Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Action Layer in reboot. Connected with a block.
Block works as fall-trap. Simply, when a player touches it, the block destroys itself
maybe you can change the collapse weight (aka the number of players required to be touching it at the same time to destroy the block), it would be nice for collaborative levels
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ewww
traps are gay
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Simply, when a player touches a global switch , a doors opens itself
care to expain why this is a suggetsion an dnot somethign that exist already? i fixed ut idea to somethign that exist already
thanks hg for making this much better and ty for my avatar aswell
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what if you wanted to put an action on top of a trap? you can't put 2 action blocks at the same time, this would compact it, also it would add uncreatable functionality via multi-player weight (see my post above)
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no he mena sliteraly press a switch to delete a block
thanks hg for making this much better and ty for my avatar aswell
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