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#1 2019-04-14 15:30:28

Joined: 2019-04-13
Posts: 20

global team gates / door

in EE, I want to make a mechanism where the user just can be a creature when someone is a scientist, creatures are from the red team and scientists from the green team
but... I can't make this mechanism just using global gates/doors
my suggestion is a global team gate/door
what is this?
EX: when someone in the map the user is is green and have a global green team door/gate, the gate/door open/close for everyone
this is my suggestion


#2 2019-04-14 15:44:50

Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,358

Re: global team gates / door

You can make this with orange switches. Just get innovative.
This isn’t a bad idea though; I could make many systems significantly simpler with this.

suddenly random sig change


#3 2019-04-14 15:45:44

Dev Team
From: England
Joined: 2016-06-03
Posts: 2,922

Re: global team gates / door

We usually try to keep things simple by only having blocks with basic features which you can use together to do more complicated things.

In this case, I would suggest toggling a global switch when someone gets the green team, then you can use that switch to allow access to the red team. This should work in pretty much all cases apart from when someone leaves the world, which we know is a limitation a lot of action blocks have. Unfortionately theres not an easy way to solve that currently without changing the behaviour of existing blocks or making things more complicated than we'd like, so we're planning on leaving it until EEU, when we'll try to make sure we provide a more versatile set of action blocks.


#4 2019-04-14 15:51:44

From: North Korea
Joined: 2016-06-26
Posts: 1,682

Re: global team gates / door

This is pretty specific and can already be done

Blue is my favourite color

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I also like lasagna, but not when it's blue


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#5 2019-04-14 18:33:44

Joined: 2019-04-13
Posts: 20

Re: global team gates / door

if you kill yourself the mechanism continues active



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