Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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welcome back
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1. take flesh book
2. go to rightern portal
3. travel to top right minigame
4. go to the right and die at the spikes
5. repeat steps 2 and 3
6. pic
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Nice level!
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Updated the map, now it has a battle system to fight each monster and upgrade skills.
If you find any issue, please post it on this topic to let me know.
Oh my god, this level looks so good I can't wait to play when I get home. Bookmarks the link ::PPP
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Art 24/7
The map is broken, I have been working with Grimoire to fix the map, firstly I bought an expansion for the map, now it is 600x300.
Now I finished Mind Mapping fixes for the map: (Blur used as anti-spoiler)
Next step is to start working to materialize the mind map project in EE
In case EE can´t handle all the information then I will be finishing the project for EEO
uhhhh thats alot
best MAP IN THE ENTIRE HUISTORY OF EE
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Introducing new battle mechanics.
UPDATE: I think EE won´t handle the project, I am delaying the renovation until EEO
I won´t promise it to be released to EE and I don´t want anyone to expect so, but in case EE is able to handle the whole project I would renovate it for EE, still this is just in case (EE didn´t handle TGG project when it was in 300x300, it won´t handle it in 600x300 either I assume lol)
_
UPDATE:
The (theoretically) battle mechanic switch systems is re-builded.
The (theoretically) upgrade skill-tree switch system is re-builded.
Pending: Connect portals in the battle mechanics.
Pending: Connect portals in the skill tree mechanics.
Pending: Dungeon portal connections. (portal connections and switch mechanics for it)
Pending: Dungeon lobby portal system (Connecting dungeon portals in lobby to dungeon portals in dungeon-section)
Pending: Battle signs. (portal connections and switch mechanics for it)
Pending: Dungeon save points. (portal connections and switch mechanics for it)
Pending: Bosses Reward switch system. (To obtain effects)
Pending: Send all above to the main world, and do some adjustments for polishment.
Pending: Minis portal systems
The hardest part of the process is done, the most time-consuming part of the process is pending.
Bad news, The Grand Grimoire 600X300 world size can´t handle all the information (I didn´t even added portals yet)
So, as said, all will be delayed until EEO, I will continue working on the project when EEO arrives, fortunately I finished all switch systems, the only task that remains is portal connection into the switch systems & portal minis rebuild.
Is it possible to do everything with world portals (and have 2 300×300 worlds?
Muftwin suggested to do an encription for that.
Roughly it would be like this:
It would require an encrypted code based on the player´s game progress and choices, but to add to that an anti-cheat it would need some extra steps, making it super complicated. (And if I would going to do so, I would do it with the anti-cheat, that means to figure out how to create a functional encripted system that is also encripted by an anti-cheat encription system.
That sorta means to encrypt the data to then encrypt it again using a random parameter that is connected to a red portal, so there would be different red portals for the same thing, the red portal selected would be randomly choosen by this anti-cheat process, so the code from world to world is only available if you joined from that specific red portal and not the others. (Is a single encription with random parameters determined by random blue portals and red portals used for anti-cheat).
Too much work for a problem that won´t exist in EEO.
It would also mean the risk for the player to mistype the code and lose all the progress, and it would also mean the need for the player to join from world to world more than 32 as a minimum (and type that 32 times the code manually, and that code would probably be sorta long based on the amount of unrelated different data that needs to be encrypted (unless I create a third process that would be used to compress the encription code to a smaller amount of letters/numbers on it and this step sounds to be crazily complex, maybe impossible, so it would be left as a large code that would need to be typed manually letter/number per letter/number, one per one every single time the player re-joins the world).
Related topic: https://forums.everybodyedits.com/viewt … p?id=47118
Other way would be to reduce the amount of data and complexity of the world, or to split the game concept in two different worlds, two completely separated projects, and I don´t want to do any of that two things.
But I am considering the possibility to release two copies of this world one with only minis and other with only the battle mechanics, but would be just that, uncomplete copies of the same package. (I would only do so after I finish with the full project).
Althought if this feature was there it would be possible right now and very easy to implement: https://forums.everybodyedits.com/viewt … p?id=47119
well yes but heres why
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Noice! Looks awesome.
\n^- Made by xJeex(heart)
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Anyone who want to continue Grimoire, can do it, I cancel this project and any project, those can be continued be anyone who wish to do so.
Grimoire and Minisaurus accounts has all the parts needed to build it.
Grimoire Battle System 2 switch system is pretty much finished, but it is complex and is missing portals.
The idea was to merge Battle System 2 system to Grimoire map in a single concept.
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