Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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!lynch peace
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Honestly, if the only thing in this post was that I'm cult too I think I'd have tried to fight it by claiming that Railmat is lying. But the real nail in the coffin for me was that, apparently, I get kicked out of being cult on night 3? Are you **** kidding me Slabdrill? Right, I understand this is a bastard game. But I didn't realise by 'bastard' you meant 'unfun'. What on Earth was your thought process behind that? I can understand why you didn't want us knowing each other's identities now. A cap on the number of people in a cult at one time is quite standard for cults but kicking us out the cult again just ruins the game for anyone that gets culted. Cults are bastard in that they change your alignment unfairly in the middle of the game, but sending us back again is some kind of a next level bastard mechanic.
The actual reason for doing it in this form is to make people consider whether they should act as part of the cult or try to figure out their way out of the cult and strategize around that, as well as to make the cult leader consider who might be useful instead of converting a potentially useful player early. I didn't realize that it wasn't a good mechanic.
I'm pretty sure you've lynched peace, so have a rolecard:
Mystic
Once per night, including after death, you may choose someone to give a tip. I will give that person some information. You will also receive the tip I have given the person. You can only give each person a single tip.You are aligned with the Town.
[20] Role base
[10] Alive at the end
[-20x] Non-town-aligned person at the end
[15x] Town-aligned person at the end
[-5x] Tip given after death
suddenly random sig change
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The only way to end this game is to fully uncover the mafia, until then, no !endgame is permitted.
SERIOUSLY WHAT DID YOU EXPECT FOOLS, LUBRICANT FOOLS FOOLS FOOLS! You have been fooled by the bastardish setup of mine, JOKES ON YOU CITIZENS!
suddenly random sig change
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Slabdrill.
If you really are giving up. Publicize your set up so we can see what it looks like.
Also i don’t think you are a bad host, i just think your game wasn’t very well thought out. If you had been given a good setup by someone else, and then asked to host it, i’m sure you would perform excellently. My strongest suspicion for your game’s failure is that the setup simply is bad. But we won’t know for sure until you show us, so we can understand the full picture of wtf is going on and make our own judgement on the setup’s quality. I don’t doubt it was expertly crafted, but it’s simply unfun.
No hard feelings.
Also, i won’t start my game immidiately. I’ll come up with an suggested date tommorow, if nobody is super busy after then i’ll set that date to be final.
★ ☆ ★ ☆ ★
☆ ★ ★
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(This is all assuming your entire message isn’t just another plot twist or trick in this ridicolous game. But you unlocked the thread after initially making it another night. So i don’t think so.)
★ ☆ ★ ☆ ★
☆ ★ ★
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Oh what the **** I just slept then the **** game ended omg
**** this lmao
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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Then why is the topic open during the supposed nighttime? Also if it really is still ongoing i probably shouldn’t be posting lmao. Well Slabdrill, feel free to delete my posts if that is the case.
★ ☆ ★ ☆ ★
☆ ★ ★
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im innocent princess aligned with town
2b is my guard and i know allen is town but he was after me
[10] Alive at the end
[-20x] Non-town-aligned person at the end
[15x] Town-aligned person at the end
[10] 2B55B5G TNG alive at the end
[10] 2B55B5G TNG and you’re alive at the end
[5] AllenCaspe9510 is dead at the end
[10] 2B55B5G TNG died via their role ability
cringe ^
based v
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Stalker
You love everyone a lot, but you especially love AllenCaspe9510. That just means you have to protect them!
You will be seen visiting AllenCaspe9510 every night, even if you do something different. Note that you can still choose to visit someone else.
Every night, you will see who visited AllenCaspe9510 and what they did.
If AllenCaspe9510 dies, you do too.
Every night, you may use one of the following abilities:
Pick a target. You will see who they visited and who visited them. You will not be seen as visiting the target.
Once per game, you may nightkill someone of your choice. This will be reflexively used if it was not used yet in the game if someone attempts to kill AllenCaspe9510. A manual usage has a higher priority than the reflexive usage. The reflexive usage will not stop the kill from working. This will have you be seen visiting the target.
You are aligned with the Town.
[-10x] Non-town-aligned person at the end
[15x] Town-aligned person at the end
[15] AllenCaspe9510 alive at end
[15] Both AllenCaspe9510 and you alive at end
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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I would come out, but you already know my role.
I am Quintet. Kirby was dot.
What the heck you’re so good at this
Btw I originally wanted to check you in N1, but I thought Kira was more suspicious so I checked him
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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My plan for tonight was to have everyone lynch peace, then tonight I would give myself the Bus Driver role card. Tomorrow, I would try to get everybody to lynch Railmat, and I would come out as the "Bus Driver", and to confirm I would have investigative roles check me. That night, I would have actually given Kirby MY role (the Watcher role card), and I would've sacked him that night, which would've convinced everyone that Quintet was no more.
YAMERO:
Oh yeah, and I would've given ILikeTofuuJoe Kirby's rolecard, because he's inactive
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Hider
You know of two hiding places.The following message tells how hiding places work:
<name> has shown you a hiding place!
People who know of a hiding place may choose to hide in it addition to other night actions, which will prevent people who don’t know of it from visiting the person. Anyone inside a hiding place may show others that hiding place, including during day, but only 1 per day cycle. Everyone in a hiding place will know who else has hid in that hiding place that night.
Showing someone a hiding place will give them this message.You are aligned with the Town.
[10] Alive at the end
[-20x] Non-town-aligned person at the end
[15x] Town-aligned person at the end
[4x] Person who knows exactly one hiding place (as of their death)
[-3x] Person who knows both hiding places
My role, which is why i protected luka etc
i think the fact that i had two hiding places ment that it was kinda OP but an interesting role idea
overall i think that the idea of having a mafia game that is point based is cool, but the fact that it was closed, role madness and bastard meant that it was an absolute mess
:.|:;
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Cult Recruiter
Really, what did you think I meant by bastard setup?
I was hoping this would end up on Crybaby because they were talking about Cults after Mafia 24. Oh well.
Every night, including Night 0, you can change one person‘s alignment to Cult, giving them the messageYour alignment has been changed to Cult. It is possible to return to your previous alignment in the future While you have this alignment, all points from alignment are lost, but gain:
[35] Alive at the end
[-20x] Non-Cult-aligned person at the end
[20x]Cult-aligned person at the endPeople in the cult will change back to their normal alignment after 3 nights (there will be 3 cultists other than you if you continuously recruit). You may not convert someone if they were Cult-aligned previously in the game.
When you die, everyone that is Cult-aligned will no longer convert to their original alignment. This information will be shown to them if it was hidden.You are aligned with the Cult.
[45] Alive at the end
[-10x] Non-Cult-aligned person at the end
[20x] Cult-aligned person at the endIf a cultist is killed or investigated, their rolecard will show that they are Cult-aligned, with any other scum-traits removed from the card.
This is my role
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