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#1 Re: Game Discussion » Magic coin farms actually work :D » 2015-03-23 22:33:28

skullz17 wrote:
Kamekthemagician wrote:
skullz17 wrote:
goeyfun wrote:

Finally, got all of them //forums.everybodyedits.com/img/smilies/big_smile
1acm8yE.png

There are really that many?

Yeah, I hope I get them all soon. //forums.everybodyedits.com/img/smilies/smile

I thought there were only five of them for some reason.

There are only five. That image is an obvious troll https://wiki.everybodyedits.com/images/c/c0/069_LOL

#2 Re: Game Discussion » Magic "bug" has been exposed again... » 2015-03-22 22:08:05

undercoveruser wrote:

after experimenting in different farm types, in my opinion the best and most legit farm setup is the way the world is in "dingos magic hunt".  the coins are not spammed all over the place, theres not an over abundance of coins, and you actually have to move around to get them, not just hold left or hold right or hold space.

This is a very inefficient method. There has to be a way to automate it somewhat. The rarity of magic does not guarantee that you get magic after for example collecting all coins in such world. You maybe have to pick all coins over three times to get magic. It would be nice if there is a good AFK design to collect it instead.

#3 Re: Game Discussion » Magic "bug" has been exposed again... » 2015-03-22 20:38:01

Processor wrote:

Magic still works, yes. And it will even work in some magic farms, if they are not too spammy. (But even in those worlds, chances in those worlds are lower than in "normal" worlds)

I just lowered its chances in worlds that are spamming it too much.

Which means, a personal farm with only one player will not be as "spammy" and may work better. However, a new design has to be made.

#5 Re: Game Discussion » Magic "bug" has been exposed again... » 2015-03-22 19:41:27

Seems like everyone get magic except me.. https://wiki.everybodyedits.com/images/c/c0/069_LOL .. Now I need to get into the device.

#8 Re: Bots and Programming » OST&GUS Digbot [Bot information] » 2015-03-16 13:55:16

Bongoo714 wrote:

text

Chests will be added, either as house furniture or as a block found by digging. Much fun!
Also the house system is just about done, it just needs some finishing touches. All houses will be saved with furniture and doors and stuff.
Teaser commands;
!buildhouse
!edithouse
!finishhouse
!placefurniture
!houseinfo

#9 Bots and Programming » OST&GUS Digbot [Bot information] » 2015-03-15 15:22:55

gustav9797
Replies: 3

A short topic to describe how to play in the room.
PWlAD5rLY1bEI

Commands

!help                   Lists some important commands
!xp                      XP is gained by mining ores and stuff. Each ore has its own unique XP gain.
!xpleft                 Shows the remaining XP to reach the next level.
!level                  The level is calculated from XP using Fibonacci, meaning higher levels are harder to get.
!levelforores        Gets the level required to mine the ores.
!inventory            Shows your inventory content.
!save                  Saves your player data manually. Not required to use, all data saves automatically.
!money               Shows your money. Used to buy stuff in the shop.
!buy                   Buys items at the shop, the pirate chest. Format: !buy <item> [amount=1]
!sell                    Sells items at the shop, the pirate chest. Format: !sell <item> [amount=1]
!dynamite           Places a barrel of dynamite which explodes in 5 seconds. About half of the exploded ores will be mined and appear in your inventory. The dynamite is bought at the shop.

#10 Re: Bots and Programming » Bot API » 2015-03-13 16:17:20

lrussell wrote:

I use YahooGamesNetworkClient. //forums.everybodyedits.com/img/smilies/cool

Any benefits by using that one? Never thought about switching.

#11 Re: Bots and Programming » Bot API » 2015-03-11 21:30:16

Zumza wrote:
gustav9797 wrote:
lrussell wrote:

What about the BotBits? //forums.everybodyedits.com/img/smilies/wink

That API seems more properly done, though our API is a bit more fancy https://wiki.everybodyedits.com/images/c/c0/069_LOL

Your will be the first API that will require PlayerIOClient as well?

Do you have problems with PlayerIOClient? https://wiki.everybodyedits.com/images/c/c0/069_LOL

#12 Re: Bots and Programming » Bot API » 2015-03-11 20:33:16

lrussell wrote:

What about the BotBits? //forums.everybodyedits.com/img/smilies/wink

That API seems more properly done, though our API is a bit more fancy https://wiki.everybodyedits.com/images/c/c0/069_LOL

#13 Bots and Programming » Bot API » 2015-03-10 22:21:09

gustav9797
Replies: 10

Any interest in a modular bot API?

