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#1 2019-03-05 07:09:13, last edited by Aoitenshi (2019-03-07 07:04:02)

Aoitenshi
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Joined: 2015-02-18
Posts: 2,058

[DEMO] Singularity:

Singularity:, Altair-Side
https://everybodyedits.com/games/PW1ZJ7ZwWxb0I

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Hello! Welcome to the thread of Singularity:, a demo for a level that I have had in my mind for a long time. It's been a few years since I've last released the third Station, and behind the scenes, I've been wanting to create a new, original level to start fresh with. I've been working on multiple experimental concepts such as timed levels, unique puzzles, platforming with powers and more, many of them ended up being a repeat of what I've already done. I did not want to stay too comfortable on the same formula, and so I wanted to create something completely new, something experimental that I haven't seen anybody tried before. What came out of the initial brainstorm was Singularity:.

Singularity: is an experimental level, an open-ended exploration world with puzzle platforming elements where you are stranded within the Singularity, traversing from universes to universes in hopes for an escape. In this demo, the only playable universe currently is Altair-Side. The core concept of the level was for you, as the player to figure out the differing rules of physics of the "universe" you're in, and how to apply what you've learned about the universe to overcome the platforming challenges presented. As such, this level will not be made too minigame-based (may be tentative), and to an extension, this level will not be too hardcore in terms of difficulty.

So why am I releasing this as a demo?

  • The original scope of the level was to include multiple type of universes (called "sides") each with differing rules and laws of physics, each with a different set of platforming challenges you need to overcome. Expectations are high thanks to the Station trilogy, and I'd like to do said expectations justice. So before going full throttle on this concept I'd like to collect different feedbacks and opinions from you, as the players who knows better than me.

  • Story. This is a big one. I do not feel as if they are truly necessary for you to have the full experience, but if you guys prefer the level accompanied with a story, I will do my best to deliver. Do you prefer this level gameplay-only? Do you prefer this level to have a storyline? Tell me down below.

  • EE is approaching the end of it's lifecycle with the approach of EEU, and there is not much players left to enjoy this level. As such this thread really doubles as a survey program, to determine how well this concept is received, and as a big determinant for me to decide if I should create this level series in EEU.

Thanks for reading, I hope you enjoy this demo level and please tell me what you think below!

LINK: https://everybodyedits.com/games/PW1ZJ7ZwWxb0I

By the way, here is an unfinished preview of Singularity:, Rigel-Side

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#2 2019-03-05 07:19:12, last edited by ILikeTofuuJoe (2019-03-05 07:23:11)

ILikeTofuuJoe
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Re: [DEMO] Singularity:

Yes you should create this level series in EEU
I like the artstyle
I like the idea
I think you should have a very easy version for new players so theyll stay in EEU
I think a story would be great
Smileyes in a black hole is very interesting

EDIT:
I like the lamp thingies
Rigel side is not that great if you want a storyline honestly


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#3 2019-03-05 07:54:03

ILikeTofuuJoe
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Re: [DEMO] Singularity:

Suggestions:
A side where Everything on the underside makes players go down, everything on the topsidw makes yhe player go up


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#4 2019-03-05 12:18:20

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Re: [DEMO] Singularity:

unknown.png

Really cool Aoi, it feels like it's open world exploration, and yet still has an order of progression with the story. I like that


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#5 2019-03-05 13:19:37

2b55b5g
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Re: [DEMO] Singularity:

Gonna try it out in the weekend. Looks awesome!


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#6 2019-03-05 14:34:18

ILikeTofuuJoe
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Re: [DEMO] Singularity:

2B55B5G TNG wrote:

Gonna try it out in the weekend. Looks awesome!

Why not try it now though.

Spoiler Warning

Aoitenshi, do you think this gameplay might be a bit too simple?


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#7 2019-03-05 14:51:13

2b55b5g
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Re: [DEMO] Singularity:

How about YOU make an awesome storyline?


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also known as DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on ArchivEE

pfp: https://picrew.me/image_maker/1272810

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#8 2019-03-05 15:43:28, last edited by Aoitenshi (2019-03-05 16:54:55)

Aoitenshi
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Joined: 2015-02-18
Posts: 2,058

Re: [DEMO] Singularity:

ILikeTofuuJoe wrote:
2B55B5G TNG wrote:

Gonna try it out in the weekend. Looks awesome!

Why not try it now though.

Spoiler Warning

Aoitenshi, do you think this gameplay might be a bit too simple?

Not to worry, this is just a piece of what I had in mind. The full level (if it's ever done in EE or EEU) will expand more upon the storytelling. Thanks for the support, though!

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#9 2019-03-05 16:01:21

PTU
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Posts: 862

Re: [DEMO] Singularity:

Pretty cool, I remember playing this for the first time.

Now I just feel - It really changed a lot.


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