Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
For the past month or so, I have been developing a 3D engine from scratch using JS.
I have not used any extra resources such as WebGL or three.js, this is all from scratch using the HTML5 Canvas.
Obviously due to the fact that I am not that knowledgeable and it was made without WebGL, it's obvious that it's pretty mediocre. It does not have any shadows or proper z-buffering, but I hope to fix that in the future.
It is open-source, meaning that it will be able to improve in the future. I hope this helps with any 3D game you hope to make.
Link: https://gitlab.com/tundrummax/tunengine
I would also like some help with the actual development process as stated previously, I am not that knowledgeable and my methods of 3D rendering is perhaps a little unorthodox.
I am also willing to answer any questions you have. And if you have any suggestions, please suggest.
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
Can it run Doom?
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
Offline
Pages: 1
[ Started around 1732676044.3968 - Generated in 0.096 seconds, 12 queries executed - Memory usage: 1.38 MiB (Peak: 1.48 MiB) ]