Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#51 2020-05-09 23:43:05

Pqwerty
Member
From: 'Murica
Joined: 2015-10-09
Posts: 2,078

Re: [Release] Everybody Edits Emulator

thanks atilla

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#52 2020-05-10 08:04:54

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: [Release] Everybody Edits Emulator

meanwhile staff figures out how to download images from the site without running to security errors for couple of days now

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#53 2020-05-10 08:18:40

ShadowsEdge
Member
From: somewhere in space ig
Joined: 2018-11-06
Posts: 1,010

Re: [Release] Everybody Edits Emulator

thanks atilla


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#54 2020-05-10 09:15:10

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: [Release] Everybody Edits Emulator

thanks atilla


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#55 2020-05-10 11:34:03

Onjit
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Joined: 2015-02-15
Posts: 9,709
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Re: [Release] Everybody Edits Emulator

thanks atilla


:.|:;

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#56 2020-05-10 12:43:56

Snowester
Member
From: Mars
Joined: 2017-05-31
Posts: 640

Re: [Release] Everybody Edits Emulator

Gosha wrote:

meanwhile staff figures out how to download images from the site without running to security errors for couple of days now

Actually, the fun part is this has been broken ever since they switched to their own site instead of using playerio for images. Which you can obviously guess is less than a year so that's a huge yikes.
Most of us knew about the fact the images dont load but nobody ever brought it up to xeno until few days ago.

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#57 2020-05-11 13:47:45

Kikikan
Member
From: Hungary
Joined: 2015-08-10
Posts: 204

Re: [Release] Everybody Edits Emulator

thanks atilla

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#58 2020-05-11 16:23:05

theoldinese
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Re: [Release] Everybody Edits Emulator

lol attilla forgot to add the angel smiley

#59 2020-05-12 04:09:19

Onjit
Member
Joined: 2015-02-15
Posts: 9,709
Website

Re: [Release] Everybody Edits Emulator

thanks atilla


:.|:;

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#60 2020-05-12 07:37:34

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: [Release] Everybody Edits Emulator

theoldinese wrote:

lol attilla forgot to add the angel smiley

oh no, oh no


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#61 2020-05-12 20:38:22

John
Member
Joined: 2019-01-11
Posts: 2,012

Re: [Release] Everybody Edits Emulator

thanks atilla


Miss Everybody Edits? Check out PixelWalker.net!
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[imghttps://mm.sirjosh3917.com/PW?scale=1img]

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#62 2020-05-14 16:17:41

Quitinx4
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From: Lithuania
Joined: 2017-10-08
Posts: 37
Website

Re: [Release] Everybody Edits Emulator

is multiplayer possible in one or more of the eemulator versions? i'm using v0.15 (not v0.15b)

if yes, how do you establish a multiplayer connection so you can see other players?

also how do you create a server in the "networks" thing in the version hub? i can't figure out what the "address" does and how it does work


I am Deca Quitin (a.k.a Quitin in EE), and I am that one Unit smiley guy.
My Discord: Deca Quitin#7446
My Discord Server: dsc.gg/quitin
My EE Discord Server: dsc.gg/quitin-ee
My YouTube channel: youtube.com/DecaQuitinEE
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#63 2020-05-14 20:52:40, last edited by XxAtillaxX (2020-05-14 20:54:14)

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Release] Everybody Edits Emulator

Quitinx4 wrote:

is multiplayer possible in one or more of the eemulator versions? i'm using v0.15 (not v0.15b)
if yes, how do you establish a multiplayer connection so you can see other players?
also how do you create a server in the "networks" thing in the version hub? i can't figure out what the "address" does and how it does work

Yes it is, and if you're going to play on LAN you'll need your local IPv4 address, enter "ipconfig" in cmd and look for an entry like this.
vs4twUQ.png
You just press whichever version you're going to play, and the other compute enters in that address, and the port should normally remain as 8184.
If all is working, they should be able to connect.

If you're intending to play multiplayer with other people around the world (not just your home) you'll need to port forward the following ports: 8184, 80, 943, and if you use a firewall like Windows Defender, you'll likely have to whitelist those ports as well. If those ports show as open on canyouseeme.org you can send your IP to your friends and play together.

In future versions I may add a relay that acts as a proxy between servers, so that way people won't have to forward ports, but for right now it's a necessary process unless you are playing on LAN.


