Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Could be implemented, but it would be rather annoying than useful
I could only imagine this being useful for "broken legs" maps
Annoying because you have as the player little control on this feature, and would be very difficult to tell when the fall will cause or not damage so it would be overwhelming to play
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The smileys don't even have health.
Also add Minecraft to EE
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Minisaurus wrote:I could only imagine this being useful for "broken legs" maps
Smileys don't have legs.
broken dreams mouths?
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this shoudl be added wiht a build in feature to tell distance heights
thanks hg for making this much better and ty for my avatar aswell
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I wondered if you could write a BAL with fall damage without doing something super janky like simulating physics and collisions. Didn’t find a way in EE; probably not easy in EEU either.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I wondered if you could write a BAL with fall damage without doing something super janky like simulating physics and collisions. Didn’t find a way in EE; probably not easy in EEU either.
It shouldn't be hard, just use my code for the bot:
if (fall.height > tooHigh) {
fallDamage();
}
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damage.. then there hsould be a way to let diffrent hazards do diffrent damage/sec orfixed damage intresting
thanks hg for making this much better and ty for my avatar aswell
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damage.. then there hsould be a way to let diffrent hazards do diffrent damage/sec orfixed damage intresting
speed control hazard or speed control portal??
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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