Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
I've been urging fans to make their own Everybody Edits Offline and nobody did it so I made my own version. Or at least just part of it, after a year of procrastination and trial-and-error.
https://n1kf.github.io/another-ee-remake/
It's pretty crudely made for now, and lacks major features like backgrounds, chat, or online play. For now this is meant as a demo to create discussion and allow others to help. In the future I hope it can become fully featured and even better than the staff's own EEO.
Features:
Seemingly accurate smiley physics, including basic gravity blocks and god mode
Basic one-layer edit system
Pause the game and move it one or more ticks at a time, letting you experiment with smiley physics very precisely
Play the game at faster or slower speeds (unused temporarily)
Clear and resize worlds in an instant! (unused temporarily)
You can have multiple cameras at once, or re-scale the game! (unused)
Because my collision system is currently much simpler than EE's, there's a bug where you can't move up or down into holes while pushed by left or right arrows. Also, holdspace is unfinished and its jump rate may depend on your computer settings. Other than that, the physics match all comparisons I've done with EE.
The 10x10 world is a bit small but that's how I uploaded the code and forgot to change it. The current rendering system is pretty laggy so I usually test the game on small worlds. If you want to resize the world, load the raw game and send map.resize(width,height) into your browser's JavaScript console (press F12, probably).
Offline
n1kf i love you
e:
o god
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
Offline
Offline
wHAT AND HOW
Offline
If you need graphics for anything, you're completely free to use mine. The remake looks great, too
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
When the page loads, everything seems glitchy, it fixes itself when the game window gains focus.
all you need is to fill the void with black or something
Offline
When the page loads, everything seems glitchy, it fixes itself when the game window gains focus.
https://i.imgur.com/2yL2tNQ.png
all you need is to fill the void with black or something
That's pretty weird, I can't repeat this bug. The camera is supposed to fully erase itself between frames, like so:
ctx.clearRect(this.cx,this.cy,this.width,this.height);
Was the game resized when this happened? The camera resizes itself whenever the browser window is too small, and something weird happening while resizing is the only possible in-game cause of the bug I can think of.
Maybe the browser you're using has a bug or a weird optimization with clearRect. What browser are you using?
edit: I tried Microsoft Edge and I get it whenever I lose focus. And WOW the game screen sometimes flickers between white and black whenever I unminimize up until the camera moves again. That's a warning for Microsoft Edge users I guess.
Offline
Offline
awesome, now i can browse the forums and play ee at the same time
https://i.imgur.com/dL9PrOV.png
IS EVERYBODY HERE A WIZARD???? HOW DID YOU DO THAT
edit: I'm a wizard now, I opened it in Microsoft Edge, switched tabs, and got that very same bug. Again, the bug doesn't happen in Firefox. Your web browsers are absolute wack.
Offline
Offline
Wow it's so cool.
https://forums.everybodyedits.com/viewt … p?id=47515 - Everybody Edits Rewritten
Offline
This is neat. (Another EER... my how time flies.) Congrats
It seems to render beautifully until I add blocks, then it wants to drag a tiny bit. But you even have the thing where you can jump on the sliver of platform. Really cool.
Offline
love it love it love itttttt
10 years and still awkward. Keep it up, baby!
Offline
Thanks, you make me remember this bug from windows, epic thing, don´t change it please
...how the hell does this bug even happen? if you're using canvas then this weird effect shouldn't happen, especially how it seems to show the previous page
how?????????????
HOW??????????
i am a programmer and i am angry and confused
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
It's not just a canvas. As of v0.3.0 I'm using an iframe to render the canvas which EEU also does. I tried using a search engine to learn more about this bug, but I can't find any info about it. My ultimate conclusion was that this was a browser bug; therefore, your web browsers are absolute wack.
Fortunately I can think of a straightforward way to fix it. I won't keep in a glaring graphics bug like Gosha suggested, but I could keep it in as a setting or an Easter egg.
Offline
if you're using canvas then this weird effect shouldn't happen, especially how it seems to show the previous page
I made sure to check, it's only a visual bug, you can't extract color data from those pixels on the canvas, they are transparent
Offline
You might be wondering what happened to this. I stopped updating this for a few reasons:
Everybody Edits Offline was released under MPL-2.0, and this version uses proprietary code from the online version. If I continued to update it, I would prefer to use the licensed source-code as a basis, so I would need to rewrite the physics code.
The drawing code is also super inefficient. It would need to be heavily reworked to work well, either using hidden canvases or WebGL.
At this point, there have been at least three other versions of Everybody Edits in HTML5:
Project PixelWalker (working title) has multiplayer and even more stuff like portals and doors and gates. Currently has players, but you need to register to play.
ByteArray's HaxEE has online play and some basic blocks.
Velipso's fork of EE Offline. This one is licensed under MPL-2.0, and is incomplete. I can't get it to run anymore though.
I'm planning to do something else close to EE's code, but much different. It's planned not to use ActionScript or JavaScript, so it will likely share no code from this version.
Offline
[ Started around 1732186284.6031 - Generated in 0.104 seconds, 12 queries executed - Memory usage: 1.74 MiB (Peak: 1.98 MiB) ]