Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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not bad ghrapics
thanks hg for making this much better
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While definitely not an improvement over the original, they're now EEU compatible. (go ahead and zoom in +500%)
If you need to contact me, use my discord ID 319247782932119554
RICARCAO1
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i woudl eat the one next to white and the one next to th emost brown one
thanks hg for making this much better
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Today's updates:
Generic Generic Extension extension
Timber Bridge
Fixed the previews for Box (added shadows) and Prismarine (fixed already existing shadows)
I'll be updating the Zip file soon enough. Hope you enjoy.
EDIT: Zip file has been updated.
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decent and ncie blocks backgorund is a bit too dark i guess maby add an lighter variant aswell but keep the dark one aswell
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I don't really like it
grey maybe ok, but the blue one in contrast to magic block looks so undersaturated
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i like how this block pack can be combined wiht much diffrent pakcks as you can see it coudl fit with minerals but it coudl alos fit in a candy land cyan/blue coudl fit in snow themes.. ect
thanks hg for making this much better
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nah its a bit too pure i liek the old
thanks hg for making this much better
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Today's updates:
I've always kind of hated how the grass in this game looked, and I liked Jet's redux of the grass blocks, so I wanted to make my own version.
I also went ahead and did a final graphic restoration of the old red hat smiley now that I have paint.net. For those that don't know, the green hat smiley from the first New Years was originally going to be red according to RPGMaster2000, but Chris changed it at the last minute for some reason.
Here's the original image with a transparent background:
I'm going to work on updating the OP and the zip file after this. Sorry for the delay, but I'm really busy recently, with the semester having ended and my birthday being in less than a week.
EDIT: Forgot to mention but I'll still probably be looking for ways to improve the lego pack, and the grass pack now too.
EDIT2: Should've edited this earlier but the zip files have been updated
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i dont really liek the ugly yellow stiped version (th eones above switch 0's) i like the actualy yellow better
thanks hg for making this much better
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Fixes:
Fixed the action and decorative mixup
Removed the vermillion yellow generic extension backgrounds
Edited the Generic Extension Pack preview to reflect this removal
Made the lollipop block appear more round (or at least, an attempt to do so was made)
I'll continue to work on fixes today, among other things
Quick Edit: Better attempt:
Content Edit:
I went ahead and gave the dirt from the grass pack the colors of the brick pack currently in EE
Fix Edit:
I forgot they weren't supposed to be tiled. I'm probably going to have to redo them at some point
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Sorry for the double post but Im wondering what you guys would prefer here, seamless backgrounds or tiled backgrounds? This would affect the new ground pack and the grass pack only
EDIT
vs
pick one
If the reason you pick one over the other is because the colors are different, I'll edit the colors to make them the same. I'm asking that you make your decision based only on whether the backgrounds are tiled or seamless. If you want one color scheme over another, tell me that separately.
EDIT: Seamless has 2 votes while tiled has 1, so for now that'll be what I feature in the OP. I'll work on updating the graphic preview for the lollipop while I make a new one for the new pack, while I rename Dirt to ground or something
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i like we have a ACTUAL yellow dakr/normal bg (not sure it i fits dark or normal) here woudld love to see ti added (talking about generic extensionf
thanks hg for making this much better
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i like we have a ACTUAL yellow dakr/normal bg (not sure it i fits dark or normal) here woudld love to see ti added (talking about generic extensionf
We don't have a yellow of that color from either normal or dark bg packs, but we have black backgrounds of that color from both packs, which is why I've excluded it from that case (it already exists)
I don't even know, both tiled and seamless are good in their own use cases
How about auto border based on neighbouring background tiles
That would be a pretty cool idea but in that case wouldn't it just be better to make it morphable? (Are morphable backgrounds even possible?) Don't really want to come up with how such a system would work though, and I don't really want to know the difficulty of implementing such a system but if you got ideas feel free to share
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ph also before i voe on whihc i sbetter where do i see the diffrenc ebetween seamless or tiled? car eto explain thta a bit more so i can heck the specific detail of seamless and tile din both packs so i can ovte then?
thanks hg for making this much better
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ph also before i voe on whihc i sbetter where do i see the diffrenc ebetween seamless or tiled? car eto explain thta a bit more so i can heck the specific detail of seamless and tile din both packs so i can ovte then?
It's purely in the backgrounds. The seamless backgrounds can be placed together and will fit together seamlessly like the cave backgrounds. The tiled backgrounds have square borders like the basic backgrounds, which give them that tiled look.
EDIT: The ZIP should be up to date.
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