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#1 2019-07-17 23:55:27, last edited by Zoey2070 (2019-07-17 23:55:51)

Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,346

Abandoned Projects

Now that EE is somewhat kinda coming to a close, what are some levels you never finished? What are some ideas that never came to fruition?

I'll start:

Loved - flash game Loved required extensive amounts of modtext but never came back to it when i became a mod
Prior - also a flash game Prior
Dating Simulator - not a flash game, but it was going to have Benjaminsen as one of the possible people to date //
Pokemon Crystal - with choosable pokemon types!
Ides Of March - A swaggy retelling of Shakespeare's Julius Caesar, except signs were limited and I didn't have enough. 2012ish btw.

What else, what else.

There's also the rabbit squad that I made with dylantherabbit and imgood9. We have a level in the summer campaign. :^)

So what are y'alls never-finished stuff?

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꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphecOtX1wh.gif rest in peace my dear lil crab teague. and fitzpatrick. i loved you a lot
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#2 2019-07-17 23:59:21

From: Norway
Joined: 2015-03-16
Posts: 2,407

Re: Abandoned Projects

Oh god. I got a long line of abandoned projects, but i’m not sure if people really would care to see it.


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#3 2019-07-18 00:00:35

Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,346

Re: Abandoned Projects

NorwegianboyEE wrote:

Oh god. I got a long line of abandoned projects, but i’m not sure if people really would care to see it.

admittedly i edited 1 level out of this post because i realized no one cared and no one would especially care about that specific one

proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphecOtX1wh.gif rest in peace my dear lil crab teague. and fitzpatrick. i loved you a lot
🌈 Hc0cu9u.gif         6yG4Efc.gif


#4 2019-07-18 00:04:36

From: Poland
Joined: 2017-12-10
Posts: 744

Re: Abandoned Projects

Rotate - i wanted to update it to have single world levels but probably i won't be adding more levels, because amount of energy and work
still i want to have time to make it one world, because now i have much more portals than when i started the project
to update list:
- add stop movement section to all levels (now only some have it)
- make all level one word only
- buy bigger worlds
- make "fun" with portals and world portals, that is quite slow


i haven't time because my other project :/

My hоbby is mainly Dog ѕport. Appears boring? Not at all!
I also try to learn Hindi in my spare time.

Here is my web site :: Instagram раsswoгd forgot;
https: //
Thanks to user=3619Nikko99/user for signature
https: //
https: //


#5 2019-07-18 00:14:00

From: UK
Joined: 2015-07-05
Posts: 14

Re: Abandoned Projects

literally every world i own


#6 2019-07-18 00:24:58

From: Hell
Joined: 2015-03-31
Posts: 3,244

Re: Abandoned Projects

> Space invaders with switches (almost finished but needed optimising).
> 144 Co-op minis (with Slabdrill).
> A competent and auto-functioning rendition of 'Attack Vs Defend' using keys, effects and switches including multiple game modes.
> A world series inspired by Mario featuring lives, powerups, deadly enemies and boss fights.
> An RPG boss fight simulator inspired by Daybreak but with just boss fights.
> A world featuring standard minigames with the base of jumping from wall to wall via keeping momentum.
> A small-ish world in which various standard minis can be played through the use of switches.

kMMA0S6.png dxGW6FY.png


#7 2019-07-18 04:46:46, last edited by 2B55B5G TNG (2019-07-18 04:48:19)

From: Levitation Planet
Joined: 2016-08-27
Posts: 1,626

Re: Abandoned Projects

- Simple World #2
- Extreme World (old world)
- Useless #1
- Nameless
- Crazy Arrows
- Spike Paradise (very old world)
- A Random 400x200 World (or something, idk)
- Lava Dimensions (old world)
- I’m bored (old world, and I forgot the name)

And then a bunch of empty worlds.


