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#1 2019-05-14 15:49:45

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,187

stop effect

this effect makes oyu unable to move for x tim up to like only 1 min orso (to make it not iritating but very usefull in swithc systems)


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#2 2019-05-14 16:53:46

ASDruska
Member
From: Everybody Edits
Joined: 2016-08-05
Posts: 543

Re: stop effect

why stop. stop suck

why not disable movement in a direction. uhh you know that topic with the disable directions yeah we should have that eeu


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#3 2019-05-15 17:12:33

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: stop effect

Someone made an example of gravity dots where you are unable to move direction while on them - but it would just give world owners the excuse to make everyone type /reset constantly


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#4 2019-05-15 20:35:57

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,187

Re: stop effect

Koya wrote:

Someone made an example of gravity dots where you are unable to move direction while on them - but it would just give world owners the excuse to make everyone type /reset constantly

hence i ask for s timed effect witth only liek 1 min max to not make it tooo frustration


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#5 2019-05-15 20:39:41

skullz17
Member
Joined: 2015-02-15
Posts: 6,555

Re: stop effect

Koya wrote:

Someone made an example of gravity dots where you are unable to move direction while on them - but it would just give world owners the excuse to make everyone type /reset constantly

I was wondering why this seemed familiar. Isn't that freeze dot suggestion from like 2012 or something?


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#6 2019-05-15 20:43:56

mikelolsuperman
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From: North Korea
Joined: 2016-06-26
Posts: 1,497
Website

Re: stop effect

Peace it's like the same thing except the level creator still has a tiny fraction of good in them. Someone could make a troll map with the dots that force you to reset but someone could do the same with 1 minute stops. Say you play a level, it seems easy and then suddenly a portal to a place where you can't move for 1 minute, then you wait and continue, then another portal, with another minute. A world that would now take maybe 20 minutes would then take maybe 30 if there are all these 1 minute stops.


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#7 2019-05-15 23:55:19

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: stop effect

skullz17 wrote:
Koya wrote:

Someone made an example of gravity dots where you are unable to move direction while on them - but it would just give world owners the excuse to make everyone type /reset constantly

I was wondering why this seemed familiar. Isn't that freeze dot suggestion from like 2012 or something?

Yep, can't remember the name of it or who it was from so I can't find it :/


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#8 2019-05-16 12:51:04

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 1,318

Re: stop effect

Koya wrote:
skullz17 wrote:
Koya wrote:

Someone made an example of gravity dots where you are unable to move direction while on them - but it would just give world owners the excuse to make everyone type /reset constantly

I was wondering why this seemed familiar. Isn't that freeze dot suggestion from like 2012 or something?

Yep, can't remember the name of it or who it was from so I can't find it :/

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#9 2019-05-17 10:53:35

AllenCaspe9510
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From: Philippines
Joined: 2018-03-24
Posts: 166
Website

Re: stop effect

Oh hey, the "Stop Effect" Might be Really useful for systems if you don't want players to cheeze stuff, such as baby made systems with 1x1 arrows with coins right beside it.
But it seems quite evil such as cruel players may abuse it

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#10 2019-05-17 14:44:33

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,187

Re: stop effect

you can abuse timeddoors by outting too much of them
you can ptu an invis portal somwher eunlogic that resets you fully
you can abuse key doors by spammign lkeys if owner allows you to spam keys
you can abuse spieks by puttin g onde rat spawn so you cant move but only die endlessly
you can...


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#11 2019-05-20 00:49:29

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 266

Re: stop effect

actually, as peace said, everything is abusable, i believe "can be abused" criteria should NOT be used as argument.

anyway, stop effect should already have been implemented.

its just so simple and versatile, it can be used the prevent system cheesing, story/tutorial telling without skip, stun-lock on bot assisted levels, etc


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#12 2019-05-20 01:48:43

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 3,999

Re: stop effect

Just so you're all aware, there is a feature in the game that prevents you from jumping.


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#13 2019-05-20 06:46:09

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,187

Re: stop effect

Crybaby wrote:

Just so you're all aware, there is a feature in the game that prevents you from jumping.

but nto form moving in switch systems ect


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