Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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As you can see in my room here(cut from):
the range of colors is EXTRAORDINARILY greater than what EE animator offers when you convert images. Why does it not use the colors in conversion, because it usually only uses the extra ones with darker colors. I can understand this, but for a full rainbow it just doesn't give enough variety. Why does it not do the cross-over system for in-between colors? It's really not difficult to code... *Yes I know I should be posting this on Aslai's site, but I wanted to inform you all on this dilemma, too*
It's open source right now, so good luck!
No u.
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With the checkerboard pattern, what if I'm making very detailed pixel art? How is it going to checkerboard a 1x1 area?
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Well then don't use the checkerboard pattern. Use the estimating method where you look at the colors that are close to each other. Or manipulate the pixels around it to make our eyes see the color you want.
that would involve a lot of... well I don't know... Calculating? Reseach? It would take a lot of effort anyways...
aka towwl
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EE Animator can use those colors, proof:
You just got busted by Jojatekok XD
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BTW here is an other image: It proves that the Animator converts colors pretty nice 1smile1
(Sorry about the white background, but you can see it better with it 1smile1)
*facepalm* That's only because I had to do the checkerboard pattern to create those inbetween colors and so it did the same thing pixel by pixel. EEanim just calculates where to stop a certain color from spilling into the next. It doesn't think: "Oh well it's inbetween these two so I guess I could mix them here"
Although I admit it does convert extremely well, it just doesn't provide enough variation. BTW it needs to update with the glass pack.
Well, seeing as I wrote the algorithm in GM, I can't do much about it. My original implementation used Floyd-Steinberg dithering, but it was, in comparison to what is used now, so slow. My benchmarks from then on a 32x32 image were awful. Without dithering: 8 seconds. With dithering: 9 minutes 12 seconds. For obvious speed reasons, I left it out, as you can still achieve the effect in an external program (See: GIMP)
However, I will most likely implement F-S dithering in the C++ animator when I get around to it.
EDIT: And I couldn't make it TOO easy to make imported images to look good...
EDIT EDIT: Oh and I did update my color matching algorithm at a later date. It got benchmarked at 21 seconds for a 32x32, but the colors were more true. (It got rid of the white to pink problem people were complaining about, since the pink was much brighter than the white, which my simple color delta equation couldn't handle, so I moved to an equation I fund on the interwebs, but I can't recall the name... It's apparently one of the best, though.)
Last edited by Aslai (Apr 3 2011 12:58:12 pm)
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Well, seeing as I wrote the algorithm in GM, I can't do much about it. My original implementation used Floyd-Steinberg dithering, but it was, in comparison to what is used now, so slow. My benchmarks from then on a 32x32 image were awful. Without dithering: 8 seconds. With dithering: 9 minutes 12 seconds. For obvious speed reasons, I left it out, as you can still achieve the effect in an external program (See: GIMP)
However, I will most likely implement F-S dithering in the C++ animator when I get around to it.EDIT: And I couldn't make it TOO easy to make imported images to look good...
EDIT EDIT: Oh and I did update my color matching algorithm at a later date. It got benchmarked at 21 seconds for a 32x32, but the colors were more true. (It got rid of the white to pink problem people were complaining about, since the pink was much brighter than the white, which my simple color delta equation couldn't handle, so I moved to an equation I fund on the interwebs, but I can't recall the name... It's apparently one of the best, though.)
in english please?
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Aslai wrote:/*SNIP*/
in english please?
Well, seeing as I wrote the algorithm in GM, I can't do much about it. My original implementation used Floyd-Steinberg dithering, but it was, in comparison to what is used now, so slow. My benchmarks from then on a 32x32 image were awful. Without dithering: 8 seconds. With dithering: 9 minutes 12 seconds. For obvious speed reasons, I left it out, as you can still achieve the effect in an external program (See: GIMP)
However, I will most likely implement Floyd-Steinberg dithering in the C++ animator when I get around to it.
EDIT: And I couldn't make it TOO easy to make imported images to look good...
EDIT EDIT: Oh and I did update my color matching algorithm at a later date. It got bench-marked at 21 seconds for a 32x32, but the colors were more true. (It got rid of the white to pink problem people were complaining about, since the pink was much brighter than the white, which my simple color delta equation couldn't handle, so I moved to an equation I found on the internet, but I can't recall the name... It's apparently one of the best, though.)
There you go.
Last edited by Aslai (Apr 3 2011 5:44:41 pm)
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Dithering? I'm guessing that means the checkerboard shtuff.
Yeah, lol. I can't believe I missed that term ._.
SO. It's going to stay as is?
Well, seeing as I wrote the algorithm in GM, I can't do much about it. My original implementation used Floyd-Steinberg dithering, but it was, in comparison to what is used now, so slow. My benchmarks from then on a 32x32 image were awful. Without dithering: 8 seconds. With dithering: 9 minutes 12 seconds. For obvious speed reasons, I left it out, as you can still achieve the effect in an external program (See: GIMP)
However, I will most likely implement F-S dithering in the C++ animator when I get around to it.EDIT: And I couldn't make it TOO easy to make imported images to look good...
EDIT EDIT: Oh and I did update my color matching algorithm at a later date. It got benchmarked at 21 seconds for a 32x32, but the colors were more true. (It got rid of the white to pink problem people were complaining about, since the pink was much brighter than the white, which my simple color delta equation couldn't handle, so I moved to an equation I fund on the interwebs, but I can't recall the name... It's apparently one of the best, though.)
You should add a menu where you can adjust the mode of the image importation. BTW will you ever release the source of your C++ animator?
Awesome idea for EE animator:
Well recently I have been regretting clearing my saved massive. But I remembered.... I took a pic of it before I cleared it. And now I have EE animator. I could upload the image and have my world back! This technique is extremely useful for anyone who has made a mistake or wants to get rid of a level, but not forever. How do you like this idea? *Sounds cheap or useful?*
Already thought of by tons of people.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Looks great.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Aslai said and TakoMan02 conceived:
Well, seeing as I wrote the (math?) in (what's GM?), I can't do much about it. My original (imp...pli...ment...ation!) used (Is that a name?) (Dither is fun to say :3), but it was, in comparison to what is used now, so slow. My benchmarks from then on a 32x32 image were awful. Without (DITHERING!): 8 seconds. With (DITHER DITHER): 9 minutes 12 seconds. For obvious speed reasons, I left it out, as you can still achieve the effect in an (Huh.) (See: GIMP)
However, I will most likely implement F-S dithering in the C++ animator when I get around to it.EDIT: And I couldn't make it TOO easy to make imported images to look good...
EDIT EDIT: Oh and I did update my color matching (more math?) at a later date. It got benchmarked at 21 seconds for a 32x32, but the colors were more true. (It got rid of the white to pink problem people were complaining about, since the pink was much brighter than the white, which my simple color (isn't delta a river?) equation couldn't handle, so I moved to an equation I fund on the (INTERWEBZ!), but I can't recall the name... It's apparently one of the best, though.)
I like the "dithered" version better, but the old version can be useful for special types of art.
Last edited by Tako (Apr 17 2011 3:20:50 pm)
Yeah, well, you know that's just like, uh, your opinion, man.
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<a href="http://img217.imageshack.us/img217/8189/imgimcomp.png" rel="nofollow">http://img217.imageshack.us/img217/8189/imgimcomp.png</a>
Compliments of Jojatekok.Just saying...
Just Amazing
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