#8 2019-07-18 05:21:56

Campaign Team
Joined: 2015-04-04
Posts: 4,199

Re: Abandoned Projects

! - ?? - a level with weird movement that only uses gray basic blocks and gravity arrows

A - Banjo Kazooie - my oldest WIP level (and it shows), an attempt at an entire recreation of Banjo Kazooie in a great world. Started in 2011.

A - Blackbird - A recreation of the Chrono Trigger "Blackbird" stage. Would have had a neat inventory system, with an emphasis on stealth (have to stay away from enemies' line of sight). Started in 2015

A - Cabbage - Random large world project I started with iPwner and Muffin one afternoon, then it was never really touched. It has that distinct iPwner charm

A - Coop - This was intended to be a very puzzling Coop level. None of the minis were going to be particularly difficult to execute, just incredibly challenging to figure out.

A - ML - A ridiculously difficult Nerd Level with art based on "Magus' Lair" from Chrono Trigger. Thwink and I did the minis, and Homura did the art in the level. This one is pretty close to done.

A - SB - "Snake Boss", has an orange global switch system at the top that goes to 999 and room for 4 challenges to be made with the system. Was fun to make, but probably wouldn't be that fun to play.

A - TERT - literally just a sketch lol, was going to be a full remake of Terraria, but with creative liberties taken to actually make it fun in EE

A - Tram% - a remake of the Tony Hawk's Underground 2 Easy Story Speedrun

A - URC - Was a submission Jet, Tony111, and I were making for that one random Underwater Ruins contest that Oray hosted. Art was pretty neat.

A - VGM2 - Music level that's really really close to done. Has Shovel Knight main theme, Bowsers Inside Story final boss, SMO Wooded Kingdom, some Run song by Xeno, some other song by xeno, yep


#9 2019-07-18 12:39:08

From: Heart Locket
Joined: 2018-03-24
Posts: 266

Re: Abandoned Projects

Mine is Invictus
It's based on a similar undertale battle system but very different
I stopped because I've gotten portal switch problems along with on how portals like throw you to different unwanted positions

I first came in somewhere in February 2012


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#10 2019-07-18 14:11:45

From: The land of saunas
Joined: 2015-02-16
Posts: 1,095

Re: Abandoned Projects

Two Worlds
Ski Centre

These are worlds I would have wanted to finish, but I'm a rather lazy person in the end. In addition to these I have a huge amount of world ideas which I never even bothered to start working on. Maybe in EEU I will.

Zoey2070 wrote:

Pokemon Crystal - with choosable pokemon types!

I'm actually a bit surprised that I haven't seen many top down worlds after the no-gravity effect was added.  I'd imagine them being really fun, and the art style looks really nice on EE as well. I guess it's just because people don't really make worlds anymore.

"The dazzling world I had never seen before was so beautiful, that my tears flew across the sky"


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#11 2019-07-18 14:24:44

Formerly Snowester
Joined: 2017-05-31
Posts: 446

Re: Abandoned Projects

i abandoned EE (game)



#12 2019-07-18 16:54:51

Formerly Arizona0117
From: europe
Joined: 2018-06-08
Posts: 414

Re: Abandoned Projects

literally every world i've ever tried to build because lack of motivation, low skill, inability to build good minis.

I fricking hate Stuart Little. I know what you’re thinking, this is some kind of funny joke, but no. Stuart Little is a piece of crap. A damn rat got picked over actual children at an orphanage and he’s supposed to be a hero? And I can’t even tell you how many damn times I’ve seen a great parking space only to turn the corner and realise Stuart Little is already parked there in his stupid little fricking convertible. He took my wife and the kids and my house and my job. I swear to fricking god, I’m going to kill myself and take that goddarn rodent to heck with me. Stuart Little has ruined my family. Last summer, I approached the miserable mouse in the street, and asked him for his autograph, because my son is a huge fan. The fricking rat gave me the autograph and told me to burn in heck. Later, when I gave my son the autograph he started crying and said he hated me. Turns out the mousefricker didnt write his autograph, no, he wrote “you’re a piece of crap, and i fricked your mom”. I’m now divorced, and planning a huge class-action lawsuit against the white devil that ruined my life. Your time is almost over, Stuart. All the people you’ve wronged will rise against you.


