Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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When I have 3 coins and some doors are closed, I have edit, I'd like to see what I entered there.
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HG thats epic needs more woots
thanks hg for making this much better and ty for my avatar aswell
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looks cluttered and confusing
how about 5/7 (meme not intended) when in god mode
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Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
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Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
▼For those who are interested
ok who wrote this spaggeti dumb code t odo it this way? why even redrawing EVERY SINGLE FRAME
thanks hg for making this much better and ty for my avatar aswell
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Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
▼For those who are interested
Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures
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LukeM wrote:Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
▼For those who are interestedOk
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures
I planned on doing that.
Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)
I planned on making just 10 images and making a system that places them in the right order.
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MWstudios wrote:LukeM wrote:Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
▼For those who are interestedOk
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 texturesI planned on doing that.
Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)I planned on making just 10 images and making a system that places them in the right order.
then do that it will fix the spaggethu code
thanks hg for making this much better and ty for my avatar aswell
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MWstudios wrote:LukeM wrote:Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...
▼For those who are interestedOk
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 texturesI planned on doing that.
Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)I planned on making just 10 images and making a system that places them in the right order.
Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.
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▼LukeM wrote:Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures
Fairly sure that thats basically how drawing text works, its just that having to draw multiple small images takes a lot longer than drawing one big image, so drawing the block and 3 numbers takes around 4x as long as drawing the pre-rendered block, and a 4x slowdown for graphics would be pretty significant.
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MWstudios wrote:▼LukeM wrote:Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 texturesFairly sure that thats basically how drawing text works, its just that having to draw multiple small images takes a lot longer than drawing one big image, so drawing the block and 3 numbers takes around 4x as long as drawing the pre-rendered block, and a 4x slowdown for graphics would be pretty significant.
then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier
thanks hg for making this much better and ty for my avatar aswell
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▼LukeM wrote:then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier
Not quite sure what you mean there...
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What about adding to Inspect tool? Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"
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What about adding to Inspect tool? Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"
I literally said that:
Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.
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azurepudding wrote:What about adding to Inspect tool? Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"
I literally said that:
mikelolsuperman wrote:Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.
oop
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all you need is 1000000 individual files it's not even that hard
Yeah, it's not hard, but I hope you enjoy EE taking over more than 1 GB of your RAM simply for those textures.
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peace wrote:▼LukeM wrote:then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier
Not quite sure what you mean there...
He said that a tile's graphics should be loaded just when someone edits the block or when you collect a coin and the coin door changes
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LukeM wrote:peace wrote:▼LukeM wrote:then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier
Not quite sure what you mean there...
He said that a tile's graphics should be loaded just when someone edits the block or when you collect a coin and the coin door changes
I guess that might work, but a system that does that would be fairly complicated (and only necessary for this single feature), so we might as well just wait until we can improve the system altogether.
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