Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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bump. because people are asking questions about animator.
What us this actually? A Copy of Everybodyedits? Well, Whats the link to this game then? How do you play it? Cause it sounds fun from the original post.
You are currently using the oldest alpha version. Try downloading the newest one!
Ah i did but can u helpz i dnt know how to put in ee lol
Ah i did but can u helpz i dnt know how to put in ee lol
U need to use WPE pro, but I'm not good explaining it, so use this video I found at youtube:
http://www.youtube.com/watch?v=QN7FJ0Uthrw
Last edited by Betaguy (Jun 4 2011 1:16:08 pm)
A better guide for uploading maps (by EDJ): http://eeforumify.com/viewtopic.php?id=1282
EDIT: For people who have problems with these alpha builds, use my GM-based fixes! http://eeforumify.com/viewtopic.php?id=3281
Last edited by Jojatekok (Jun 5 2011 2:36:56 am)
How do add new bricks to the blocks.txt?
I know that the old animator had hex to string, then string to ascii.
Last edited by doh (Jun 12 2011 1:47:51 am)
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I finally got around to releasing the source for you guys. Enjoy it.
This doesn't mean that development has halted; there's just been a lull. I hope I feel like working on it some more soon. In the mean time, enjoy it.
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Broken Link.
Parse error: syntax error, unexpected $end in /var/www/frogbox_web/whff/download.php on line 51
Yeah... Please upload it to Mediafire!
EDIT: This is my 600th post! 1smile1
Last edited by Jojatekok (Jun 13 2011 7:09:13 am)
Sorry, the site was down for maintenance for a while last night.
Here's a MF link just for you. http://www.mediafire.com/?qt077u8rpjsseh7
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Sorry, the site was down for maintenance for a while last night.
Here's a MF link just for you. http://www.mediafire.com/?qt077u8rpjsseh7
Oh... My... God...
This programming language will be harder to understand 1bigsmile1
Seventh alpha: http://www.mediafire.com/?le2sjtogj2fjm1o
Not too big of a change, I just felt like releasing it rather than letting it stagnate. It pretty much just fixes input with the text boxes. I even tested it with a Hungarian keyboard, Jojatekok; it works fine now.
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Thank you! 1bigsmile1
Eighth Alpha (6/14/2011): http://www.mediafire.com/?h2zb0684a7pls2h
Just another critical bug fix with SPT exporting
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When I try to upload it, I only get 1 send from the hex file thing. (After saving the file ( not map ))
Eighth Alpha (6/14/2011): http://www.mediafire.com/?h2zb0684a7pls2h
Just another critical bug fix with SPT exporting
You should add auto-update if you update the program so regurarly 1bigsmile1.
(Google Code + SVN downloader = Automatic updates)
NOTE: It was just an idea, and it isn't necessary to do.
Version 8 has a tendency of rage-quiting.
^ In Aslai's language:
// 'cx' and 'cy' denote the offset of the circle centre from the origin. void circle(int cx, int cy, int radius) { int error = -radius; int x = radius; int y = 0; // The following while loop may altered to 'while (x > y)' for a // performance benefit, as long as a call to 'plot4points' follows // the body of the loop. This allows for the elimination of the // '(x != y') test in 'plot8points', providing a further benefit. // // For the sake of clarity, this is not shown here. while (x >= y) { plot8points(cx, cy, x, y); error += y; ++y; error += y; // The following test may be implemented in assembly language in // most machines by testing the carry flag after adding 'y' to // the value of 'error' in the previous step, since 'error' // nominally has a negative value. if (error >= 0) { --x; error -= x; error -= x; } } } void plot8points(int cx, int cy, int x, int y) { plot4points(cx, cy, x, y); if (x != y) plot4points(cx, cy, y, x); } // The '(x != 0 && y != 0)' test in the last line of this function // may be omitted for a performance benefit if the radius of the // circle is known to be non-zero. void plot4points(int cx, int cy, int x, int y) { setPixel(cx + x, cy + y); if (x != 0) setPixel(cx - x, cy + y); if (y != 0) setPixel(cx + x, cy - y); if (x != 0 && y != 0) setPixel(cx - x, cy - y); }
EDIT: I know that this is written in C#, but it's a good thing to start with...
Last edited by Jojatekok (Jun 20 2011 5:16:01 am)
NO ANIMATIONS ANYMORE?? WHY?
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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NO ANIMATIONS ANYMORE?? WHY?
I think there will be, but Aslai didn't added it yet. If you want the program with animations enabled, then use my unofficial fixes for the old GM animator!
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Processor wrote:NO ANIMATIONS ANYMORE?? WHY?
I think there will be, but Aslai didn't added it yet. If you want the program with animations enabled, then use my unofficial fixes for the old GM animator!
I love the new look, but there are no animations.:( And when i try to open my savs saved by the GM version the coins get lost ...
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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ok ty!.... but one bug i did se thats some times its takes a realy long timeto upload things at the buton of the map :O naaw?? wy??
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