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#1 2018-10-03 18:06:30, last edited by Trytu (2018-10-05 17:17:07)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Bunch of switch suggestions

Switching physics
Ranged switch
Mouse uses
(switch) Set
Second/additional interaction key

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#2 2018-10-03 18:32:24

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Bunch of switch suggestions

the swich set is muchncier to use in switch resetter sjust let the player fall htorugh the switches that are set to always OFF deifnelty these ideas are ncie an dcoudl eb inplented in EEU but i dont iundertsand the 1st oen rightly


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thanks hg for making this much better and ty for my avatar aswell

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#3 2018-10-03 19:48:23, last edited by Trytu (2018-10-03 20:12:40)

Trytu
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From: Poland
Joined: 2017-12-10
Posts: 816

Re: Bunch of switch suggestions

peace wrote:

the swich set is muchncier to use in switch resetter sjust let the player fall htorugh the switches that are set to always OFF deifnelty these ideas are ncie an dcoudl eb inplented in EEU but i dont iundertsand the 1st oen rightly

image

umm in the image above i showed an examples of it's working
that mean when state is turned on or off, you could get for example physic of half block, and when it's turned on that halfblock changing to the hazard and can kill you,
that's the point of the first part of the suggestion - the variety of the physics instead only door/gates


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#4 2018-10-03 20:12:15

Slabdrill
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From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: Bunch of switch suggestions

4 is an extremely common suggestion.
I have suggested 1 before, though yours is actually slightly more advanced than mine. I like.


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#5 2018-10-03 20:22:52, last edited by Trytu (2018-10-03 20:23:03)

Trytu
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From: Poland
Joined: 2017-12-10
Posts: 816

Re: Bunch of switch suggestions

Slabdrill wrote:

4 is an extremely common suggestion.
I have suggested 1 before, though yours is actually slightly more advanced than mine. I like.

link??
that mean when i looked for simmilar topic last time, writing "set / switch" (or something simmilat) i didn't found any topic related to this part of suggestion, so i wroted that
now i looked in all subject titles by you in game suggestions by the search tool, and i didn't found any thing simmilar to that :S
so can you give me a link/redirect to your suggestion or someones else suggestion ???


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#6 2018-10-03 20:28:47

Slabdrill
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From: canada
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Posts: 3,402
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Re: Bunch of switch suggestions

4 - deactivator switch by gosha
1 - gated action items by slabdrill


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#7 2018-10-04 07:03:58

mikelolsuperman
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Joined: 2016-06-26
Posts: 1,683
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Re: Bunch of switch suggestions

I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block? Also this:

Trytu wrote:
(switch) Set

You can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense. And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.


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#8 2018-10-04 10:55:26

Wizard2002
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Joined: 2016-01-10
Posts: 76

Re: Bunch of switch suggestions

mikelolsuperman wrote:

I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block? Also this:

Trytu wrote:
(switch) Set

You can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense. And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.

I believe the main idea is that you would then have a way to change a block via switches which allows so many creative uses. For example, if the switch is in its OFF state it would be block A, which could be any block existing in the game. If the switch was then turned ON it would change block A, to block B.

In the case I misinterpreted this in some way then I believe the other explanation would be that you can make a block turn "off", or in other words make it non-collideable. Either way Both interpretations would be pretty useful. Though how it could be executed properly is debatable.


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#9 2018-10-04 18:25:32

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: Bunch of switch suggestions

mikelolsuperman wrote:

I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block?

preety long explaination
Wizard2002 wrote:

You can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense.

step by step explaination

it's quite simmilar to keys, but permament, and has the "unkey" mode
or to teams, (like none or red) but you can get much more of them

another explaination
mikelolsuperman wrote:

And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.

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