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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#226 Before February 2015

Chimi
Guest

Re: ~Official~ Animator Topic

bump. because people are asking questions about animator.

#227 Before February 2015

Nighter
Guest

Re: ~Official~ Animator Topic

What us this actually? A Copy of Everybodyedits? Well, Whats the link to this game then? How do you play it? Cause it sounds fun from the original post.

#228 Before February 2015

Flame
Guest

Re: ~Official~ Animator Topic

I have this problem

errorvl.png
AND HOW DO I USE?

Last edited by Flame (Jun 4 2011 7:24:42 am)

#229 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

You are currently using the oldest alpha version. Try downloading the newest one!

#230 Before February 2015

Flame
Guest

Re: ~Official~ Animator Topic

Ah i did but can u helpz i dnt know how to put in ee lol

#231 Before February 2015

Betaguy
Guest

Re: ~Official~ Animator Topic

Flame wrote:

Ah i did but can u helpz i dnt know how to put in ee lol

U need to use WPE pro, but I'm not good explaining it, so use this video I found at youtube:
http://www.youtube.com/watch?v=QN7FJ0Uthrw

Last edited by Betaguy (Jun 4 2011 1:16:08 pm)

#232 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

A better guide for uploading maps (by EDJ): http://eeforumify.com/viewtopic.php?id=1282

EDIT: For people who have problems with these alpha builds, use my GM-based fixes! http://eeforumify.com/viewtopic.php?id=3281

Last edited by Jojatekok (Jun 5 2011 2:36:56 am)

#233 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: ~Official~ Animator Topic

How do add new bricks to the blocks.txt?
I know that the old animator had hex to string, then string to ascii.

Last edited by doh (Jun 12 2011 1:47:51 am)

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#234 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

http://fnord.tk/j6JYZK

I finally got around to releasing the source for you guys. Enjoy it.
This doesn't mean that development has halted; there's just been a lull. I hope I feel like working on it some more soon. In the mean time, enjoy it.

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#235 Before February 2015

MadReaper
Guest

Re: ~Official~ Animator Topic

Broken Link.

Site the link leads to wrote:

Parse error: syntax error, unexpected $end in /var/www/frogbox_web/whff/download.php on line 51

#236 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Yeah... Please upload it to Mediafire!

EDIT: This is my 600th post! 1smile1

Last edited by Jojatekok (Jun 13 2011 7:09:13 am)

#237 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Sorry, the site was down for maintenance for a while last night.
Here's a MF link just for you. http://www.mediafire.com/?qt077u8rpjsseh7

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#238 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

Sorry, the site was down for maintenance for a while last night.
Here's a MF link just for you. http://www.mediafire.com/?qt077u8rpjsseh7

Oh... My... God...
This programming language will be harder to understand 1bigsmile1

#239 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Seventh alpha: http://www.mediafire.com/?le2sjtogj2fjm1o
Not too big of a change, I just felt like releasing it rather than letting it stagnate. It pretty much just fixes input with the text boxes. I even tested it with a Hungarian keyboard, Jojatekok; it works fine now.

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#240 Before February 2015

Jojatekok
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Re: ~Official~ Animator Topic

Thank you! 1bigsmile1

#241 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Eighth Alpha (6/14/2011): http://www.mediafire.com/?h2zb0684a7pls2h
Just another critical bug fix with SPT exporting

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#242 Before February 2015

Wesso
Guest

Re: ~Official~ Animator Topic

When I try to upload it, I only get 1 send from the hex file thing. (After saving the file ( not map ))

#243 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

Eighth Alpha (6/14/2011): http://www.mediafire.com/?h2zb0684a7pls2h
Just another critical bug fix with SPT exporting

You should add auto-update if you update the program so regurarly 1bigsmile1.
(Google Code + SVN downloader = Automatic updates)

NOTE: It was just an idea, and it isn't necessary to do.

#244 Before February 2015

HungDisaster
Guest

Re: ~Official~ Animator Topic

Version 8 has a tendency of rage-quiting.

#245 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

^ In Aslai's language:

// 'cx' and 'cy' denote the offset of the circle centre from the origin. void circle(int cx, int cy, int radius) {   int error = -radius;   int x = radius;   int y = 0;     // The following while loop may altered to 'while (x > y)' for a   // performance benefit, as long as a call to 'plot4points' follows   // the body of the loop. This allows for the elimination of the   // '(x != y') test in 'plot8points', providing a further benefit.   //   // For the sake of clarity, this is not shown here.   while (x >= y)   {     plot8points(cx, cy, x, y);       error += y;     ++y;     error += y;       // The following test may be implemented in assembly language in     // most machines by testing the carry flag after adding 'y' to     // the value of 'error' in the previous step, since 'error'     // nominally has a negative value.     if (error >= 0)     {       --x;       error -= x;       error -= x;     }   } }   void plot8points(int cx, int cy, int x, int y) {   plot4points(cx, cy, x, y);   if (x != y) plot4points(cx, cy, y, x); }   // The '(x != 0 && y != 0)' test in the last line of this function // may be omitted for a performance benefit if the radius of the // circle is known to be non-zero. void plot4points(int cx, int cy, int x, int y) {   setPixel(cx + x, cy + y);   if (x != 0) setPixel(cx - x, cy + y);   if (y != 0) setPixel(cx + x, cy - y);   if (x != 0 && y != 0) setPixel(cx - x, cy - y); }

EDIT: I know that this is written in C#, but it's a good thing to start with...

Last edited by Jojatekok (Jun 20 2011 5:16:01 am)

#246 Before February 2015

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: ~Official~ Animator Topic

NO ANIMATIONS ANYMORE?? WHY? //forums.everybodyedits.com/img/smilies/smile


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#247 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Processor wrote:

NO ANIMATIONS ANYMORE?? WHY? //forums.everybodyedits.com/img/smilies/smile

I think there will be, but Aslai didn't added it yet. If you want the program with animations enabled, then use my unofficial fixes for the old GM animator!

#248 Before February 2015

32OrtonEdge32dh
Member
From: DMV
Joined: 2015-02-15
Posts: 5,166
Website

Re: ~Official~ Animator Topic

Bump for the people who keep asking about animator.


32ortonedge32dh.gif

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#249 Before February 2015

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: ~Official~ Animator Topic

Jojatekok wrote:
Processor wrote:

NO ANIMATIONS ANYMORE?? WHY? //forums.everybodyedits.com/img/smilies/smile

I think there will be, but Aslai didn't added it yet. If you want the program with animations enabled, then use my unofficial fixes for the old GM animator!

I love the new look, but there are no animations.:( And when i try to open my savs saved by the GM version the coins get lost //forums.everybodyedits.com/img/smilies/smile...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#250 Before February 2015

11kevin
Guest

Re: ~Official~ Animator Topic

ok ty!.... but one bug i did se thats some times its takes a realy long timeto upload things at the buton of the map :O naaw?? wy?? //forums.everybodyedits.com/img/smilies/smile

Kaslai142393495926473

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