // that was a reference to an old sci-fi comedy, where in a space craft, the braking distance is equal to a couple of years (roughly 12) and the thinking distance is a fortnight.
And yep, my other source of experience comes from simulators, and some old genesis game... Can't remember its name though.
I'm actually just a month past 17

#8 Re: Game Suggestions » Dual Coin Doors/Gates » 2019-01-07 06:21:44

Yeah, I very nearly ended up posting the discord strikethrough earlier... TBH this idea got me thinking in a way... Will the new EEU be based on handy shortcuts and making level design easier? The devs did mention reducing the amount of blocks by merging some of them together.

#9 Off-Topic Discussion » Driving theory... » 2019-01-07 06:18:25

Replies: 18

Despite being underage I've been enrolled in driving lessons, (My dad says it has benefits if you're a teen who knows how to drive) and the company ( that manages everything says all applicants need to learn something called "driving theory"...

I'm okay with theories as long as I understand the maths, but this is different. Incorporating hazards, mental state, braking and thinking times (12 years, and a fortnight),etc... How I memorize all this is by throwing away all my memory regarding graphics design ability for EE. ...I'll think of something.

Does anyone have any tips for driving? The only experience I have are with bikes, quad-bikes, traction engines and command modules (to a certain degree).

#10 Game Suggestions » Dual Coin Doors/Gates » 2019-01-07 05:49:03

Replies: 4

As mentioned above, doors and gates that require both coin counts to be equal or above X value in order to open/close.
I'm trying to make my world a little organised and in some areas, having to add both gold and bonus coins is getting a little tedious, this'll help compact things slightly especially for RPG based levels...
Please note, that these are just conceptual representation of said blocks, and may or may not represent the final version.

hm2HP3n.png   msrbT90.png
Door both open and closed state.

GZTFKbg.png   lrirkrZ.png
Gate both open and closed state.

Animated examples

#11 Re: Questions and Answers » how to deal with creative burnout? » 2019-01-07 01:35:50

Call me strange but I work sometimes in a backwards fashion, Placing minigames (fully developed and decorated) in random spots on the screen and adding in the necessary linkways and portals. Just start experimenting randomly, don't even think about your actions and sometimes, an idea just crops up that you just have to implement and add in the fillers along with it. Repeat and eventually voila. That what most of my (uncredited) minis did.

#13 Re: Creative » Minesweeper v1.4 » 2019-01-06 18:34:31

I used to use CTF 2.5 for making apps and games, still use it for minor games but for now, I'm trying to learn everything from scratch by using visual studio. That way I can understand everything from the ground up. Nice game btw, loved minesweeper back when it was on XP.

#14 Re: Game Suggestions » Sell the game to a reputable game studio » 2019-01-06 18:02:40

2k games bought Squad and KSP, and that game rolled out some pretty swift top-quality updates after being bought...


#15 Re: Game Discussion » Official Xeno drama topic 2K19 » 2019-01-06 02:26:17

HEY HEY HEY, what happening here?
I was busy fixing something on my world and a lag spike arises from a notification. Only to find out, xenonetix "fired" (He can't really fire them, I mean how long will this last before EEU falls apart eh?)
I'm piecing the parts of the story together, but now i'm bored.
Better clean up this mess before EEU is in jeopardy, or are we now killing the spiritual successor to EE?
Just, resolve this little hurdle, or go around it, and then we can pretend nothing ever happened right?!
Besides, I wonder what happens in the story called "real life" it usually affects decisions made on the forums/social media sites...

#16 Re: Game Discussion » Christianetu should be campaign helper » 2019-01-05 18:50:13

peace wrote:

i think it snot up to you...

I can't believe it snot butter.
But as mentioned several times before, campaign team is not about just selecting maps.

#17 Re: Forum Games » Answer - Question » 2019-01-05 05:59:57

Why are you all trying to avoid questioning questions with questions that lead to even more questions?

#18 Re: Bug Reports » Stuck on the EE Loading Screen » 2019-01-04 16:05:48

I have trouble running clients directly off my PC. I tried on the site afterwards and it was fine, but after a while, even that stopped running. I had a streak of 99 days.

#19 Forum Discussion » User count vs User ID » 2019-01-04 05:02:56

Replies: 2

Sorry if the title is a little ambiguous, but one thing I've noticed is that the amount of registered users is ≈ 2900. (according to the data in the bottom right corner)
Nothing out of place here, but I've noticed that the New user's ID's are reaching the 4000s...
Common sense tells me that whenever a new users registers the user count goes up and so should the ID.

Are there missing users or ID's? (p.s. this is not a question found on test papers)
Or does the system only include members who are not banned? Or users who have posted something? (I've noticed some ID's correspond to users who have never posted anything)

#20 Re: Bug Reports » Word filter not staying off » 2019-01-04 01:39:58

I'm having similar issues, not with the word filter however. I think it's when EE updates as it hardly ever stores and maintains my info no matter how many times I give it permission.

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