Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Offline
mOVED TO Q&A.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
Offline
i THINK YOU ACTIVATED CAPS ACCIDENTALLY!
I THINK YOU ACTIVATED CAPS PUPOSEFULLY!
Ontopic:
Ask Xenonetix
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
Offline
Theoretically upon entering a world portal the game could search for the appropriate .eelvl file within the folder of the current .eelvl that is played and return a "World not found message" if the required file is not in the folder
Offline
Theoretically upon entering a world portal the game could search for the appropriate .eelvl file within the folder of the current .eelvl that is played and return a "World not found message" if the required file is not in the folder
What if you change the name from "world name - world owner - world id" to "That one level with the spikes" or whatever?
Offline
TaskManager wrote:Theoretically upon entering a world portal the game could search for the appropriate .eelvl file within the folder of the current .eelvl that is played and return a "World not found message" if the required file is not in the folder
What if you change the name from "world name - world owner - world id" to "That one level with the spikes" or whatever?
I never said that the search would be performed necessarily by file name
I don't know the inner format of .eelvl files but maybe the world ID is stored somewhere at the beginning of the file
Offline
this is a good question maby xeno can post some information on how some of the action blocks gonna work like what about global switches? what about curse? (we dotn need curse if not multiplier we have poisoin for that)
thanks hg for making this much better and ty for my avatar aswell
Offline
this is a good question maby xeno can post some information on how some of the action blocks gonna work like what about global switches? what about curse? (we dotn need curse if not multiplier we have poisoin for that)
with some sort of weird connectivity like bluetooth or multiple windows open on the same PC they could have similar function
Edit: they definitely are going to implement that, I mean, EE Offline needs to allow bots! Can't wait for Ninjabot 2.0.3[debug] to be ported to EE Offline!
I'm known as "haslo" in EE. Also, I refuse to play EEU.
Offline
mikelolsuperman wrote:TaskManager wrote:Theoretically upon entering a world portal the game could search for the appropriate .eelvl file within the folder of the current .eelvl that is played and return a "World not found message" if the required file is not in the folder
What if you change the name from "world name - world owner - world id" to "That one level with the spikes" or whatever?
I never said that the search would be performed necessarily by file name
I don't know the inner format of .eelvl files but maybe the world ID is stored somewhere at the beginning of the file
No it isn't, Notepad didn't find anything starting with "PW" or ending with "EI"
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
Offline
▼TaskManager wrote:No it isn't, Notepad didn't find anything starting with "PW" or ending with "EI"
The file is compressed, so you can't find things by just opening it with notepad, but it is correct that we don't store the ID in the .eelvl file.
I'd guess that world portals would either do nothing or maybe prompt you to select a file to load as the world you want to go to.
Offline
Offline
The easiest thing to do would just be to making it where entering a world portal with a world ID will search the folder that the current world is in for a file that has said ID in the name and open it in the current session. If it can't find one, you get an error message or nothing. I'm not sure how good programs are at searching for files by a part of the name instead of the whole name, but this seems like a pretty good explanation from an outsider's perspective.
Offline
Question 2:
Some world portals link to the same world, in different spawn points.
You better make those functional.
Offline
The easiest thing to do would just be to making it where entering a world portal with a world ID will search the folder that the current world is in for a file that has said ID in the name and open it in the current session. If it can't find one, you get an error message or nothing. I'm not sure how good programs are at searching for files by a part of the name instead of the whole name, but this seems like a pretty good explanation from an outsider's perspective.
*downloads multiply 'untitled world' 's* *a world portal is linked to untitled world* uhm whic world am i gonna join now?
thanks hg for making this much better and ty for my avatar aswell
Offline
*downloads multiply 'untitled world' 's* *a world portal is linked to untitled world* uhm whic world am i gonna join now?
I don't think you understand what I mean.
Offline
Pages: 1
[ Started around 1734008944.3255 - Generated in 0.152 seconds, 13 queries executed - Memory usage: 1.66 MiB (Peak: 1.89 MiB) ]