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#126 2018-08-04 14:29:51

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 385

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Discovered by Peace
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In many arcade maps, peoples want to stop player in one place.
Generally, by block under portal.
That machine allows to stop player without that, and works with no gravity effect

Last edited by Trytu (2018-08-10 00:21:21)


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#127 2018-08-04 14:31:05

peace
Member
From: the netherlands
Joined: 2015-08-10
Posts: 2,421

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Trytu wrote:

Discovered by Peace
https://i.imgur.com/FoePn3P.pnghttps:// … Mp74WR.png
In many arcade maps, peoples want to stop player in one place.
Generally, by block under portal.
That machine allows to stop player without that, and works with no gravity effect

true enter the plastc bclok portal wiht no grav and you stop in th emiddle of the portal


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ty anatoly and blueclued

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#128 2018-08-08 22:10:32

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 2,717
Website

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

unknown.png

compact xor with 4 outputs (3x5 when stacked)

credits: kirby

Last edited by Slabdrill (2018-08-08 22:51:25)


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#129 2018-08-08 22:40:24

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 385

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Slabdrill wrote:

https://cdn.discordapp.com/attachments/ … nknown.png

compact xor (3x5 when stacked)

credits: kirby

it's also and gate if you put portal instead red spikes, and rest spikes
xor umm you did that
xnor, if you put portals instead spikes, and otherwise
nand, everywhere portals except spikes
or when additionally blue spikes is portal
so kirby did all gates in one,
great thing


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#130 2018-08-09 15:00:31

Pingohits
Member
From: TASTES GOOD ON THE BUN
Joined: 2015-02-15
Posts: 7,501

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

Trytu wrote:
Slabdrill wrote:

https://cdn.discordapp.com/attachments/ … nknown.png

compact xor (3x5 when stacked)

credits: kirby

it's also and gate if you put portal instead red spikes, and rest spikes
xor umm you did that
xnor, if you put portals instead spikes, and otherwise
nand, everywhere portals except spikes
or when additionally blue spikes is portal
so kirby did all gates in one,
great thing

unlike other gates, each 2 bit combination in this mechanism leads to a unique portal, so you can mix and match. it's also possible to assign four distinct outputs, which is useful in niche cases

Last edited by Pingohits (2018-08-09 15:00:54)


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#131 2018-09-12 18:34:49

peace
Member
From: the netherlands
Joined: 2015-08-10
Posts: 2,421

Re: Systems and devices for new gameplay *EDITED AUGUST 24*

hmm i made a pretty neat life system so im apost it and explaain how it works

big

so basically ii was buildign a world for loser roudn 5 tournament and i wasnt sure how to make life system so i foundone here but i coudltn understadn th elogic out of it so i made my own wiht 5 fixed lifes and every bleu coin adds an extra life after as a life is ued a swithc closes the door so at some poeint you will become stuck thatwhy there is a poison ( i set it to 12 sec for now) so when youre stuck (out of lifes) you will die hit switch 999 sgain and go toreset point the portals all rederict to the same trager for me you can then check what checkpoint/part of level you need to tp th eplayer back pretty neat and small and can go to infinite lifes er 999+N where N is basic lifes and you coudl maby extent this wiht binary switcvhes if wanred but that woudl tak emore space i guess


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