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#1 2020-04-06 13:56:46

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Make one of the new colored spikes ignore protection

So hm why not?
They are already in the game by now so you just need to add like 3 lines of coding?

I neeeeeeeeeed iiiiiiiiiiiit.

Some of my maps can give the player the prot effect as powerup and stuff, but it really annoys me that most of the lose-triggered systems must have the turn-off-prot-system-turn-on-prot gimmick, it just takes space!

It can be any spike except the red one because that stupid campaign **** is too hard for me.

PLEASE ALLOW ME TO BE CREATIVE IN THIS CREATIVITY BASED GAMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


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#2 2020-04-06 15:21:51, last edited by Luka504 (2020-04-06 15:22:16)

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,933

Re: Make one of the new colored spikes ignore protection

bro just remove a player's protection and use regular spikes its not hard


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#3 2020-04-06 15:21:53

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Make one of the new colored spikes ignore protection

well i now hat teh fact that red drga is required for one of the most wanted color spike: red aka blood spikes butt this idea could be on some othe rlookign spikes orso becuase i get your idea and its a nice one but thigns hsouldnt be over complicated so finding a way hwo to do this is first step 2nd step is adding it ot the game


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thanks hg for making this much better and ty for my avatar aswell

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#4 2020-04-06 15:31:35

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,002

Re: Make one of the new colored spikes ignore protection

bruh if you want red spikes then just take your time and beat that trash campaign instead of ranting about it. i suck and i can still beat it, so anyone else can too


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also known as DevilCharlotte

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#5 2020-04-06 15:32:58

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Make one of the new colored spikes ignore protection

not if oyur acc is still broken lol also when my acc is fixed i gotta get ths ebalc/sivler darags first


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thanks hg for making this much better and ty for my avatar aswell

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#6 2020-04-06 15:57:55

bunglybongle
Guest

Re: Make one of the new colored spikes ignore protection

then whats the **** point of protection if its useless lol

#7 2020-04-06 19:47:46

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Make one of the new colored spikes ignore protection

its for swich machines that require deaths


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thanks hg for making this much better and ty for my avatar aswell

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#8 2020-04-06 22:09:51

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

Luka504 wrote:

bro just remove a player's protection and use regular spikes its not hard

visually ugly

bunglybongle wrote:

then whats the **** point of protection if its useless lol

any other hazard


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#9 2020-04-07 16:33:34

Pqwerty
Member
From: 'Murica
Joined: 2015-10-09
Posts: 1,997

Re: Make one of the new colored spikes ignore protection

Are you suggesting a customizable protection that you can modify to protect against certain hazards?

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#10 2020-04-07 18:38:19

Victoria
Formerly Koya556
From: Brazil, PR
Joined: 2018-12-02
Posts: 632
Website

Re: Make one of the new colored spikes ignore protection

yeah hello hazards


Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~

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#11 2020-04-07 18:39:52

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

Pqwerty wrote:

Are you suggesting a customizable protection that you can modify to protect against certain hazards?

nope, i just want that one of the hazards to ignore the protection effect

I know this can be countered by placing heal removers and stuff, but that is clunky and just takes space most of the times, you have to set a switch that you have "heal equipped" but the heal itself should be enough for that purpose!!!

also, placing heal removers and switchery thingamabobs around the map is ugly as heck

they literally added colored spikes because the community asked for them, using brown spikes for everything was ugly

if they value the visuals so much, why not this?


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#12 2020-04-08 07:28:07

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: Make one of the new colored spikes ignore protection

next topic: can we get a special protection to protect from ALL hazards?

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#13 2020-04-08 13:06:33

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

Gosha wrote:

next topic: can we get a special protection to protect from ALL hazards?

https://en.wikipedia.org/wiki/Slippery_slope
stop


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#14 2020-04-08 14:02:20

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,933

Re: Make one of the new colored spikes ignore protection

Andymakeer wrote:
Gosha wrote:

next topic: can we get a special protection to protect from ALL hazards?

https://en.wikipedia.org/wiki/Slippery_slope
stop

https://en.wikipedia.org/wiki/Argument_from_fallacy
You stop


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#15 2020-04-08 14:15:24

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Make one of the new colored spikes ignore protection

an special hazard that alway skilll isnt that bad for switch systems to not abuse this this sould be very clear that tis hazard will ALWAYS kill you and if really eneeded made tp be able to buy with +1 or +5 ( or any + number) there shoudl be 2 variants an poisoin variant and an instant kill variant


