Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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the swich set is muchncier to use in switch resetter sjust let the player fall htorugh the switches that are set to always OFF deifnelty these ideas are ncie an dcoudl eb inplented in EEU but i dont iundertsand the 1st oen rightly
thanks hg for making this much better and ty for my avatar aswell
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the swich set is muchncier to use in switch resetter sjust let the player fall htorugh the switches that are set to always OFF deifnelty these ideas are ncie an dcoudl eb inplented in EEU but i dont iundertsand the 1st oen rightly
umm in the image above i showed an examples of it's working
that mean when state is turned on or off, you could get for example physic of half block, and when it's turned on that halfblock changing to the hazard and can kill you,
that's the point of the first part of the suggestion - the variety of the physics instead only door/gates
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4 is an extremely common suggestion.
I have suggested 1 before, though yours is actually slightly more advanced than mine. I like.
link??
that mean when i looked for simmilar topic last time, writing "set / switch" (or something simmilat) i didn't found any topic related to this part of suggestion, so i wroted that
now i looked in all subject titles by you in game suggestions by the search tool, and i didn't found any thing simmilar to that :S
so can you give me a link/redirect to your suggestion or someones else suggestion ???
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I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block? Also this:
▼(switch) Set
You can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense. And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.
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I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block? Also this:
Trytu wrote:▼(switch) SetYou can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense. And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.
I believe the main idea is that you would then have a way to change a block via switches which allows so many creative uses. For example, if the switch is in its OFF state it would be block A, which could be any block existing in the game. If the switch was then turned ON it would change block A, to block B.
In the case I misinterpreted this in some way then I believe the other explanation would be that you can make a block turn "off", or in other words make it non-collideable. Either way Both interpretations would be pretty useful. Though how it could be executed properly is debatable.
The Derpiest Wizard there ever was
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I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block?
You can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense.
it's quite simmilar to keys, but permament, and has the "unkey" mode
or to teams, (like none or red) but you can get much more of them
And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.
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https: //i.imgur.com/YFtzyXA.png
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