Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2018-11-09 14:25:41

Anatoly
Guest

Show door/gate - counts (of money or deaths) when locked - for editors

When I have 3 coins and some doors are closed, I have edit, I'd like to see what I entered there.

Wooted by: (3)

#2 2018-11-09 14:56:33

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Show door/gate - counts (of money or deaths) when locked - for editors

cointest.png

Offline

Wooted by: (3)

#3 2018-11-09 15:32:19

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Show door/gate - counts (of money or deaths) when locked - for editors

HG thats epic needs more woots


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#4 2018-11-09 15:47:35

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,460

Re: Show door/gate - counts (of money or deaths) when locked - for editors

looks cluttered and confusing
how about 5/7 (meme not intended) when in god mode


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#5 2018-11-09 16:00:11, last edited by LukeM (2018-11-09 16:03:49)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

HG wrote:

cointest.png

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

Offline

Wooted by: (2)

#6 2018-11-09 16:21:49

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Show door/gate - counts (of money or deaths) when locked - for editors

LukeM wrote:

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

ok who wrote this spaggeti dumb code t odo it this way? why even redrawing EVERY SINGLE FRAME


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

Wooted by:

#7 2018-11-09 18:31:43

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: Show door/gate - counts (of money or deaths) when locked - for editors

LukeM wrote:

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures


Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
giphy.gif Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper

Offline

#8 2018-11-09 18:46:02, last edited by Gosha (2018-11-09 19:23:20)

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Show door/gate - counts (of money or deaths) when locked - for editors

MWstudios wrote:
LukeM wrote:

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures

I planned on doing that.

Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)

I planned on making just 10 images and making a system that places them in the right order.

Offline

Wooted by:

PTU

#9 2018-11-09 19:44:05

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Show door/gate - counts (of money or deaths) when locked - for editors

Gosha wrote:
MWstudios wrote:
LukeM wrote:

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures

I planned on doing that.

Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)

I planned on making just 10 images and making a system that places them in the right order.

then do that it will fix the spaggethu code


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#10 2018-11-09 20:23:37

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

Gosha wrote:
MWstudios wrote:
LukeM wrote:

Sadly things like coin doors etc are handled really weirdly, so making a change like that would mean rewriting a large portion of the graphics code...

For those who are interested

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures

I planned on doing that.

Fun fact: Each block that has numbers on it generates 18000x16 image. only 16k is needed, that's why the rest 2000 are not used. lol.
There are around 14 blocks that have numbers, so in total it gives us 18000x224 image (which is 4mil pixels)

I planned on making just 10 images and making a system that places them in the right order.

Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

Offline

#11 2018-11-09 22:13:15

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

MWstudios wrote:
LukeM wrote:

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures

Fairly sure that thats basically how drawing text works, its just that having to draw multiple small images takes a lot longer than drawing one big image, so drawing the block and 3 numbers takes around 4x as long as drawing the pre-rendered block, and a 4x slowdown for graphics would be pretty significant.

Offline

#12 2018-11-09 22:25:57

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Show door/gate - counts (of money or deaths) when locked - for editors

LukeM wrote:
MWstudios wrote:
LukeM wrote:

Ok
if drawing actual text is slow, why not adding 10 textures of numbers and displaying them on the doors?
then you won't need 1000 textures

Fairly sure that thats basically how drawing text works, its just that having to draw multiple small images takes a lot longer than drawing one big image, so drawing the block and 3 numbers takes around 4x as long as drawing the pre-rendered block, and a 4x slowdown for graphics would be pretty significant.

then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#13 2018-11-09 22:37:59

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

peace wrote:
LukeM wrote:

then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier

Not quite sure what you mean there...

Offline

#14 2018-11-09 23:04:09

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: Show door/gate - counts (of money or deaths) when locked - for editors

What about adding to Inspect tool?  Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"


Azure2.png

Offline

#15 2018-11-09 23:19:55

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

azurepudding wrote:

What about adding to Inspect tool?  Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"

I literally said that:

mikelolsuperman wrote:

Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

Offline

#16 2018-11-10 00:16:45

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: Show door/gate - counts (of money or deaths) when locked - for editors

mikelolsuperman wrote:
azurepudding wrote:

What about adding to Inspect tool?  Hover over a coin door of 8, regardless of how many coins you have (it may be solid or unsolid) and it could read "Coin Door: 8"

I literally said that:

mikelolsuperman wrote:

Why does it have to have another number on it? Can't you just like use inspect tool on it to see how much you need to enter. It's not private or anything because you can see how much you need at any time.

oop


Azure2.png

Offline

#17 2018-11-10 03:05:41

Onjit
Member
Joined: 2015-02-15
Posts: 9,707
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

just have it as unique images for each possible outcome??

all you need is 1000000 individual files it's not even that hard i can't believe that gosha is so LAZY


:.|:;

Offline

#18 2018-11-10 03:09:35

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Show door/gate - counts (of money or deaths) when locked - for editors

Onjit wrote:

all you need is 1000000 individual files it's not even that hard

Yeah, it's not hard, but I hope you enjoy EE taking over more than 1 GB of your RAM simply for those textures.

Offline

#19 2018-11-10 10:04:47

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: Show door/gate - counts (of money or deaths) when locked - for editors

LukeM wrote:
peace wrote:
LukeM wrote:

then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier

Not quite sure what you mean there...

He said that a tile's graphics should be loaded just when someone edits the block or when you collect a coin and the coin door changes


Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
giphy.gif Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper

Offline

Wooted by:

#20 2018-11-10 13:23:04, last edited by LukeM (2018-11-10 13:23:49)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Show door/gate - counts (of money or deaths) when locked - for editors

MWstudios wrote:
LukeM wrote:
peace wrote:
LukeM wrote:

then firstly dont ket the game load EVERY GHRAPIC IN THE WORLD EVERY FRAME btu insetad just whneveer it NEEDS to do store the images of text form for exmaple coin doors wihtitn a formula in the client the client can quikly use the forrmula to change th ecoindoor when needed while its not slowlier

Not quite sure what you mean there...

He said that a tile's graphics should be loaded just when someone edits the block or when you collect a coin and the coin door changes

I guess that might work, but a system that does that would be fairly complicated (and only necessary for this single feature), so we might as well just wait until we can improve the system altogether.

Offline

LukeM1541852584731383

Board footer

Powered by FluxBB

[ Started around 1713553964.1944 - Generated in 0.146 seconds, 10 queries executed - Memory usage: 1.87 MiB (Peak: 2.19 MiB) ]