#13 2019-07-18 18:47:18

From: A Really Really Really
Joined: 2015-02-20
Posts: 1,036

Re: Abandoned Projects

ive built only 3 worlds succesfully and only one stands to this day (other ones were cleared by me but are still there as json files)
i have atleast a double digit of abandoned projects too many to count lol

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#14 2019-07-18 19:15:26, last edited by Minisaurus (2019-07-18 19:36:35)

Design Team
From: Under your bed
Joined: 2015-02-26
Posts: 546

Re: Abandoned Projects

My abandoned Projects

Note for EE Staff: I allow the introduction of any of my worlds for any official campaign.


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#15 2019-07-18 21:52:30

Joined: 2018-06-18
Posts: 288

Re: Abandoned Projects

Don't Look Back - a concept level where as you go forward the blocks in front of you build but blocks behind you disintegrate. For the most part it works, I just didn't have the drive to continue.

Maelstrom - a bot-assisted level where it was supposed to be like EX Shift, but every minigame was animated instead of just sitting there. The bot supported block deletions/builds so you could make animations with them. I found this to possibly revolutionary but the amount of effort to construct every minigame / gameplay mode was too much (one of my built minigames was a cave that had the following modes: rising/lowering water, rising/lowering lava, roaming hazards, breeze, and others) The bot was based on animations, but it didn't support a Shift-style format. To add to that this was going on at around 2016-2017 when EE was deadish.

Baconland but with Global Switches - Baconland from 2010 was a world where after completing a minigame or two you trigger a key that changes the gameplay for other players. With so many options and global switches added, the implications would be huge and again would possibly inspire worlds to come. Too lazy and hardly got to work on it.

Numerous art worlds - too lazy, felt uninspired

Find the Object! - a map where you look for a certain block/background/action tile/decoration in a given box space, and go through portals to select your choice. Later you would need to find up to 3, 4, and 5 objects per box. Inspired by a Spot the Difference level I played.

Cards Against Humanity - I didn't think it was possible so I didn't pursue it.

Wario Land 3 remake - couldn't come up with a function to: throw something to break blocks, break blocks by running into them or stomping/headbutting them and others so I didn't pursue

And others


#16 2019-07-18 22:13:07

EE Homeboy
Joined: 2015-02-15
Posts: 1,469

Re: Abandoned Projects

60 Seconds to save the Queen - An expansion to a previous level I made with the same title based on the flash game of the same name, this expansion was going to have more rooms, secrets and longer gameplay. It's 3/4 done but then I lost motivation, I will probably continue it in EEU.

Desu - A Bot-Assisted Level, a remake of the game Puzzle n' Desu in EE. It's a puzzle game, I have actually turned it on a bunch of times, but the story mode and many features remain unfinished. Will also probably retake it in EEU.

DUNG COMP - Random dungeon generation using EE Computer

MAFIA - Bot-Assisted Level to play mafia in EE

BLOCK DASH - Yet another unfinished Bot-Assisted Level, 8 players in an arena where they can move a block that dashes until it hits a wall, to kill someone you had to "dash them".

BOMBERBOT - Bomberman Bot-Assisted Level, not much to explain

XMAS - A christmas level where you play the role of santa, you have to decide which kids you give coal to and which kids get a gift, you go down their chimney and go to their christmas tree to place the gift, but you need to make sure nobody sees you.

Test clock - A digital clock using global switches, only seconds work.


#17 2019-07-18 23:00:26

Joined: 2019-07-13
Posts: 577

Re: Abandoned Projects

MAFIA - Bot-Assisted Level to play mafia in EE

haha no


#18 2019-07-21 08:57:20, last edited by Daneeko (2019-07-21 08:58:49)

From: EE Universe
Joined: 2015-02-20
Posts: 2,189

Re: Abandoned Projects

Just Keep Moving - You have low-grav and 0-jump, you gotta swim through arrows pretty much.