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thanks hg for making this much better and ty for my avatar aswell

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#16 2020-04-08 22:59:33

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

Luka504 wrote:
Andymakeer wrote:
Gosha wrote:

next topic: can we get a special protection to protect from ALL hazards?

https://en.wikipedia.org/wiki/Slippery_slope
stop

https://en.wikipedia.org/wiki/Argument_from_fallacy
You stop

https://en.wikipedia.org/wiki/Ad_hominem
stop stop stop


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#17 2020-04-09 01:21:42

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: Make one of the new colored spikes ignore protection

Can you not.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#18 2020-04-09 21:23:19

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: Make one of the new colored spikes ignore protection

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.


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#19 2020-04-09 22:52:43

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: Make one of the new colored spikes ignore protection

skullz17 wrote:

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.

This is honestly really genius OH WAIT portals already exist


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#20 2020-04-10 00:19:17

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: Make one of the new colored spikes ignore protection

Crybaby wrote:
skullz17 wrote:

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.

This is honestly really genius OH WAIT portals already exist

True but I'm assuming OP found a way to make their system more elegant by using checkpoints instead of portals.


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thx for sig bobithan

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#21 2020-04-10 06:17:43

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

Crybaby wrote:
skullz17 wrote:

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.

This is honestly really genius OH WAIT portals already exist

you telling me to set a bunch of switchery things around the map so i can record the checkpoints to keep prot?

no thanks

just add this idea, its simple, cheap and pretty straightfoward


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#22 2020-04-10 06:39:14

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,052
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Re: Make one of the new colored spikes ignore protection

Andymakeer wrote:
Crybaby wrote:
skullz17 wrote:

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.

This is honestly really genius OH WAIT portals already exist

you telling me to set a bunch of switchery things around the map so i can record the checkpoints to keep prot?

no thanks

just add this idea, its simple, cheap and pretty straightfoward

So you're saying it's straightforward to have a protection effect protect from one color of spikes but not another? That's not straightforward. Not only would it make things harder with certain kinds of colourblindness, but it would also be hard to explain to beginners. Coins opening coin doors makes logical sense, but one spike color working inconsistently when combined with another specific feature in the game? Not so much.

That said, I can empathize with your problem. EE simply does not work well with certain dynamic world types. Complex systems require complex switch machines, which can work well for some worlds but not for more fast-paced or open worlds. Or maybe players just want to make their vision a reality more easily like you expressed with your post. I don't know the solution to this but it would need a major design change better fit for EEU.


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#23 2020-04-10 07:11:09, last edited by Andymakeer (2020-04-11 05:11:53)

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Make one of the new colored spikes ignore protection

N1KF wrote:
Andymakeer wrote:
Crybaby wrote:
skullz17 wrote:

Alternatively, add a block that sends you to your last checkpoint without killing you. This way, it doesn't have to be a hazard and doesn't conflict thematically with the protection effect.

This is honestly really genius OH WAIT portals already exist

you telling me to set a bunch of switchery things around the map so i can record the checkpoints to keep prot?

no thanks

just add this idea, its simple, cheap and pretty straightfoward

So you're saying it's straightforward to have a protection effect protect from one color of spikes but not another? That's not straightforward. Not only would it make things harder with certain kinds of colourblindness, but it would also be hard to explain to beginners. Coins opening coin doors makes logical sense, but one spike color working inconsistently when combined with another specific feature in the game? Not so much.

That said, I can empathize with your problem. EE simply does not work well with certain dynamic world types. Complex systems require complex switch machines, which can work well for some worlds but not for more fast-paced or open worlds. Or maybe players just want to make their vision a reality more easily like you expressed with your post. I don't know the solution to this but it would need a major design change better fit for EEU.

1: Make the black one do this, maybe? I don't understand much of colourblindness, but iirc black/white pattern are pretty distinguishable unless you are total colourblind

2: Are you not considering "learning curve" and stuff? As a begginer player there is no way for me identity what is a low jump and what is a low gravity unless I touch it, so then i learn.

3: You comparison was not the best, there is absolutely no connection between the coin/door mechanic and the hazard/prot mechanic, but i got it. If it is 1 color that works different, i think its just a matter of learning to identify and to use. Also, if I see something that looks similar but has another color, I WILL expect that it works different from the other just because it has another color (megaman power eg)


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