Current features

Using API to create so-called "subbots", modules that hook into the bot automatically
A very useful event-system
It is possible to give each subbot its own tab in the form GUI through the API
Bot has the same physics as EE has, meaning it simulates all the players in order to give accurate positions to subbots(example, check who picked a key)
Bot has minimap in form by default, allowing you to watch everything real-time
Block drawers, bot has a highly complicated system with a pool of block drawers, each with different priorities. All block drawing is aimed to be 100% fail free by repairing blocks that hasn't been received
An API for saving data files, similar to yaml/xml with key-value based format, useful for saving player data

I'll add on to this topic later.
[Not allowed to post link] github.com/CheeseSoftware/MasterBot/tree/master/src/MasterBotLib [/Not allowed to post link]

#14 Re: Forum Business » Account merge requests » 2015-03-10 22:12:07

0d19a1713ddc790726f21267303dd1dc

gustav9797

#15 Re: Game Discussion » Everybody Edits: Where My Bunny? » 2015-02-14 21:25:04

I played it until I noticed there was was no crown(goal) anymore.

#16 Re: Game Discussion » Developers » 2015-02-14 19:44:46

At some point in your life, you have to move on from games made to get as much money out of 5-year-olds as possible.

#17 Re: Game Discussion » Let's make an list » 2015-02-14 18:19:09

Fiendish Llama wrote:

Add MrShoe for being lazy.

Don't forget Mr.Void!

#18 Re: Game Discussion » List of People to ban » 2015-02-14 17:19:38

Prob. Shared player to ban: guest8009psnotaguest

Swearing and saying im a "mongoo"

Proof:
proof1.png

proof1-1.png

Last edited by gustav9797 (Jan 9 2012 1:00:41 pm)

#19 Re: Game Discussion » List of People to ban » 2015-02-14 17:18:10

proof.png
Also the player SPAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM or somethingl like that.

#20 Re: Game Discussion » List of People to ban » 2015-02-14 17:17:22

I confirm michael1234 is shared, he's REALLY annoying to(edit: +o).
Please ban him asap.

Last edited by gustav9797 (Feb 2 2012 2:05:07 am)

#21 Re: Game Discussion » Which commands should be added to EE?, asked by MrVoid. » 2015-02-14 16:03:09

The most important at the moment, is getting a playerID with the "b" message and remove the block placing speed limit. Not commands. Please forward.

Oh and the /getpos he added just returns the position from the last "m" message and not the real position. It would take tons of serverside calculations to return the exact value for each player, and that won't happen. So, ?

Last edited by gustav9797 (Feb 16 2013 11:25:43 am)

#22 Re: Game Discussion » Which commands should be added to EE?, asked by MrVoid. » 2015-02-14 16:02:53

FloddyFosh wrote:
linkz0rs wrote:

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

Simple solution.

/ban <username> <time> <reason>

Where <time> is minutes(?) OR "perm".

Edit: Actually, "/ban username reason" is perma. "/ban username time reason" is not perma. That's how the pro's do >.>

Last edited by gustav9797 (Feb 16 2013 4:33:30 pm)

#23 Re: Game Discussion » Which commands should be added to EE?, asked by MrVoid. » 2015-02-14 16:02:47

FloddyFosh wrote:
gustav9797 wrote:
FloddyFosh wrote:

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

Simple solution.

/ban <username> <time> <reason>

Where <time> is minutes(?) OR "perm".

Edit: Actually, "/ban username reason" is perma. "/ban username time reason" is not perma. That's how the pro's do >.>

That's why this command already was in my list //forums.everybodyedits.com/img/smilies/tongue, I was just telling linkz0rs why his command wouldn't work hehe //forums.everybodyedits.com/img/smilies/smile.

D-rock2308 wrote:

/makezombie "player"

Yeah, useful. In case you wan't people to start as a zombie.

Useful! //forums.everybodyedits.com/img/smilies/smile

But because of ee being full of noobs, they would just manage to perma ban everyone. So just for ee I think /pban and /tban are best.

#24 Re: Game Discussion » Quickchat » 2015-02-14 15:58:13

A: No.
B: "**** you!", "Go to hell!"

No really quickchat is totally useless.
MrShoe raised the chat payment to 3 dollars, which makes even more people without proper chat. It's dumb.

#25 Game Discussion » Banned? » 2015-02-14 15:57:50

gustav9797
Replies: 37

Tried joining worlds with all my accounts, but I always get kicked, saying "This account is banned due to abuse or fraud."

Maybe has something to do with that I am on a school computer? :/

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