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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2020-07-27 21:17:17

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

add fall damage

this would make for great high quality realistic minigames
the establishment knows this and will try to stop us but i can sense their fear


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#2 2020-07-28 00:10:10, last edited by Minisaurus (2020-07-28 00:12:37)

Minisaurus
Banned

Re: add fall damage

Could be implemented, but it would be rather annoying than useful
I could only imagine this being useful for "broken legs" maps

Annoying because you have as the player little control on this feature, and would be very difficult to tell when the fall will cause or not damage so it would be overwhelming to play

#3 2020-07-28 02:34:45

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: add fall damage

Minisaurus wrote:

I could only imagine this being useful for "broken legs" maps

Smileys don't have legs.


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#4 2020-07-28 02:59:34

Pqwerty
Member
From: 'Murica
Joined: 2015-10-09
Posts: 2,078

Re: add fall damage

The smileys don't even have health.

Also add Minecraft to EE

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#5 2020-07-28 06:52:14

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: add fall damage

TaskManager wrote:
Minisaurus wrote:

I could only imagine this being useful for "broken legs" maps

Smileys don't have legs.

broken dreams mouths?

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#6 2020-07-28 07:29:03

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: add fall damage

this shoudl be added wiht a build in feature to tell distance heights


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thanks hg for making this much better and ty for my avatar aswell

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#7 2020-07-28 11:53:28

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: add fall damage

I wondered if you could write a BAL with fall damage without doing something super janky like simulating physics and collisions. Didn’t find a way in EE; probably not easy in EEU either.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#8 2020-07-28 12:58:22

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: add fall damage

Tomahawk wrote:

I wondered if you could write a BAL with fall damage without doing something super janky like simulating physics and collisions. Didn’t find a way in EE; probably not easy in EEU either.

It shouldn't be hard, just use my code for the bot:
if (fall.height > tooHigh) {
fallDamage();
}


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#9 2020-07-28 16:00:49

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: add fall damage

damage.. then there hsould be a way to let diffrent hazards do diffrent damage/sec orfixed damage intresting


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thanks hg for making this much better and ty for my avatar aswell

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#10 2020-07-30 17:38:53

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: add fall damage

peace wrote:

damage.. then there hsould be a way to let diffrent hazards do diffrent damage/sec orfixed damage intresting

speed control hazard or speed control portal??


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