Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This switch toggles all 1000 switches from off to on and from on to off.
And now that we have a switch disabler, we obviously want a switch enabler
so this is how you make it
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We discussed this before we released reset switches, but none of us could think of a reason you'd want to do anything to all switches other than reset them
Is there any particular reason you want this or are you just suggesting it because if feels like it should be an option?
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We discussed this before we released reset switches, but none of us could think of a reason you'd want to do anything to all switches other than reset them
Is there any particular reason you want this or are you just suggesting it because if feels like it should be an option?
I suggest it because it should be an option, I don't know, maybe someone will find it useful
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You can use this to make an invert level. You can for example pick 5 switches out of the 10 and then you build a map that requires you to change from the 5 you chose to the 5 you didn't choose. Then the entire map changes because it doesn't turn everything on or everything off, it just changes on to off and off to on. You could get a map where you have different paths to go to the other side of the mini and then you hit this switch and you have to go back with a different path. The exit of the mini would have a switch ID you don't use. The -1 switch would turn that on and you can proceed. Then you hit the -1 switch again in mini 2 and the unused ID would turn off to open the door to mini 3 etc. But there is 1 thing I don't get about it. What texture will it use/be? In your screenshot it is off but would it turn on and when does it turn on if it does? Would it stay off untill more than 50% of all switch IDs are on? Would it not change?
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i got an nice icdea that could also use this switch for the switch resetter allow use to set multiply switche sin one resetter but to make the ghrapical things easier not just rando m numbers but for example switch 1-10 woudl show 1-10 in the resetter (wait this could alos work for th enrormal swithc ot enable them) take sup less space and less time wiht configurating the resetters and place em
alos this coudl be useufll for if multiply swirthves have diffrent states and you want to flip all the only question is what mike asked what texture will it get and when? (on/off texture) maby an half on/off texture (like a loading bar showing how many % is completed frrom loading) so you can see if there are much switches on/off
thanks hg for making this much better and ty for my avatar aswell
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About the texture, that's a good question, maybe it'd have some unique graphics like the resetter does
something like this?
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About the texture, that's a good question, maybe it'd have some unique graphics like the resetter does
something like this?
https://imgur.com/uNpAc9H.png
Yeah I think that would work. It is half on half off. I had something like that in mind too.
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someone will find it useful
If you don't need it, why even suggest it?
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MWstudios wrote:someone will find it useful
If you don't need it, why even suggest it?
'ill quit workign here but i suggest you to do this in the future to keep workers'
If you don't need it, why even suggest it?
this is why for example
thanks hg for making this much better and ty for my avatar aswell
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nah, there will be some IDs you will want to keep disabled, you'll end up having to place a switcher after the global setter.
instead of doing this, just reset all switches and place a switcher tower of the IDs you want to enable.
F
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There's a really cool way to make puzzles with this. By force enabling all switches, you'll be forced into making certain decisions in a puzzle, though I think making a switch inverter would be more useful (basically, a switch that turns all on switches off and vice versa) for this purpose
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There's a really cool way to make puzzles with this. By force enabling all switches, you'll be forced into making certain decisions in a puzzle, though I think making a switch inverter would be more useful (basically, a switch that turns all on switches off and vice versa) for this purpose
But that's the suggestion
This switch toggles all 1000 switches from off to on and from on to off.
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mike the suggetsion is toggle all 1K switches at one so if 11 is on 1 will be off and if 2 is off 2 will be on crybaby is asuggeting an switch that enables/disables ALL switches to the SAME state
thanks hg for making this much better and ty for my avatar aswell
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mike the suggetsion is toggle all 1K switches at one so if 11 is on 1 will be off and if 2 is off 2 will be on crybaby is asuggeting an switch that enables/disables ALL switches to the SAME state
a switch that turns all on switches off and vice versa
In other words, a switch that turns all on switches off and all off switches on.
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1000 switches from cleared?
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
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