Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So i figured out how to embed a url in an image, and now things that have a near their name can have their images clicked on for an example on how they work.
(hope your browser can handle APNGs tho lol)
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HE'S LEARNING, HE'S LEARNING HOW TO WALK!
MY HEART~
They grow up so fast :')
soon i shall absorb all the knowledge of the universe
and, on topic, new stuff yay
like these diagonal bricks
and the new resources section, to let people make blocks easier if i feel like releasing something i used
like this outline thing ->
which i used for the diagonal bricks
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HE'S LEARNING, HE'S LEARNING HOW TO WALK!
MY HEART~
They grow up so fast :')
mimimamia x kyelE8
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omfg im falling in love wiht the diagonal bricks
thanks hg for making this much better and ty for my avatar aswell
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not bad i only dont like the ickle of the timd doors its not roudn anymore
thanks hg for making this much better and ty for my avatar aswell
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ok fair but it also was neevr an octogram ti wa smore pixellated maby i have oto see it as an small block (24x24) insetead of an zoome din image
thanks hg for making this much better and ty for my avatar aswell
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EEU shouldn´t handle the timed doors like that tho.
It was a very limited concept.
It is preferable a round circle that is depleted in a pre-set time selected by the player.
Even so, there is more ways to handle timed doors out there.
EEU shouldn´t handle the timed doors like that tho.
It was a very limited concept.It is preferable a round circle that is depleted in a pre-set time selected by the player.
Even so, there is more ways to handle timed doors out there.
the time between frames doesn't necessarily have to be the same across all timed doors
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Since EEU's using vector graphics anyway, why not have a dynamic number of slices in the circle/octagon depending on how quickly it switches?
could work, but idk how hard coding that would be
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i love the blocks for timed doors i wouldnt necresary pre make the frames i would just like and cirkle make itself roudn fast ro slowly depending on the setting sin the timed door if that is goign to exist since u rnot limited to an pixelated cickele anymore thiss will work out keep up the good work
thanks hg for making this much better and ty for my avatar aswell
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smooth af
no idea what the blocks do but i like
They would do perfect by just being like indicators (working as warning icons for example), like decorations that indicates the player what will be here of there.
I don´t think that should be an action tool at all, it would need to glow or have some kind of animation effect if the staff want to use those as action tools.
I would free that icons from that blocks and use them instead as sprites to be placed ("Carved") on front of whatever block tho. (Being carved in a sign, or a similar indicator decorative tool might be also adequate).
They would do perfect by just being like indicators (working as warning icons for example), like decorations that indicates the player what will be here of there.
I don´t think that should be an action tool at all, it would need to glow or have some kind of animation effect if the staff want to use those as action tools.I would free that icons from that blocks and use them instead as sprites to be placed ("Carved") on front of whatever block tho. (Being carved in a sign, or a similar indicator decorative tool might be also adequate).
i was thinking they'd be better used in RPGs for like status effects or elemental types (though they could work in any element-themed world aswell)
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i love this
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I love the dog!
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Your vector skills are great,
I Highly recommend to recreate blocks, action tools and decorative items from EE as those are missing the most.
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hid the EE graphics behind a spoiler, since i wont be changing those any time soon
anyways i made these, also probably gonna be making 24x24 graphics for an accurate image instead of 48x48 now since i figured out i can just set my editor's grid to 0.5x size for more precision
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