Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Re: Game Discussion » What is your big EE project? » 2015-09-18 03:22:18

1. Super Mario Bros. (Been working on this for 8+ months, my goal is to be as close to the NES version as possible. Mostly, I haven't finished because I haven't got all of the things I need, though my busy school schedule also interferes. Currently I'm 1/8 of the way through, and almost done designing the death system.)

2. Everybody Edits Blog (This is a really old project that I haven't worked on in a while. Mostly, I need more signs to complete it.)

#2 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-17 12:49:41

That third error is not an error with the bot; guest's just don't have the ability to enter level codes period. They have to be given edit for it to work.

#3 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-07 22:32:42

This isn't really a bug, but more of a feature request: I would like to be able to log in with my Armor Games account, but that isn't a feature. People on Armor Games and Kongregate would probably appreciate it if you added the ability to log in through their accounts.

#4 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-05 00:16:03

May I test this? You've had experience with me testing your Minimap tool.

#5 Re: Game Suggestions » World name change limit » 2015-09-03 01:36:51

I think it should be a limit of how many times you can change a name within a set amount of time, if this was implemented. Levels change over time, and I wouldn't want to be stuck with one name for eternity.

#6 Re: Crews » Systems and Devices » 2015-08-31 01:12:46

I'm in the process of making a level that will be operated by systems, so this kind of crew interests me. I'd imagine being in this crew will help me to simplify some of my systems.

If you are willing to accept me, my in-game username is the same as my forum username.

#7 Re: Questions and Answers » Lame? » 2015-08-29 03:43:08

AYB wrote:

CJMAEDER told me that his old username was LAME

Well, that has changed quite recently...

Greydog wrote:

Cjmaeder had an alternate account called "Lame", but he swapped the names of the accounts, so now his main developer account is "Lame" and one of his alternate accounts is "Cjmaeder". All that switched was the names.

#8 Re: Questions and Answers » does anyone have a collection of all the loading screens » 2015-08-28 04:04:51

Vitalijus wrote:

Better one level was made by SuperXSuper.

Here's the link, the world includes a lot of the old (pre-MrShoe) loading screens that I know of: http://everybodyedits.com/games/PW_aCp6HqHa0I The World ID is PW_aCp6HqHa0I, I believe Blazer124 has some screens not present in SuperxSuper's world.

#9 Re: Questions and Answers » Lame? » 2015-08-28 03:34:29

Cjmaeder had an alternate account called "Lame", but he swapped the names of the accounts, so now his main developer account is "Lame" and one of his alternate accounts is "Cjmaeder". All that switched was the names.

#10 Re: Worlds » Hildren's Farm - Quick and Easy level » 2015-08-21 23:04:53

This was mostly fun. The only problem was I couldn't get the last blue coin because of your coin gates. Why'd you put them there?

#11 Re: Bug Reports » no scroll bar in shop » 2015-08-21 04:34:39

The scroll bar is actually there:

Greydog wrote:

The scrollbar for campaigns list and the shop only shows when you zoom your browser out 110%. Apparently, it's one of the bugs introduced with EE 2.0.

#12 Re: Bug Reports » No Scrollbar in Campaign List » 2015-08-21 04:32:34

The scrollbar for campaigns list and the shop only shows when you zoom your browser out 110%. Apparently, it's one of the bugs introduced with EE 2.0.

#13 Re: Game Discussion » EE2 is ready! » 2015-08-19 18:09:40

If EE2 is ready, then why isn't it released yet?

#14 Re: Game Discussion » EE2 is ready! » 2015-08-19 17:38:51

Where? Give me proof. Or is this just spam?

#15 Bug Reports » Graphical glitch - weird coins appear » 2015-08-19 16:38:09

Greydog
Replies: 3

So I was completely alone in Darkstar32's "Video Game Music" and suddenly I noticed three yellow coins appear in a horizontal row down and to the right of me as if an editor had created them. I knew no one could have created them, because I was completely alone, so it was kind of spooky. These yellow coins then turned into blue coins and then disappeared.

I'm not sure if this was a bot, a hacker, my imagination or just a bug, but I thought it would be wise to post it here since it just happened and it might be a bug.

Also, when the coins appeared, they were in a random spot on the screen, not near any other coins and they changed to blue and to nothing one by one.

#16 Re: Game Discussion » Official 'Look what I got!' topic » 2015-08-19 13:33:00

Finally!!! It feels like I've been waiting forever!!!

Yay_11_11_1.png

I got in the level Lava Parkour. It's a cool level, try it out: http://everybodyedits.com/games/PWAb8OmgNjbkI. It's kind of repetitive if you don't like parkour though.

If you don't believe me, check my profile: http://everybodyedits.com/games/greydog.

#17 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-18 22:43:51

Let me clarify:

Greydog wrote:

I'm trying to tell you that invisible bricks don't normally appear in the minimap of a level.

#18 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-18 21:45:41

Well, I'd like an option to turn invisible bricks and physics on and off, but I'm trying to tell you that invisible bricks don't normally appear in the minimap of a level.

#19 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-18 19:13:43

I guess this is easier to explain with pictures:

Look at the left side where invisible blocks are.

What it should show:

200_MINIGAMES_mixed2.png

What your tool shows:

200_MINIGAMES_mixed2.png

#20 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-18 03:30:58

Another mistake, I don't think you need a screenshot for this, but I forgot to mention it earlier: Invisible bricks and spaces do not appear correctly on the minimap view in this tool: They should appear transparent and identical, but instead they're distinct and noticeable. If you want me to, I can edit this and post a screenshot.

#21 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-17 21:46:06

I'd like to point out that the World ID box doesn't retain the world ID you put in after you load a map, so you have to recopy the same ID to reload the map differently. This appears to be a mistake, since the world ID was retained in the previous version.

#22 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-17 18:08:39

Will you fix the shadow around the arrows and dots as well?

#23 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-16 22:55:28

capasha wrote:

In addition, the numbers on purple switch door and coin doors don't display in the correct place and are not in the correct place, the bottom left corner. (Show me a picture)

Minimap tool display:

Numbers_you.png

Screenshot I took:

Numbers_me.png

#24 Re: Bots and Programming » [Release] Minimap tool v1.0.8.9 » 2015-08-16 22:07:16

Here's my feedback:

Bug(s):

Arrows and dots sometimes have a shadow around them. Compare what Minimap tool displays to a screenshot I took:

Minimap tool display:

EX_Crew_Shift_1_1_Minimap_Viewer.png

Screenshot I took:

EX_Crew_Shift_1_1_Screenshot_I_took.png

The two images are slightly different anyway, but that's because they're from two different worlds.

In addition, the numbers on purple switch door and coin doors don't display in the correct place and are not in the correct place font, the bottom left corner.

Also, I usually have to close and reopen the program to view a different map, although that may be my computer being weak.

Feature requests:

* Add a layers viewer system: Make it so that you can turn off the viewing of the bricks and see only the backgrounds, and vice versa.

* Add the ability to click on signs to read them, and to click on portals to see their id and target.

* Add the animation to coins.

I think that just about covers everything I have to say.

#25 Re: Worlds » Mega Lamb Presents "First Samurai" » 2015-08-15 03:49:08

I was so close to winning invincible club, but my internet died while I was trying to find the last two coins. I will certainly try again next weekend and take a video for proof.

Board footer

Powered by FluxBB

[ Started around 1597014277.946 - Generated in 0.058 seconds, 9 queries executed - Memory usage: 1.42 MiB (Peak: 1.62 MiB) ]