Travatopia - Your standard EE RPG. It was ok, but eventually got dropped.

Slow-er-coaster - Large AFK machine that takes up a whole 110x110 world.

Huge Parkour & Huge Dropper - Two blue-themed worlds about well, parkour and dropper. Both were scrapped and eventually cleared.

Some Rollercoaster - Red-themed boost-centered 100x100 rollercoaster world. Again, unfinished.

Rainbow Septagon - A world with the concept of going through 7 50x50 areas with each one having a different color scheme and theme.

Game Of Ur - Bot-assisted level recreating the Royal Game Of Ur in EE. Most of the interface was finished, but none of the gameplay.

Minigame Mania - A bot-assisted boss-to-win thing. It was actually almost fully functional, but I never got it to work properly.

Raceway Run - No-grav race. Though you could probably consider it finished, it was intended to be much longer.

some wip thing - An older scrapped version of Rainbow Septagon, where each colored area was connected, and the whole world was collectively kingdom-themed.

Hidden Maze - A 12x10 maze taking up an entire 300x300 world, where you can only see one cell at a time.

aqueh - I'm.. not entirely sure what this was supposed to be, I think it would've just been an aqua-themed parkour level?

Thingy? - Again, I don't remember what this was meant to be, maybe a calculator?

whew, that was a mouthful



#19 2019-07-21 21:57:32, last edited by Slabdrill (2019-07-21 22:09:49)

Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,358

Re: Abandoned Projects

Every world i made with rocktheworld314 that isn't currently done:
Mountain of Faith - Sequel to Subterranian Animism. We designed it badly so we decided it'd just be remade in EEU.
Minigame Incremental - A game where clearing minigames gives points, so you can spend those points on upgrades like effects or things that affect your coin gains. This is almost done, but it's missing a few minis.
Spellcards, Please - A touhou-themed remake of Papers, Please. The system works, it's just that we never got to placing the signs.
The Secret Seller - Inspired by Infinite Journey; your goal is to get as powerful as you can after 28 rooms so you can partake in a battle tournament. The battle system is unfinished because there's too many special cases to add.
Colorswap - A team-based puzzle world, where you can enter a portal to swap your team between two colors. We ran out of ideas for the last part.
(i forgot the name of this one lol) - Just a standard hard-extreme doublejump platforming world. Could still work on it, if rock ever wants to make levels.
The Last Prism - A key rush tower. Way too hard.
Marisa's Magic Box - Inspired by a team maze puzzle by Whatter, but with the added twist of having mystery tiles that do different things in different levels (note: it's really obvious what they do in all the levels except level 1). I still want to finish this one.
Reimu's Silver Key - A "dodge the coins" level. I have no idea what happened to it. Also not actually very complete I think.
(I forgot the name of this one too) - An illusion-style level. All the solutions are totally **** but don't rely on any glitches. Also not actually very complete I think.
Dilemma - A world that has portals where you can pick one effect that you want out of it. Puzzles were generally made to only have one effect per portal actually work, but that wasn't the case so I added some blue coins. (~60% complete? I think?)
...and more, but they have less completeness than these ones.

100 CRAPPY MINIS - 100 (er, well, 31 since that's all I got done) 30x30 minis that are all way too hard. Also included a coin in each mini that was even more impossible.
A couple minor worlds with Kirby. Neither of them got very far. (One was a sequel to their world "Lost", the other was trying to mimic kaizo levels in SMW.)
E. Flip Notes! - An attempt to remake Fantasy Explorer Nitroid in EE. It didn't work very well, so I stopped midway through World 2.
i think i had a zombie world somewhere??? idk
CM Advent Calendar - One of the installments of my Campaign Minis worlds I did a while back. I got lazy after 23 and never made the last two.
Coffee Break Puzzles 2 - Some easy (and not-so-easy) puzzles, made with Keyouman.

I probably missed some, but I can't really check my worlds list right now.

suddenly random sig change



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