Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Everyone remembers Everybody Edits Universe, the precursor of EE! that was ultimately scrapped. If you didn't know already, the EEU servers are somehow still up and running after 3 WHOLE YEARS of the game being discontinued. The game is obviously dead, and with the new EE remakes that were created this year we can officially say EEU is useless.
This is a bot for EE Universe that allows you to store and read files right into and from your unused EEU worlds!, reusing this game for free cloud storage! This is done by writing the bytes of a file into signs in the world. If you still are able to login into EEU through Google (since Facebook login stopped working a while ago), feel free to give this a go!
There is a caveat to this though, that being this is not very useful storage. A sign can store up to 120 characters, and using Base64 to store the data of a file, we can store up to 90 bytes in a sign. The biggest world ever given in this game is a 600x400 iirc, so by doing some math we can see that the max number of bytes you can store in a world is 600 * 400 * 90 which is 21,600,000 bytes, or 26,6 megabytes, which is... not alot. I guess it's good enough for storing some images or a small executable, or 8 copies of DOOM (1993).
If you want to try this out, you can find the downloads and a tutorial on how to use it here: https://github.com/ExFabian/EEU-File-Storage
Shoutouts to EEJesse who made the EEU Library for C# and luciferx for writing the EEU Protocol (which I had to search on archive.org since the website doesn't exist anymore as of today)
since 2012
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2 chars per byte means you're encoding every 4 bits as a character.
You should be able to safely use base64 encoding, which encodes every 6 bits as a character, which translates into a 50% improvement.
Nice work!
Everybody edits, but some edit more than others
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finally, a good use for EEU worlds!
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Finally got to updating this to use Base64 as Zumza suggested, and indeed now the maximum file size that can be stored in a 600x400 has increased from 14,4MB to 21,6MB!
Note that the newest version is NOT compatible with files stored using version 1.0 of the program, so if you want to recover any files made prior to this release, please use the older version.
since 2012
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[ Started around 1728747540.9886 - Generated in 0.117 seconds, 12 queries executed - Memory usage: 1.4 MiB (Peak: 1.51 MiB) ]