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#64 2020-05-25 03:05:15

Onjit
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Joined: 2015-02-15
Posts: 9,709
Website

Re: [Release] Everybody Edits Emulator

thanks atilla


:.|:;

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#65 2020-05-26 13:59:14

theoldinese
Guest

Re: [Release] Everybody Edits Emulator

that moment when you want to actually find actual conversation but all you see is "thanks atilla"

#66 2020-05-26 14:36:09

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: [Release] Everybody Edits Emulator

XxAtillaxX wrote:
Quitinx4 wrote:

is multiplayer possible in one or more of the eemulator versions? i'm using v0.15 (not v0.15b)
if yes, how do you establish a multiplayer connection so you can see other players?
also how do you create a server in the "networks" thing in the version hub? i can't figure out what the "address" does and how it does work

Yes it is, and if you're going to play on LAN you'll need your local IPv4 address, enter "ipconfig" in cmd and look for an entry like this.
https://i.imgur.com/vs4twUQ.png
You just press whichever version you're going to play, and the other compute enters in that address, and the port should normally remain as 8184.
If all is working, they should be able to connect.

If you're intending to play multiplayer with other people around the world (not just your home) you'll need to port forward the following ports: 8184, 80, 943, and if you use a firewall like Windows Defender, you'll likely have to whitelist those ports as well. If those ports show as open on canyouseeme.org you can send your IP to your friends and play together.

In future versions I may add a relay that acts as a proxy between servers, so that way people won't have to forward ports, but for right now it's a necessary process unless you are playing on LAN.

Atilla are you developer at google or something?
This is amazing!


F

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#67 2020-05-26 23:16:14, last edited by XxAtillaxX (2020-05-27 00:21:00)

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Release] Everybody Edits Emulator

An update has been released with a "Worlds Gallery" which will allow you to load worlds from an archived collection of players' worlds!
xRHugF9.jpg

Andymakeer wrote:

Atilla are you developer at google or something?
This is amazing!

Thanks Andymakeer - and nope, just learned enough about Player.IO to make anyone go insane.


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#68 2020-05-27 02:34:56

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Release] Everybody Edits Emulator

I just released another update (two in a day, wew) with support for the v225 client, which should support a lot more worlds from the Worlds Gallery. When upgrading, remember not to accidentally remove worlds.7z or you'll have to download it again.


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#69 2020-05-27 13:04:10

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: [Release] Everybody Edits Emulator

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#70 2020-05-27 15:18:24

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: [Release] Everybody Edits Emulator

XxAtillaxX wrote:

(two in a day, wew)

wow thats infinity times more than the amount of updates cercul releases in a year!


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#71 2020-05-27 19:03:14, last edited by theoldinese (2020-05-27 20:13:01)

theoldinese
Guest

Re: [Release] Everybody Edits Emulator

how do i use the 7z file

EDIT: nvm i got it working

EDIT edit: oh god why is the worlds file size so huge

ONCE AGAIN: how the hell do i get the worlds do i have to make it a zip and extact it ? thatll take forever whyyyyyyhyyyhyyyy //forums.everybodyedits.com/img/smilies/sad(((( i dont want to wait 5 year

#72 2020-05-27 22:00:01

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Release] Everybody Edits Emulator

theoldinese wrote:

how do i use the 7z file

EDIT: nvm i got it working

EDIT edit: oh god why is the worlds file size so huge

ONCE AGAIN: how the hell do i get the worlds do i have to make it a zip and extact it ? thatll take forever whyyyyyyhyyyhyyyy //forums.everybodyedits.com/img/smilies/sad(((( i dont want to wait 5 year

You don't have to extract it, just place the worlds.7z inside the 'inc' folder.
zvTixtS.png


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#73 2020-05-28 05:22:02

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: [Release] Everybody Edits Emulator

idk if I did something wrong but the latest EE version gives me a gem code and i cant X out of it

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#74 2020-05-28 06:00:42

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: [Release] Everybody Edits Emulator

What's the gem code?


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#75 2020-05-28 14:26:11, last edited by XxAtillaxX (2020-05-28 19:36:25)

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Release] Everybody Edits Emulator

Raphe9000 wrote:

idk if I did something wrong but the latest EE version gives me a gem code and i cant X out of it

Yeah, that's a known issue. You have to press the X right away. I'm working on fixing it.
EDIT: An patch has been pushed, it will be a little while before the next release though so if it's too bothersome you can manually replace 'EverybodyEdits.swf' in "games/EverybodyEdits/clients/v225" with the updated one from https://github.com/EEmulator/EEmulator/ … yEdits.swf

EDIT 2: a new version released now that fixes that issue as well as another issue with generating minimaps.


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