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#1 2022-03-24 06:53:31

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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[EEO] All switches activated in CTM 2 and I'm confused

Somehow when I was playing CTM 2 in the Bittersweet campaign, all the switches were flipped, letting me go to any area in the Nexus and return all the crystals. Before this point I only had the White Crystal and three blue coins and I don't know how this happened. I think it happened when I returned to the level.

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#2 2022-03-26 04:38:12

Joeyjoey65
Member
Joined: 2017-11-05
Posts: 397

Re: [EEO] All switches activated in CTM 2 and I'm confused

eeo doesnt save switch states, simple

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#3 2022-03-26 05:06:36

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,113
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Re: [EEO] All switches activated in CTM 2 and I'm confused

Nope, it's not that simple. If that were the case, many campaign levels would break. I just returned to Cold World and the expected switches are flipped.

Also, all the switches in CTM 2 were activated, not just deactivated.

I just tested this a bit more, and even if I deactivate a switch before leaving, it just activates again whenever I return. My coins, deaths, win crown, and smiley position seem to be saved just fine.

I'm using an EE Offline SWF from March 12.

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#4 2022-03-26 05:36:20

NoNK
Member
Joined: 2019-07-13
Posts: 921

Re: [EEO] All switches activated in CTM 2 and I'm confused

did somebody say COLD WORLD?

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#5 2022-04-01 08:15:25

St1ckS4m(EE)
Formerly Sticksam
From: Not there nor there, but there
Joined: 2017-12-28
Posts: 459

Re: [EEO] All switches activated in CTM 2 and I'm confused

N1KF wrote:

Nope, it's not that simple. If that were the case, many campaign levels would break. I just returned to Cold World and the expected switches are flipped.

Also, all the switches in CTM 2 were activated, not just deactivated.

I just tested this a bit more, and even if I deactivate a switch before leaving, it just activates again whenever I return. My coins, deaths, win crown, and smiley position seem to be saved just fine.

I'm using an EE Offline SWF from March 12.

I remember being confused about this absurd bug two years ago and wondered what was causing this to happen.


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